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	<title>Encyclopedia Ermariana - User contributions [en]</title>
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	<updated>2026-05-05T12:11:36Z</updated>
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		<id>https://encyclopedia.ermarian.net/w/index.php?title=User_talk:Arancaytar&amp;diff=5610</id>
		<title>User talk:Arancaytar</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=User_talk:Arancaytar&amp;diff=5610"/>
		<updated>2007-07-16T17:16:07Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: RE: Kirlin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== From Drakey ==&lt;br /&gt;
=== Wanted Pages ===&lt;br /&gt;
Aran, I&#039;ve started going through this list: [[Special:Wantedpages]] to find stubs to make, and then I&#039;ll go through the list of stubs and expand articles. --[[User:Drakefyre|Drakey]] 22:42, 28 Aug 2005 (CEST)&lt;br /&gt;
=== Stubs ===&lt;br /&gt;
Stubs are definitely better than nothing - they let you get down the basics and simple definitions that help people using the Encyclopedia. [[User:Drakefyre|Drakey]]&lt;br /&gt;
=== Blocking unregistered edits ===&lt;br /&gt;
Would it be possible to allow only registered users to make edits? I think that would be a good idea. --[[User:Drakefyre|Drakey]]&lt;br /&gt;
=== Fort Monastery ===&lt;br /&gt;
Yes, Monastery is new. It looks like it replaced Fort Ganrick (Monastery is west of Fort Draco). --[[User:Drakefyre|Drakey]]&lt;br /&gt;
==== Fort Ganrick ====&lt;br /&gt;
Well, it didn&#039;t replace Fort Ganrick, but Fort Ganrick no longer exists.&lt;br /&gt;
=== Pages In Progress ===&lt;br /&gt;
You don&#039;t need to stub pages marked &amp;quot;In Progress&amp;quot;. I specifically didn&#039;t stub them because I was planning to finish them. --[[User:Drakefyre|Drakey]]&lt;br /&gt;
=== Moving from Geocities ===&lt;br /&gt;
Stuff for you to bring over:&lt;br /&gt;
*The Triad (which needs to be edited)&lt;br /&gt;
*Quickfire&lt;br /&gt;
*Spiders&lt;br /&gt;
*Layout for Herbarium Articles&lt;br /&gt;
&lt;br /&gt;
And then we should be completely done with the old Encyclopedia content (minus wands)&lt;br /&gt;
==== The Triad ====&lt;br /&gt;
:The Triad article is full of wrong information and needs to be drastically edited as well, but it does have a lot of words :P&lt;br /&gt;
=== Kelandon&#039;s notes ===&lt;br /&gt;
I&#039;ve spent quite a while going through [http://home.sanbrunocable.com/~tommywatts03/history.html Kel&#039;s excellent notes] and making changes to the history of Exile and the founders. Everything should now be aligned with Av 1-3, but I&#039;m holding off on ZKR until I can confirm some A4 stuff. The only contradiction is a history book saying [[Micah I|Micah]] ruled for 40 years before 817, and Erika saying in 833 that he ruled for 20-some years. What Erika said makes absolutely no sense with the other timelines considered, so I just ignored that. -- [[User:Drakefyre|Drakey]] 20:09, 31 Aug 2005 (CEST)&lt;br /&gt;
==== Banishing of the Archmagi ====&lt;br /&gt;
:The banishing of the Archmagi is early, but it does make sense that it would be in the earlier years of Hawthorne II&#039;s reign than the later years. I always thought of Erika as the youngest and most powerful of the Five. I thought of her and Micah as the young leaders of the fledgeling nation. While it does put Micah very old for a non-mage, I&#039;ve tried to explain it in his entry.&lt;br /&gt;
=== Maps ===&lt;br /&gt;
I don&#039;t have the first map, but I assume that you do. If you need it, I should be able to dig it up.&lt;br /&gt;
[http://www.sitemouse.com/users/drakefyre/pralgrad_02.gif Map 2]&lt;br /&gt;
[http://www.sitemouse.com/users/drakefyre/pralgrad_03.gif Map 3]&lt;br /&gt;
==== Vantanas ====&lt;br /&gt;
I found this lying around in my sitemouse directory: &amp;lt;br&amp;gt;http://www.sitemouse.com/users/drakefyre/Vantanas.gif&lt;br /&gt;
&lt;br /&gt;
:It wouldn&#039;t hurt to upload this so we have another map of Vantanas. And a color one :P -- [[User:Drakefyre|Drakey]] 15:08, 2 Sep 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
=== Rone ===&lt;br /&gt;
