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	<id>https://encyclopedia.ermarian.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Briad</id>
	<title>Encyclopedia Ermariana - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://encyclopedia.ermarian.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Briad"/>
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	<updated>2026-04-05T22:32:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Erox&amp;diff=6558</id>
		<title>Erox</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Erox&amp;diff=6558"/>
		<updated>2009-07-16T19:30:01Z</updated>

		<summary type="html">&lt;p&gt;Briad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{city|name=Erox|continent=[[Valorim]]|region=[[Footracer Province ]]|nation=Abandoned|title=Mayor|leader=None|industries=Shipping}}&lt;br /&gt;
&lt;br /&gt;
Erox was a small town situated at the northwesternmost point of the Valorim continent.&lt;br /&gt;
Originally serving as a stop over point for ships proceeding along the western coast. However the Plagues and the resulting  [[Quarantine of Valorim]] left the town in complete isolation from the outside world. By the time the [[Surface Explorers]] arrived in the town it was oddly abandoned with the exception of a sole person and an odd sweet smell. &lt;br /&gt;
&lt;br /&gt;
It was eventually revealed that the &#039;person&#039; of the town was in fact one of several [[Rakshasi]] which had hidden themselves within the town using illusions. &lt;br /&gt;
&lt;br /&gt;
It is assumed the citizens of the town were murdered by Rakshasi from the [[Caves of Illusion]] as well as various other monsters. &lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Erox&amp;diff=6557</id>
		<title>Erox</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Erox&amp;diff=6557"/>
		<updated>2009-07-16T19:28:58Z</updated>

		<summary type="html">&lt;p&gt;Briad: Created page with &amp;#039;{{city|name=Erox|continent=Valorim|region=Footracer Province |nation=Abandoned|title=Mayor|leader=None|industries=Shipping}}  Colchis was a small town situated at the nor...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{city|name=Erox|continent=[[Valorim]]|region=[[Footracer Province ]]|nation=Abandoned|title=Mayor|leader=None|industries=Shipping}}&lt;br /&gt;
&lt;br /&gt;
Colchis was a small town situated at the northwestern point of the Valorim continent.&lt;br /&gt;
Originally serving as a stop over point for ships proceeding along the western coast. However the Plagues and the resulting  [[Quarantine of Valorim]] left the town in complete isolation from the outside world. By the time the [[Surface Explorers]] arrived in the town it was oddly abandoned with the exception of a sole person and an odd sweet smell. &lt;br /&gt;
&lt;br /&gt;
It was eventually revealed that the &#039;person&#039; of the town was in fact one of several [[Rakshasi]] which had hidden themselves within the town using illusions. &lt;br /&gt;
&lt;br /&gt;
It is assumed the citizens of the town were murdered by Rakshasi from the [[Caves of Illusion]] as well as various other monsters. &lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Talk:Slimes&amp;diff=6555</id>
		<title>Talk:Slimes</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Talk:Slimes&amp;diff=6555"/>
		<updated>2009-07-16T19:26:21Z</updated>

		<summary type="html">&lt;p&gt;Briad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gladwell ==&lt;br /&gt;
&lt;br /&gt;
Who&#039;s Gladwell? Is that the mage in Krizsan with the research lab? (I need to play A3 again some time...) [[User:Arancaytar|Arancaytar]] | [[User talk:Arancaytar|Send Reply!]] --- &amp;lt;i&amp;gt;That is not dead which can eternal lie...&amp;lt;/i&amp;gt; 10:18, 1 February 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:Gladwell is in A4; he popped up on a batch find for &#039;slimes&#039;.  He&#039;s a KoA researcher.  I don&#039;t remember his exact location, but there are only a few towns I haven&#039;t visited in the game yet, so it&#039;s one of the ones towards the end.  The Krizsan mage is Jordan Bojar. --- [[User:Slartucker|Slartucker]] 10:50, 1 February 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
::Actually, he isn&#039;t. Jordan Bojar is an evil wizard with a tower somewhat west of Krizsan. The mage I meant is attempting to find a defense against the slimes. She (I think) is in the city hall, but I can&#039;t remember her name. [[User:Arancaytar|Arancaytar]] | [[User talk:Arancaytar|Send Reply!]] --- &amp;lt;i&amp;gt;That is not dead which can eternal lie...&amp;lt;/i&amp;gt; 15:39, 1 February 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I took the time to look through the dumps just now. The research mage in Krizsan is named Cindy. [[User:Arancaytar|Arancaytar]] | [[User talk:Arancaytar|Send Reply!]] --- &amp;lt;i&amp;gt;That is not dead which can eternal lie...&amp;lt;/i&amp;gt; 02:02, 21 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Slime Zombies==&lt;br /&gt;
We slime zombies actual zombies or were they simply coprses that were being controlled by a slime inside of it? --[[User:Briad|Briad]] 19:26, 16 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Category_talk:Items&amp;diff=6068</id>
		<title>Category talk:Items</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Category_talk:Items&amp;diff=6068"/>
		<updated>2008-05-20T19:38:23Z</updated>