Some of the Rone/Micah information needs to be changed - Rone is not dead, it was a mistaken rumor. But it&#039;s confirmed that Rone is using magic to extend his life and probably did for Micah as well.-- [[User:Drakefyre|Drakey]] 15:08, 2 Sep 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
=== Icarus ===&lt;br /&gt;
Only did it because it seemed to be the same myth, and the Scimitar did mention it. [[User:Drakefyre|Drakey]]&lt;br /&gt;
&lt;br /&gt;
=== Board ===&lt;br /&gt;
If we&#039;re going to have it, people should probably check it ;) --[[User:Drakefyre|Drakey]]&lt;br /&gt;
&lt;br /&gt;
=== Featured Articles ===&lt;br /&gt;
Giants? Or Magic? We should get a picture of a giant, though. --[[User:Drakefyre|Drakey]] 11:03, 8 September 2006 (CDT)&lt;br /&gt;
:From where? You&#039;re welcome to draw one if you want to... ;-) I&#039;ll read both articles today and see if anything could be improved before featuring. [[User:Arancaytar|Arancaytar]] | [[User talk:Arancaytar|Send Reply!]] --- &amp;lt;i&amp;gt;That is not dead which can eternal lie...&amp;lt;/i&amp;gt; 00:47, 13 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
===New Template Heading Colors===&lt;br /&gt;
Why did you change all of the colors from nice ones to hideous ones? And I mean every single one is ugly now. Was there a problem with the old ones? --[[User:Drakefyre|Drakey]] 06:53, 14 September 2006 (CDT)&lt;br /&gt;
:There&#039;s a light on dark skin? I&#039;m still on the old default, I guess. --[[User:Drakefyre|Drakey]] 07:31, 14 September 2006 (CDT)&lt;br /&gt;
::I went over and looked at the new one, but I&#039;m sticking with MonoBook. --[[User:Drakefyre|Drakey]] 08:51, 14 September 2006 (CDT)&lt;br /&gt;
:::I agree with Drakey.  The new colors are not pretty and the default skin makes the site hard to read. --[[User:Slartucker|Slarty]] 09:39, 14 September 2006 (CDT)&lt;br /&gt;
::::The dark background eliminates the glare on my screen, but I see your point. I&#039;ve tested (on the City template) the possibility of using the skin-specific stylesheets to make the colors fit the skin that is being used, and it works. I&#039;ll do the same for the other templates this weekend, probably. [[User:Arancaytar|Arancaytar]] | [[User talk:Arancaytar|Send Reply!]] --- &amp;lt;i&amp;gt;That is not dead which can eternal lie...&amp;lt;/i&amp;gt; 04:24, 15 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== What&#039;s New? ===&lt;br /&gt;
I might be more active here when I get back home ... it remains to be seen, but I&#039;d like to know if anything interesting happened or a lot of new pages were added/expanded. --[[User:Drakefyre|Drakey]] 20:49, 7 June 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== From Hhhhh ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
I bought a CD containing 100 games that included the exile series, which was when I first played exile. However, every one of those 100 games were unregistered (should I laugh or cry?) and the other games were horrible. Anyways I have not registered in any exile/spiderweb boards so you do not know me. My life is not that interesting, so I will post no more. By the way how do you start a new page?&lt;br /&gt;
=== Stubs ===&lt;br /&gt;
I don&#039;t know how to mark articles as a stub, would someone please tell me how?&lt;br /&gt;
&lt;br /&gt;
---[[User:Hhhhh|Hhhhh]]&lt;br /&gt;
&lt;br /&gt;
== From Noname ==&lt;br /&gt;
=== Religion ===&lt;br /&gt;
Wait? only 16% of the empire&#039;s people follow a religion? That&#039;s what the percentages add up to- 16%. I thought that there would be more, so I changed the statistics to add up to 100% of the religious citizenry (not including secular citizens.) My question is, what about the other 84% of the empire? Are they all secular? ---[[User:Noname|Noname]]&lt;br /&gt;
&lt;br /&gt;
== From Slartucker ==&lt;br /&gt;
&lt;br /&gt;
=== Demons ===&lt;br /&gt;
Aran -- your change to [[demons]] doesn&#039;t make sense to me -- the sentence seems even more confusing now than before.  However, I&#039;m not sure if you misinterpreted my version (it WAS a bit confusing) or if you are actually suggesting something different, so I&#039;ll wait to hear from you before I change anything.  I was trying to say that, despite the bans, most mages end up involved in demon stuff.  ---[[User:Slartucker|Slartucker]] 04:49, 12 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
P.S. Are rakshasha (however the heck you spell that) demonic?  I seem to recall them summoned demons complete with pentagram in the Tiger&#039;s Den in Ex2, so I&#039;m doubtful.  I&#039;m also skeptical about efreeti, though I suppose that&#039;s a matter of interpretation.&lt;br /&gt;
==== Re: Rakshasi ====&lt;br /&gt;
Interesting, I&#039;ll have to look into the rakshasi.  As for efreeti, I have always assumed that Jeff&#039;s efreeti were borrowings from Arabian lore, in which they are the second of five classes of jinn, a magical race that shares some characteristics with Avernum-style demons but are certainly different.  At least I&#039;ve never seen them referred to as demonic anywhere, canonical or not.&lt;br /&gt;
==== Re: Efreeti ====&lt;br /&gt;
:Efreet classification: well, they&#039;re sentient, and they&#039;re as much a race as demons are.  I don&#039;t think either would be classified as humanoid, though they often have humanoid form.  Does everything need a sub-classification beyond the bestiary category, though?&lt;br /&gt;
:Meanwhile, while researching dragon gender-bending (there&#039;s more than I realized) I have discovered yet more flaws in my First Expedition stuff.  Sigh.  As much as I like my narrative, I think I&#039;m going to have to get rid of it and replace it with a bullet point list of places they visited and things they did.  The evidence is just all over the place!&lt;br /&gt;
=== Illithids ===&lt;br /&gt;
Nice way to handle the illithid canonicity.  I think I may do something similar for &#039;normal&#039; versions of rakshasi and efreeti.  Fun Fact: Jeff flipped the singular and plural forms of both of those races, from the originals. ---[[User:Slartucker|Slartucker]] 20:43, 19 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
=== FTP site ===&lt;br /&gt;
The site is now timing out whenever I try, not even getting to the point of rejecting my login.  I used the one you listed.  I&#039;ve now tried 3 different clients; if the problem is on my end I have no idea what it is. ---[[User:Slartucker|Slartucker]] 11:00, 26 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Re: Canon issues ===&lt;br /&gt;
Mmn.  I completely understand the concern about which scenarios should be included.  I&#039;m just going to use my best judgment, and if you or Drakey (or anyone else) wants to correct me, you&#039;re always welcome to.  (Three cheers for the elegant democracy of the wiki!)  Alternately, if someone wants to outline -- perhaps as a generally useful OOC article -- exactly what sources are considered legitimate fanon by people who &#039;&#039;have&#039;&#039; &amp;quot;been in the community long enough to be considered experts on their subject,&amp;quot; I think that would be a very useful thing.  (The current [[fanon]] entry is devoid of actual information.) --- [[User:Slartucker|Slartucker]] 18:12, 28 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:Heh.  I actually paused for a moment after typing democracy, but decided it was close enough. --- Slarty&lt;br /&gt;
&lt;br /&gt;
=== Templates ===&lt;br /&gt;
Aran: is there any way to get the city info template to be an inset (as info boxes are on wikipedia, and as the image thumbnails are here)?&lt;br /&gt;
::You&#039;re kidding, it was that simple?  Hah. --- [[User:Slartucker|Slartucker]] 06:59, 2 February 2006 (CST)&lt;br /&gt;
:::: It can be a bit tricky to get the formatting you want, but with a few examples like the Emperor template, it&#039;s extremely easy. I see you&#039;ve already made it :) [[User:Arancaytar|Arancaytar]] | [[User talk:Arancaytar|Send Reply!]] --- &amp;lt;i&amp;gt;That is not dead which can eternal lie...&amp;lt;/i&amp;gt; 07:01, 2 February 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Misc. ===&lt;br /&gt;
You know, you had me thinking you really were an Ilyaren. :P --- [[User:Slartucker|Slartucker]] 10:20, 3 February 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Technically, it was atrociously &#039;&#039;punctuated&#039;&#039; ;) --- [[User:Slartucker|Slartucker]] 13:18, 5 February 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Structure ===&lt;br /&gt;