		<summary type="html">&lt;p&gt;Briad: /* Metal Bars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Metal Bars===&lt;br /&gt;
Is doing a thing on the various Metal bars that can be found a good idea?&lt;br /&gt;
&lt;br /&gt;
Since we already have gemstones which are also similar in purpose. We might as well cover them all. --[[User:Briad|Briad]] 19:38, 20 May 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Category_talk:Items&amp;diff=6067</id>
		<title>Category talk:Items</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Category_talk:Items&amp;diff=6067"/>
		<updated>2008-05-20T19:37:31Z</updated>

		<summary type="html">&lt;p&gt;Briad: New page: ===Metal Bars=== Is doing a thing on the various Metal bars that can be found a good idea?  We already have gemstones which are also similar in purpose.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Metal Bars===&lt;br /&gt;
Is doing a thing on the various Metal bars that can be found a good idea?&lt;br /&gt;
&lt;br /&gt;
We already have gemstones which are also similar in purpose.&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=User:Briad&amp;diff=6056</id>
		<title>User:Briad</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=User:Briad&amp;diff=6056"/>
		<updated>2008-04-16T07:54:54Z</updated>

		<summary type="html">&lt;p&gt;Briad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While I&#039;m a huge fan of the series I only truely Own Exile 3. Therefore my Avernum information is very limited.&lt;br /&gt;
&lt;br /&gt;
Things to work on:&lt;br /&gt;
==Current Tasks== &lt;br /&gt;
&lt;br /&gt;
*Explore Exile 3 for Ruins&lt;br /&gt;
&lt;br /&gt;
*Work on Pre-Empire History of Valorim. &lt;br /&gt;
&lt;br /&gt;
*Famous Undead&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Ursagi&amp;diff=6055</id>
		<title>Ursagi</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Ursagi&amp;diff=6055"/>
		<updated>2008-04-07T02:11:41Z</updated>

		<summary type="html">&lt;p&gt;Briad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ursagi (singular Ursag, but almost never used) are mutant [[bears]] which have increased mental capacities and larger bodies. Their skins are tinted purple and are considered exotic if unrare. They are able to rear onto their backs into a near-upright position for short periods of time and can rotate their forearms to some degree, allowing them to backhand and slash foes in addition to biting them. Although bears are usually solitary hunters, Ursagi seem to be able to muster them into a sort of drove under their command. They are also known to hunt alongside bears, [[ogres]], [[worgs]], and [[goblins]]. It is claimed that the Goblins are used by the Ursagi as servants in their lairs. The Ursagi also appear to have a form of worship of an unknown nature deity.&lt;br /&gt;
&lt;br /&gt;
The origin of the ursagi is not known, or at least no theory is widely accepted. One states that the Ursagi were created by the [[Vahnatai]]. Another claims that they were twisted magical experiments which were accidentally released.&lt;br /&gt;
&lt;br /&gt;
Ursagi generally avoid human settlements despite their increased combat abilities. However, they will attack hunters in the forest or brushland when their territory is encroached. Villagers also fear the creatures for no apparent reason, something which the [[Empire]] has half-heartedly attempted to bring to a halt. An [[adventurer]] can make a mediocre living as a hunter of these beasts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Talk:Ursagi&amp;diff=6054</id>
		<title>Talk:Ursagi</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Talk:Ursagi&amp;diff=6054"/>
		<updated>2008-04-07T02:06:42Z</updated>

		<summary type="html">&lt;p&gt;Briad: /* chaotic nature deity? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== chaotic nature deity? ==&lt;br /&gt;
&lt;br /&gt;
Source plz? -- [[User:Arancaytar|Arancaytar]] | [[User talk:Arancaytar|Send Reply!]] --- &amp;lt;i&amp;gt;That is not dead which can eternal lie...&amp;lt;/i&amp;gt; 03:53, 4 April 2008 (PDT)&lt;br /&gt;
:I was wrong about the chaotic part. (Confused the saved events) However, in Exile 3 (Don&#039;t have Avernum yet) the lair of the usragi has a temple inside. I have the actual Encounter notes now: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You get close to this pile of rubble, and find that there&#039;s more to it than meets the eye. It&#039;s been piled here in tall, elaborate spires, and the ursagi have carved delicate designs into each stone with their claws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As you look at the designs, however, you start to feel edgy and weak. You aren&#039;t sure whether this is some sort of odd ursagi temple, or something even more bizarre, but it&#039;s a type of dark magive you&#039;ve never seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When I tried to purge the dark magic (using the Ritual Sancitfy spell) I got this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You built up a massive charge of holy energy, and hurl it at the strange stone structure. The structure absorbs the energy and remains completely undamaged. Whatever this thing is, it&#039;s a type of magic you&#039;re completely unfamiliar with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The fact that it had no effect from human magic either means it&#039;s not evil, or it&#039;s not a human deity. I&#039;m reaching with that guess but I haven&#039;t finished editing it yet. --[[User:Briad|Briad]] 19:04, 6 April 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Talk:Ursagi&amp;diff=6053</id>
		<title>Talk:Ursagi</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Talk:Ursagi&amp;diff=6053"/>
		<updated>2008-04-07T02:05:55Z</updated>