If I understand correctly, right now anything that&#039;s an organization requires THREE clicks from the main page to access: one to person, then another to organizations, then another to the entry itself.  Perhaps Organizations should just be another top-level category?&lt;br /&gt;
&lt;br /&gt;
Actually, I think this makes sense.  At the moment, it is really closer to &amp;quot;Nations&amp;quot; than it is to &amp;quot;Persons&amp;quot; since it includes stuff like the [[Scimitar]], but not groupings of multiple persons like the [[Triad]] or the [[Five]]. --- [[User:Slartucker|Slartucker]] 10:33, 6 February 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Structure II ===&lt;br /&gt;
Is there a reason you recat&#039;ed Religion, but not Stories or Languages?  I think it&#039;s fine, but I&#039;m just curious, since you left Drakey&#039;s edits as they were for all three.&lt;br /&gt;
&lt;br /&gt;
Also, somebody is gonna have to recategorize all the individual pages in those categories!&lt;br /&gt;
--- [[User:Slartucker|Slarty]] 07:32, 25 March 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Stubs ===&lt;br /&gt;
Undead is still missing Liches entirely, as well as guardians and black shades, which qualifies it as a page that definitely needs work.  That one is at least listed on my user page, but in other cases they might not be.  There are definitely some articles listed as stubs that don&#039;t need to be, but if an entire necessary chunk is missing, shouldn&#039;t it still be listed as a stub? --- [[User:Slartucker|Slarty]] 07:33, 5 May 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Bots ===&lt;br /&gt;
More bot vandalism.  --- [[User:Slartucker|Slarty]] 07:36, 9 June 2007 (PDT)&lt;br /&gt;
::Apparently, not such a hard time after all! --- [[User:Slartucker|Slarty]] 20:34, 13 June 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
==== New Accounts ====&lt;br /&gt;
We&#039;re now getting multiple bot attacks per week.  While I know you have a backup of the site somewhere, it still worries me that the problem is only likely to get worse and not better.  I don&#039;t know if there&#039;s an easy way to do some kind of craigslist-style humanity verification, but if not, perhaps it would make sense to require that new accounts be OKed by you before they can make edits.  I don&#039;t want to discourage potential contributors, but the fact that it is now taking your time to undo bot damage every couple of days is relevant, too.  -- [[User:Slartucker|Slarty]] 14:14, 7 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== From Jerry ==&lt;br /&gt;
=== User page format. ===&lt;br /&gt;
&lt;br /&gt;
Nevermind, I figured it out. I was refering to the lines and headers.&lt;br /&gt;
&lt;br /&gt;
=== Calling wrong stuff out. ===&lt;br /&gt;
&lt;br /&gt;
If I think something is wrong, I&#039;ll post something in the talk section. If my &#039;little&#039; change is going to make such a fuss, I&#039;m not gonna let some of this other stuff get by. [[User:Jerry bush|Jerry]], who hates being made a fool of by others.&lt;br /&gt;
&lt;br /&gt;
== From Aussieavernum ==&lt;br /&gt;
&lt;br /&gt;
I am not sure if this is where I should post. You posted on my user page and in that post you asked if I am registered with the Spiderweb Software forums and I can&#039;t just say yes or no. I did register at the forums but my e-mail program doesn&#039;t work. When I purchased a new computer early in 2005, My e-mail program didn&#039;t work. A few weeks ago, my mother called a computer repair company and a man came over and fixed it for 88 australian dollars. The next day it stopped working so I couldn&#039;t get the e-mail with the password. [[User:Aussieavernum|Aussieavernum]]&lt;br /&gt;
&lt;br /&gt;
=== RE: RE:Your Message ===&lt;br /&gt;
&lt;br /&gt;
Thank you for the info about the siganture and e-mail. My mum Jose has created a hotmail account called aussieavernum@hotmail.com and I will soon register in the [http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi Spiderweb Forums] as aussieavernum.&lt;br /&gt;
&lt;br /&gt;
[[User:Aussieavernum|Joshie]] 01:49, 28 April 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== RE:Personal Information ===&lt;br /&gt;
&lt;br /&gt;