		<summary type="html">&lt;p&gt;Briad: /* chaotic nature deity? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== chaotic nature deity? ==&lt;br /&gt;
&lt;br /&gt;
Source plz? -- [[User:Arancaytar|Arancaytar]] | [[User talk:Arancaytar|Send Reply!]] --- &amp;lt;i&amp;gt;That is not dead which can eternal lie...&amp;lt;/i&amp;gt; 03:53, 4 April 2008 (PDT)&lt;br /&gt;
:I was wrong about the chaotic part. (Confused the saved events) However, in Exile 3 (Don&#039;t have Acranum yet) the lair of the usragi has a temple inside. I have the actual Encounter notes now: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You get close to this pile of rubble, and find that there&#039;s more to it than meets the eye. It&#039;s been piled here in tall, elaborate spires, and the ursagi have carved delicate designs into each stone with their claws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As you look at the designs, however, you start to feel edgy and weak. You aren&#039;t sure whether this is some sort of odd ursagi temple, or something even more bizarre, but it&#039;s a type of dark magive you&#039;ve never seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When I tried to purge the dark magic (using the Ritual Sancitfy spell) I got this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You built up a massive charge of holy energy, and hurl it at the strange stone structure. The structure absorbs the energy and remains completely undamaged. Whatever this thing is, it&#039;s a type of magic you&#039;re completely unfamiliar with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The fact that it had no effect from human magic either means it&#039;s not evil, or it&#039;s not a human deity. I&#039;m reaching with that guess but I haven&#039;t finished editing it yet. --[[User:Briad|Briad]] 19:04, 6 April 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Talk:Ursagi&amp;diff=6052</id>
		<title>Talk:Ursagi</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Talk:Ursagi&amp;diff=6052"/>
		<updated>2008-04-07T02:05:31Z</updated>

		<summary type="html">&lt;p&gt;Briad: /* chaotic nature deity? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== chaotic nature deity? ==&lt;br /&gt;
&lt;br /&gt;
Source plz? -- [[User:Arancaytar|Arancaytar]] | [[User talk:Arancaytar|Send Reply!]] --- &amp;lt;i&amp;gt;That is not dead which can eternal lie...&amp;lt;/i&amp;gt; 03:53, 4 April 2008 (PDT)&lt;br /&gt;
:I was wrong about the chaotic part. (Confused the saved events) However, in Exile 3 (Don&#039;t have Acranum yet) the lair of the usragi has a temple inside. I have the actual Encounter notes now: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You get close to this pile of rubble, and find that there&#039;s more to it than meets the eye. It&#039;s been piled here in tall, elaborate spires, and the ursagi have carved delicate designs into each stone with their claws.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As you look at the designs, however, you start to feel edgy and weak. You aren&#039;t sure whether this is some sort of odd ursagi temple, or something even more bizarre, but it&#039;s a type of dark magive you&#039;ve never seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When I tried to purge the dark magic (using the Ritual Sancitfy spell) I got this:&lt;br /&gt;
&#039;&#039;You built up a massive charge of holy energy, and hurl it at the strange stone structure. The structure absorbs the energy and remains completely undamaged.&lt;br /&gt;
Whatever this thing is, it&#039;s a type of magic you&#039;re completely unfamiliar with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The fact that it had no effect from human magic either means it&#039;s not evil, or it&#039;s not a human deity. I&#039;m reaching with that guess but I haven&#039;t finished editing it yet. --[[User:Briad|Briad]] 19:04, 6 April 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Talk:Ursagi&amp;diff=6051</id>
		<title>Talk:Ursagi</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Talk:Ursagi&amp;diff=6051"/>
		<updated>2008-04-07T02:05:13Z</updated>

		<summary type="html">&lt;p&gt;Briad: /* chaotic nature deity? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== chaotic nature deity? ==&lt;br /&gt;
&lt;br /&gt;
Source plz? -- [[User:Arancaytar|Arancaytar]] | [[User talk:Arancaytar|Send Reply!]] --- &amp;lt;i&amp;gt;That is not dead which can eternal lie...&amp;lt;/i&amp;gt; 03:53, 4 April 2008 (PDT)&lt;br /&gt;
:I was wrong about the chaotic part. (Confused the saved events) However, in Exile 3 (Don&#039;t have Acranum yet) the lair of the usragi has a temple inside. I have the actual Encounter notes now: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You get close to this pile of rubble, and find that there&#039;s more to it than meets the eye. It&#039;s been piled here in tall, elaborate spires, and the ursagi have carved delicate designs into each stone with their claws.&lt;br /&gt;
&lt;br /&gt;
As you look at the designs, however, you start to feel edgy and weak. You aren&#039;t sure whether this is some sort of odd ursagi temple, or something even more bizarre, but it&#039;s a type of dark magive you&#039;ve never seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When I tried to purge the dark magic (using the Ritual Sancitfy spell) I got this:&lt;br /&gt;
&#039;&#039;You built up a massive charge of holy energy, and hurl it at the strange stone structure. The structure absorbs the energy and remains completely undamaged.&lt;br /&gt;
Whatever this thing is, it&#039;s a type of magic you&#039;re completely unfamiliar with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The fact that it had no effect from human magic either means it&#039;s not evil, or it&#039;s not a human deity. I&#039;m reaching with that guess but I haven&#039;t finished editing it yet. --[[User:Briad|Briad]] 19:04, 6 April 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Talk:Ursagi&amp;diff=6050</id>
		<title>Talk:Ursagi</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Talk:Ursagi&amp;diff=6050"/>
		<updated>2008-04-07T02:04:51Z</updated>

		<summary type="html">&lt;p&gt;Briad: /* chaotic nature deity? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== chaotic nature deity? ==&lt;br /&gt;
&lt;br /&gt;
Source plz? -- [[User:Arancaytar|Arancaytar]] | [[User talk:Arancaytar|Send Reply!]] --- &amp;lt;i&amp;gt;That is not dead which can eternal lie...&amp;lt;/i&amp;gt; 03:53, 4 April 2008 (PDT)&lt;br /&gt;
:I was wrong about the chaotic part. (Confused the saved events) However, in Exile 3 (Don&#039;t have Acranum yet) the lair of the usragi has a temple inside. I have the actual Encounter notes now: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
You get close to this pile of rubble, and find that there&#039;s more to it than meets the eye. It&#039;s been piled here in tall, elaborate spires, and the ursagi have carved delicate designs into each stone with their claws.&lt;br /&gt;
&lt;br /&gt;
As you look at the designs, however, you start to feel edgy and weak. You aren&#039;t sure whether this is some sort of odd ursagi temple, or something even more bizarre, but it&#039;s a type of dark magive you&#039;ve never seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When I tried to purge the dark magic (using the Ritual Sancitfy spell) I got this:&lt;br /&gt;
&#039;&#039;You built up a massive charge of holy energy, and hurl it at the strange stone structure. The structure absorbs the energy and remains completely undamaged.&lt;br /&gt;
Whatever this thing is, it&#039;s a type of magic you&#039;re completely unfamiliar with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The fact that it had no effect from human magic either means it&#039;s not evil, or it&#039;s not a human deity. I&#039;m reaching with that guess but I haven&#039;t finished editing it yet. --[[User:Briad|Briad]] 19:04, 6 April 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Talk:Ursagi&amp;diff=6049</id>
		<title>Talk:Ursagi</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Talk:Ursagi&amp;diff=6049"/>
		<updated>2008-04-07T02:04:24Z</updated>

		<summary type="html">&lt;p&gt;Briad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== chaotic nature deity? ==&lt;br /&gt;
&lt;br /&gt;
Source plz? -- [[User:Arancaytar|Arancaytar]] | [[User talk:Arancaytar|Send Reply!]] --- &amp;lt;i&amp;gt;That is not dead which can eternal lie...&amp;lt;/i&amp;gt; 03:53, 4 April 2008 (PDT)&lt;br /&gt;
:I was wrong about the chaotic part. (Confused the saved events) However, in Exile 3 (Don&#039;t have Acranum yet) the lair of the usragi has a temple inside. I have the actual Encounter notes now: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
You get close to this pile of rubble, and find that there&#039;s more to it than meets the eye. It&#039;s been piled here in tall, elaborate spires, and the ursagi have carved delicate designs into each stone with their claws.&lt;br /&gt;
&lt;br /&gt;
As you look at the designs, however, you start to feel edgy and weak. You aren&#039;t sure whether this is some sort of odd ursagi temple, or something even more bizarre, but it&#039;s a type of dark magive you&#039;ve never seen.&#039;&#039;&lt;br /&gt;
When I tried to purge the dark magic (using the Ritual Sancitfy spell) I got this:&lt;br /&gt;
&#039;&#039;You built up a massive charge of holy energy, and hurl it at the strange stone structure. The structure absorbs the energy and remains completely undamaged.&lt;br /&gt;
Whatever this thing is, it&#039;s a type of magic you&#039;re completely unfamiliar with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The fact that it had no effect from human magic either means it&#039;s not evil, or it&#039;s not a human deity. I&#039;m reaching with that guess but I haven&#039;t finished editing it yet. --[[User:Briad|Briad]] 19:04, 6 April 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Ursagi&amp;diff=6047</id>
		<title>Ursagi</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Ursagi&amp;diff=6047"/>
		<updated>2008-04-01T22:55:04Z</updated>