Thank you for the security information.:D I have edited the page sp is not a security risk.&lt;br /&gt;
[[User:Aussieavernum|Joshie]] 05:33, 5 May 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sorry about the sign-in! ==&lt;br /&gt;
&lt;br /&gt;
I appologize about not signing-in. I will try to do better. [[User:Jerry bush|Arch-Mage Solberg]] 11:51, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Yay...it worked.&lt;br /&gt;
&lt;br /&gt;
== From Millytal ==&lt;br /&gt;
&lt;br /&gt;
===Re: Welcome===&lt;br /&gt;
&lt;br /&gt;
Yeah, it&#039;s Milla. I have a question, would you count wormgrass as a herb?--Milla 19:24, 15 March 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== RE: Kirlin ==&lt;br /&gt;
&lt;br /&gt;
Sorry, didn&#039;t know there was something like this going on, just looked like an empty page to me. (Yeah, quite odd, and sadly I always got problems with finding the right discussions, except there&#039;s a direct link nearby)&lt;br /&gt;
&lt;br /&gt;
Well, do with the edit what you want, I just hope a bit of it helped... ~ [[User:Crynsos|Crynsos]] 10:16, 16 July 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Kirlin&amp;diff=5595</id>
		<title>Kirlin</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Kirlin&amp;diff=5595"/>
		<updated>2007-07-11T17:07:58Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: A blank page was filled with information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{apocrypha|source=[[Drizzt canon]]}}&lt;br /&gt;
[[Image:Kirlin.png|frame|right|A map of Kirlin Province.]]&lt;br /&gt;
Kirlin is the name of the province in southern Pralgad, just northwest of Blackcrag Fortress. This area is divided into 2 parts, north and south of a smaller Mountain Chain, called &amp;quot;The Spine&amp;quot; or &amp;quot;The Spine of Gath-Hoth&amp;quot;.&lt;br /&gt;
These mountains are full of narrow caves and cliffs, as well as many waterfalls, a very dangerous environment which many people explored but few left alive. Many dangerous beasts were said to live in these caves, but they were never seen to leave the mountains.&lt;br /&gt;
&lt;br /&gt;
Due to these possible dangers for the near region, a permanent empire security station has been set at the only narrow entrance to the east of Keptus.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
Kirlin has a few larger forests which are ideal for lumber workers, as well as a long coastline, which invites travellers, adventurers and merchants. This province is also known for rich alchemical resources from the southern swamps, and to own several mineral mines.&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&lt;br /&gt;
*[[Keptus]]&lt;br /&gt;
*[[Briggston]]&lt;br /&gt;
*[[Thorndale]]&lt;br /&gt;
*[[Avonlea]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Provinces]]&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=File:Kirlin.png&amp;diff=5594</id>
		<title>File:Kirlin.png</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=File:Kirlin.png&amp;diff=5594"/>
		<updated>2007-07-11T17:00:51Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: A map of Kirlin Province.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map of Kirlin Province.&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Golems&amp;diff=5591</id>
		<title>Golems</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Golems&amp;diff=5591"/>
		<updated>2007-07-09T15:45:22Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: /* Controlling Golems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Golems]] are [[magical]] constructs of stone and machinery that have often been used for two purposes: guarding cities or mines, and helping their [[mage]] creators complete their work. Only recently, and only once, when [[Rentar-Ihrno]] unleashed them on [[Monroe Province]], were they used as an instrument of war.&lt;br /&gt;
&lt;br /&gt;
== Types of Golems ==&lt;br /&gt;
&lt;br /&gt;
=== Guardian Golems ===&lt;br /&gt;
&lt;br /&gt;
Large, stone, grey, and lumbering, they take very simple commands.&lt;br /&gt;
&lt;br /&gt;
=== Plague Golems ===&lt;br /&gt;
&lt;br /&gt;
[[Rentar-Ihrno]] designed five types of golems specifically to ravage [[Monroe Province]] during the [[Plagues]]. As far as anyone knows, all of the plague golems have been destroyed, although their prototypes may still exist in a [[Vahnatai]] lab somewhere.&lt;br /&gt;