		<summary type="html">&lt;p&gt;Briad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ursagi (singular Ursag, but almost never used) are mutant [[bears]] which have increased mental capacities and larger bodies. Their skins are tinted purple and are considered exotic if unrare. They are able to rear onto their backs into a near-upright position for short periods of time and can rotate their forearms to some degree, allowing them to backhand and slash foes in addition to biting them. Although bears are usually solitary hunters, Ursagi seem to be able to muster them into a sort of drove under their command. They are also known to hunt alongside bears, [[ogres]], [[worgs]], and [[goblins]]. It is claimed that the Goblins are used by the Ursagi as servants in their lairs. The Ursagi also appear to have a form of worship of an unknown chaotic nature deity.&lt;br /&gt;
&lt;br /&gt;
The origin of the ursagi is not known, or at least no theory is widely accepted. One states that the Ursagi were created by the [[Vahnatai]]. Another claims that they were twisted magical experiments which were accidentally released.&lt;br /&gt;
&lt;br /&gt;
Ursagi generally avoid human settlements despite their increased combat abilities. However, they will attack hunters in the forest or brushland when their territory is encroached. Villagers also fear the creatures for no apparent reason, something which the [[Empire]] has half-heartedly attempted to bring to a halt. An [[adventurer]] can make a mediocre living as a hunter of these beasts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=6041</id>
		<title>Skylark School of Magery</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=6041"/>
		<updated>2008-03-08T06:35:56Z</updated>

		<summary type="html">&lt;p&gt;Briad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Skylark School of Magery]] was probably one of the better [[Schools of Magery]], due to its prime location in [[Pralgad]]. It was ordered closed by the Emperor and sealed in 762 [[IE]] with magical stones.&lt;br /&gt;
&lt;br /&gt;
Nearly 100 years later, in 842 [[IE]], most residents of [[Skylark Vale]] suffered from an unknown curse. Humans, plants and animals, all alike suffered badly. A small group of inexperienced [[adventurers]] was sent there to find and remove the source.&lt;br /&gt;
&lt;br /&gt;
Soon after searching the Vale, it became clear that the mysterious School of Magery was connected to this plague and so the adventurers tried, and after some help from residents, got inside.&lt;br /&gt;
&lt;br /&gt;
Inside of the school were not only empty buildings, but also many of the creatures which were held there for experiments, which have gone rogue.&lt;br /&gt;
&lt;br /&gt;
==The Closing==&lt;br /&gt;
Under orders of the Emperor the School was ordered to be closed and sealed within the span of only two weeks.  Head Archmage of the School, Vinna, who was a strong Empire supporter carried out the task by force, evidence discovered by the adventurers reveals that she was instructed that the time limit was much too quick for safety. Discoveries within the school prompted the belief that in order to all the closing to reach it&#039;s deadline she murdered the students and mages who challenged her authority.  &lt;br /&gt;
&lt;br /&gt;
==Resident Creatures==&lt;br /&gt;
&lt;br /&gt;
Rumors tell that the [[adventurers]] encountered a wide range of hostile creatures, like evil [[gremlins]], [[alien beasts]], and [[chitrachs]], but also helpful creatures, like [[Spiders#Giant Intelligent Friendly Talking Spiders|spiders]] and even a [[dragons|dragon]].&lt;br /&gt;
&lt;br /&gt;
==The Cure==&lt;br /&gt;
&lt;br /&gt;
Later the source of the plague was found, it was caused by toxic waste remains from older experiments. In the haste of closing the school the disposal facility was left filled with excess un-destroyed waste that was meant to be burned by Quickfire. After the century of eating away at the containment barrles it ended up flowing into a part of the river, which flows through a large underground cave, directly under Skylark Vale. Due to this river being the main water source of the vale, most parts of it were affected by the acidic water. Luckily the adventurers managed to destroy the waste soon and end the curse the Valley.&lt;br /&gt;
&lt;br /&gt;
==The Future==&lt;br /&gt;
The School of Magery is now still empty (except for remaining creatures, like the Friendly Spiders) but is hoped to get cleared fully of monsters and remaining chemical waste, but this may take years, due to the size of the School.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=User:Briad&amp;diff=5512</id>
		<title>User:Briad</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=User:Briad&amp;diff=5512"/>
		<updated>2007-06-01T23:30:37Z</updated>

		<summary type="html">&lt;p&gt;Briad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While I&#039;m a huge fan of the series I only truely Own Exile 3. Therefore my Avernum information is very limited.&lt;br /&gt;
&lt;br /&gt;
Things to work on:&lt;br /&gt;
Pre-Emprie History of Valorim. &lt;br /&gt;
Undead Tombs.&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Undead&amp;diff=5511</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Undead&amp;diff=5511"/>
		<updated>2007-06-01T23:23:40Z</updated>

		<summary type="html">&lt;p&gt;Briad: Tried to cause some variation since (at least on IE) the headlines don&amp;#039;t work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[undead]] are creatures who have died, but are subsequently re-animated by dark forces in a liminal state.  They take a variety of forms.  Many are malevolent and evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;==Composition==&#039;&#039;&#039;&lt;br /&gt;
Some undead are soulless corpses, while others are disembodied spirits.  What all undead have in common, however, is that the normal relationship between body and [[souls|soul]] has been perverted.  This perversion is held in place by a necromantic, [[magic]]al force.&lt;br /&gt;
&lt;br /&gt;
In [[#Animated|animated]] undead, this magic allows a corpse to move as if it had a soul.  In undead [[#Spirits|spirits]], it anchors a soul to the physical world, giving it partial substance in place of a body.  And in [[#Greater Undead|greater undead]] it replaces the usual link between body and soul with an artificial, immortal one.&lt;br /&gt;
&lt;br /&gt;
If the retaining power of the necromantic force is interrupted, both body and soul will quickly dissipate.  Exorcism, including the disruptive spells used by [[priests]], functions by attacking the binding force rather than the undead creature itself.&lt;br /&gt;
&lt;br /&gt;
On the other hand, this force renders many normally important functions of the living body irrelevant.  Undead suffer virtually no effects from aging, hunger, poison, extreme cold, and mind-affecting agents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;==Origin==&#039;&#039;&#039;&lt;br /&gt;
A dead creature can come to be imbued with this necromantic force in several ways.&lt;br /&gt;
* Necromancers, evil priests, and greater undead will often use powerful magic spells to generate undead.  Note that this is the only way [[#Vampires|vampires]] and [[#Liches|liches]] can be created.&lt;br /&gt;
* Traumatic death, in which spirits are not allowed to depart from their bodies peacefully, can result in the creation of [[#Ghosts|ghosts]].&lt;br /&gt;
* Finally, an area which is permeated with evil magic may automatically entangle fresh bodies and souls with the necromantic force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;==Race==&#039;&#039;&#039;&lt;br /&gt;
Undead creatures are most commonly made from [[humans]] and [[Vahnatai]].  [[Slithzerikai]], [[nephilim]] and [[nepharim]] are also typical choices.  Interestingly, neither the less intelligent humanoids ([[giants]], [[troglodytes]], and [[goblins]]) nor intelligent, magical creatures (such as [[drakes]] and [[aranea]]) are ever used for this purpose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;==Types of Undead==&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Animated===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;====Skeletons and Zombies====&#039;&#039;&lt;br /&gt;
The simplest, weakest, and most numerous undead creatures, skeletons and zombies are commonly created in large numbers by megalomanaical wizards and liches.  All that is needed for their creation is a supply of corpses.  The recently deceased become zombies, rotting, staggering mounds of flesh.  Those bodies that have already rotted away are animated as skeletons.&lt;br /&gt;
&lt;br /&gt;
Both varieties are soulless, mindless automatons.  If they are not controlled by a master, they will wander aimlessly.  Contrary to popular belief, they are not inherently evil, and will not attack living things without the influence of an evil force.  Attempts have even been made to domesticate the creatures, at [[Northpoint Lighthouse]].&lt;br /&gt;
&lt;br /&gt;
Because of their simplicity, skeletons and zombies are often subjected to magical augmentation, resulting in such creatures as the &#039;&#039;&#039;ruby skeleton&#039;&#039;&#039; and &#039;&#039;&#039;slime zombie&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;====Vahnavoi====&#039;&#039;&lt;br /&gt;
Vahnavoi are a special form of skeleton created when a [[Vahnatai]] warrior is animated.  The spiritual energy the Vahnatai put into his training is perverted into an unnatural strength, resilience, and desire to kill.&lt;br /&gt;
&lt;br /&gt;
===Spirits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;====Ghosts====&#039;&#039;&lt;br /&gt;
When a person dies, his body no longer anchors his soul to the physical world.  Normally, the soul simply departs.  Rarely, however, a great force can cause the soul to remain in the form of a ghost.  Ghosts have typically suffered extremely painful deaths at the hands of powerful beings, such as [[demons]], and feel wronged.  They will often linger until they are able to obtain revenge or correct a wrong. When they have been satisfied and are at peace, they fade away and the soul departs.&lt;br /&gt;
&lt;br /&gt;
Ghosts have a weak and insubstantial physical form.  However, they are one of the few lesser undead with the ability to talk.  When pressed, they can also instill fear in the living.  Ghosts are not evil, but are usually wracked with sadness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;====Shades, Spirits and Devas====&#039;&#039;&lt;br /&gt;
Shades are spirits who have been summoned to do the bidding of a master, usually a [[priests|priest]].  As with skeletons and zombies, their actions depend entirely on what they are commanded to do.  Shades are more graceful than walking corpses, however, and are sometimes employed as servants by [[libraries|librarians]] and by the very rich.&lt;br /&gt;
&lt;br /&gt;
The aptly-named spirits are merely shades with a decent competency in mage spells. They are spellcasters who are often used as guards, due to their tendency to summon large numbers of small monsters, which delay intruders until their masters arrive. Spirits also possess a degree of control over [[#Animated|animated]] undead and other spirits and can often be found leading a band of undead.&lt;br /&gt;
&lt;br /&gt;
Devas, similarly, are shades with the ability to cast priest spells.  They are often employed in battle by priests, and have been known to lead an entire retinue of shades into the fray.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;====Ghouls, Ghasts and Wights====&#039;&#039;&lt;br /&gt;