&lt;br /&gt;
==== Blade Golems ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blade golems&#039;&#039;&#039; are designed to be devastating in melee combat. Equipped with several blades protruding from their arms, they can hit more rapidly and often than a human.&lt;br /&gt;
&lt;br /&gt;
==== Fire Golems ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire golems&#039;&#039;&#039; are elementals. They can breathe fire, similar to that of a [[dragon]], although far less powerful.&lt;br /&gt;
&lt;br /&gt;
==== Ice Golems ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice golems&#039;&#039;&#039; are also elementals, and more devastating than fire golems. Their cold breath penetrates easily through armor, stunning soldiers and opening them up for the kill.&lt;br /&gt;
&lt;br /&gt;
==== Jeweled Golems ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jeweled golems&#039;&#039;&#039; are even more dangerous than the elemental golems as they can shoot electricity and they are harder to kill.  The early model jeweled golems had the ability to spit acid at their opponents, but this was phased out in favor of the ray weapon for the later models.&lt;br /&gt;
&lt;br /&gt;
==== Demon Golems ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demon golems&#039;&#039;&#039; are the most dangerous of the plague golems because of their limited intelligence and [[magic|magical prowess]]. They can also breathe fire, although they prefer to pepper their enemies with spells.&lt;br /&gt;
&lt;br /&gt;
== Controlling Golems ==&lt;br /&gt;
&lt;br /&gt;
Golems are usually controlled by a stationary command centre, which is also often the golems&#039; main energy source. They can exist, fight, etc. without a constant energy source as well, but then they are either much weaker or they can&#039;t exist and fight for a long time, but with their normal power. Either way, they will run out of energy sooner or later and crumble.&lt;br /&gt;
&lt;br /&gt;
Stationary sources are often too weak and can only give energy to the golems for a quite limited time, but special crystals can work years without any problems, due to the energy being better conducted through the crystal ends. At the time of the Surface Plagues, the Vahnatai used powerful Mind Crystals to control the golems. Once they and all possible energy sources were destroyed, most golems crumbled or got unusable.&lt;br /&gt;
&lt;br /&gt;
Mages who are able to create golems are usually also able to give them energy, but if the mage is not exceptionally strong, both the golem and the mage can exist, but both are weakened. Stronger mages can control many golems alone, without an energy source, but if too many golems are connected with a magic caster, it shortens the lifetime heavily. If the golems are only connected to a mage, they usually got no emergency energy stored and crumble or get immobile as soon as the living energy source dies.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Doomguards]]&lt;br /&gt;
*[[Living statues]]&lt;br /&gt;
*[[Pylons]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Golems]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Plagues]]&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Aescal&amp;diff=5590</id>
		<title>Aescal</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Aescal&amp;diff=5590"/>
		<updated>2007-07-09T15:18:17Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A god of healing, likely original to [[Aizo]]. His power has been invoked in the formation of a magical ring known as [[Aescal&#039;s Ring]], which has the ability to heal much more often than other magical artifacts. Due to the religion being nearly extinct, these rings are now very rare and quite valuable. [[Aescal mushrooms]] are also named after him.&lt;br /&gt;
&lt;br /&gt;
Aescal was one of the oldest worshipped gods, with many worshipping priests, who were very skilled in the healing arts. Not much else is known about this religion, probably because Aescal&#039;s followers were slaughtered when the Empire started its race- and religion crusades.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Deities]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Talk:Honeycomb&amp;diff=5581</id>