Ghouls and ghasts are less insubstantial than ghosts and shades.  These vicious, malevolent spirits have a strong physical presence.  They are queer, deformed humanoids, with unusual coloration.  They attack living creatures on sight, tearing into them quickly and savagely with their claws.  The touch of a ghoul or a ghast drains energy, making the victim slow down considerably.  Ghasts are larger and stronger than ghouls.&lt;br /&gt;
&lt;br /&gt;
The most fearful member of the ghoul family is the &#039;&#039;&#039;quickghast&#039;&#039;&#039;. Quickghasts are a particularly dangerous variety of ghast.  They move at several times the speed of a normal person, and are capable of carving up a lot of flesh in an instant, while keeping their victim all but paralyzed.&lt;br /&gt;
&lt;br /&gt;
Their cousin is the wight, whose claws suck the life out of all living things.  Wights have to power to eliminate a victim&#039;s memories and skills. Neither ghasts nor wights have a particularly strong physical form, but in groups they can be devastating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;====Spectres====&#039;&#039;&lt;br /&gt;
The most powerful of the spirits, spectres are vicious, intelligent undead with a great hatred of the living.  They take pleasure in the dismemberment of flesh, and often appear wielding a scythe.  Their touch radiates a deep chill that drains life in a similar way as a wight&#039;s touch.&lt;br /&gt;
&lt;br /&gt;
More powerful spectres have a respectable command of magic as well as the ability to command lesser undead.  Much like vampires and liches, they are often the master of a crypt, and rarely cooperate with other intelligent undead.  For that reason, they are often classified as a greater undead creature.  However, the spectre does not have a real, corporeal body, although its spiritual form is easily the most robust of all the spirits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;====Hraithes====&#039;&#039;&lt;br /&gt;
Similar to the Vahnavoi, a Hraithe is the spirit of a [[Vahnatai]] [[mages|mage]] that is reluctant to depart from the world.  While it retains most of the magical abilities that it had in life, the spiritual energy with which it pursued its craft becomes instead the source of a jealous loathing for all living things.&lt;br /&gt;
&lt;br /&gt;
===Greater Undead===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;====Vampires====&#039;&#039;&lt;br /&gt;
To become a Vampire, a creature must suffer a lethal blow from the fangs of another Vampire. Vampires retain their memories, personality, and physical form, but gain the usual Undead immunity to mortal concerns such as aging and cold. Vampires are closely associated with [[bats]] in some regions, but it is not known if this close relationship is simply folklore or has an actual foundation in truth.&lt;br /&gt;
&lt;br /&gt;
It is known that Vampires do not suffer any particular weakness to wooden stakes, a common delusion among the peasantry. However, Vampires are vulnerable to Undead-turning [[spell]]s and blades. Vampires are also weakened by [[sun]]light. For this reason, they generally rest during the day and conduct most of their activities at night. Vampires can regain vitality by draining it from others, preferably in the form of blood.  When that is not possible, they can drain life through a chill touch similar to that of a spectre. Certain types of Vampires, reportedly found on [[Aizo]], are said to be able to feed off psychic energies of creatures directly.&lt;br /&gt;
&lt;br /&gt;
Vampires are distinguished from humans and other Undead by their distinctive fangs, which can be up to two times as long as corresponding teeth in humans. The fangs are hollow and can be used by a capable Vampire to suck a human dry in as little as a few minutes. Vampires are also know for their unnatural paleness, caused by the conversion of blood into pure vitality.&lt;br /&gt;
&lt;br /&gt;
Vampires tend to be highly civilized creatures. With their physical needs satisfied, they move on to more scholarly pursuits. Many choose to study [[magic]] and unholy arts, while others are motivated to do so by a desire to learn how to maintain and augument their body. Some may also study culture, and have excessive amounts of their homes devoted to [[history]] and philosophy, especially pertaining to thoughts about the afterlife.&lt;br /&gt;
&lt;br /&gt;
Most vampires are solitary, and will indeed go so far as to avoid contact with other creatures alltogether. However, powerful vampires will occasionally take consorts. Despite this, no naturally created Vampire child has ever been reported. Vampires generally desire to simply live out their eternal life in peace and seclusion, or at least restrict their schemes and machinations to clandenstine operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;====Liches====&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A lich is an exceptionally powerful undead that is created in a necromantic ritual - often performed on a still living creature. Dead creatures can also be turned into liches, but this process grows more difficult the longer the person has been dead. The record for the longest known time between a lich&#039;s death and their raising is held by [[Anastasia]], who was slain in 817 [[IE]] and animated six years later. Delaying this long does not diminish the power of the lich, but it could drive them mad if their memories have faded too much.&lt;br /&gt;
&lt;br /&gt;
Like vampires and other greater undead, the lich retains all memories and personal traits of their mortal life. Enjoying an immortal lifespan, they also turn to magic or lore to keep them occupied, and some of them collect hoards of treasure. Unlike vampires, who are loyal to nobody unless it suits them, liches can be charged with a task that they will faithfully fulfil. Notably, this is a voluntary agreement on the part of the lich; they cannot be made to do what they do not want to.&lt;br /&gt;
&lt;br /&gt;
As recently as a century ago, it was not uncommon to raise powerful liches as guardians. The most famous of these is probably [[Prince Hrothar]], who died in the Battle against [[Grah-Hoth]] and was revived to watch over the demon&#039;s prison. With the general ban on the practice of necromancy, this custom has fallen into disuse since then.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;==Infamous Undead==&#039;&#039;&#039;* [[Drath]]&lt;br /&gt;
* [[Prince Hrothar]]&lt;br /&gt;
* [[Midori]]&lt;br /&gt;
* [[Vahkohs]]&lt;br /&gt;
* [[Zkal]]&lt;br /&gt;
* [[Gorfival]]&lt;br /&gt;
* [[Morog]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Wyrms&amp;diff=5510</id>
		<title>Wyrms</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Wyrms&amp;diff=5510"/>
		<updated>2007-06-01T23:00:29Z</updated>

		<summary type="html">&lt;p&gt;Briad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A typical [[wyrm]] (also spelled &#039;&#039;Wurm&#039;&#039;) is about twenty feet long and two feet in diameter. Wyrms have no legs, but they possess an acidic venom. These features make them more like snakes, but their huge size and relatively high level of intelligence cause some researchers to compare them to [[drakes]].  [[Wyrmskin]] is also a very valuable commodity, as the majority of it can only be harvested in the [[Midori Province]] of [[Valorim]], the natural habitat of the wyrm.&lt;br /&gt;
&lt;br /&gt;
==Dark Wyrms==&lt;br /&gt;
Dark Wyrms are a more powerful version of Wyrms, many Dark Wyrms are located in the [[Pit of the Wyrm]] in Monoroe Providence.&lt;br /&gt;
==Wyrmkin==&lt;br /&gt;
Spitting, Searing, Inferno, Crystal&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Reptiles]]&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=User:Briad&amp;diff=5509</id>
		<title>User:Briad</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=User:Briad&amp;diff=5509"/>
		<updated>2007-06-01T22:28:24Z</updated>

		<summary type="html">&lt;p&gt;Briad: New page: While I&amp;#039;m a huge fan of the series I only truely Own Exile 3. Therefore my Avernum information is very limited.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While I&#039;m a huge fan of the series I only truely Own Exile 3. Therefore my Avernum information is very limited.&lt;/div&gt;</summary>
		<author><name>Briad</name></author>
	</entry>
</feed>