		<title>Talk:Honeycomb</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Talk:Honeycomb&amp;diff=5581"/>
		<updated>2007-07-06T10:16:38Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can we move this to [[Honeycomb Province]] and make [[Honeycomb]] the entry for the Honeycomb proper?  This is more of less how [[Krizsan Province]] is treated, and nobody would ever say &amp;quot;Mertis is in the Honeycomb.&amp;quot; --- [[User:Slartucker|Slarty]] 16:52, 22 March 2006 (CST), who always feels like checking before moving things that are linked to&lt;br /&gt;
&lt;br /&gt;
::I don&#039;t remember ever seeing Sliths in the Honeycomb -- certainly not large numbers of them.  Am I forgetting something?  Also, I&#039;m going to move this article as above if there are no objections now. --- [[User:Slartucker|Slarty]] 08:01, 3 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
Honeycomb Province? Is it called that in A4 or why do you suggest this? I never played it yet, so I can&#039;t say much about that sadly... but I&#039;ve never heard this name before.&lt;br /&gt;
And about the Sliths, I never played in E2 or A2 in the Honeycomb, but in E1 (possibly in A1 as well) I always encountered many slith patrols, and not too few each time... Others may have experienced different things there. --[[User:Crynsos|Crynsos]] 05:15, 4 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
::The games don&#039;t ever use &amp;quot;Honeycomb Province&amp;quot; but they DEFINITELY don&#039;t consider Mertis or the Tower of Magi to be IN the Honeycomb.  The way our current [[Honeycomb]] page defines itself, they are in the Honeycomb, because it was set up not to describe the actual Honeycomb, but all of Southeastern Exile.  The other possibility would be to separate [[Honeycomb]] and [[Southeastern Exile]].  Maybe that&#039;s better?&lt;br /&gt;
::&lt;br /&gt;
::Good call on the sliths, I must have forgotten those patrols. -- [[User:Slartucker|Slarty]] 07:03, 4 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
Well, I didn&#039;t add the town list or anything to the Honeycomb entry if I understood you right, I only added a bit more information which is written under &amp;quot;Dangers&amp;quot;. All else already existed before I edited the Honeycomb. --[[User:Crynsos|Crynsos]] 03:16, 6 July 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Talk:Honeycomb&amp;diff=5580</id>
		<title>Talk:Honeycomb</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Talk:Honeycomb&amp;diff=5580"/>
		<updated>2007-07-06T10:15:47Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can we move this to [[Honeycomb Province]] and make [[Honeycomb]] the entry for the Honeycomb proper?  This is more of less how [[Krizsan Province]] is treated, and nobody would ever say &amp;quot;Mertis is in the Honeycomb.&amp;quot; --- [[User:Slartucker|Slarty]] 16:52, 22 March 2006 (CST), who always feels like checking before moving things that are linked to&lt;br /&gt;
&lt;br /&gt;
::I don&#039;t remember ever seeing Sliths in the Honeycomb -- certainly not large numbers of them.  Am I forgetting something?  Also, I&#039;m going to move this article as above if there are no objections now. --- [[User:Slartucker|Slarty]] 08:01, 3 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
Honeycomb Province? Is it called that in A4 or why do you suggest this? I never played it yet, so I can&#039;t say much about that sadly... but I&#039;ve never heard this name before.&lt;br /&gt;
And about the Sliths, I never played in E2 or A2 in the Honeycomb, but in E1 (possibly in A1 as well) I always encountered many slith patrols, and not too few each time... Others may have experienced different things there. --[[User:Crynsos|Crynsos]] 05:15, 4 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
::The games don&#039;t ever use &amp;quot;Honeycomb Province&amp;quot; but they DEFINITELY don&#039;t consider Mertis or the Tower of Magi to be IN the Honeycomb.  The way our current [[Honeycomb]] page defines itself, they are in the Honeycomb, because it was set up not to describe the actual Honeycomb, but all of Southeastern Exile.  The other possibility would be to separate [[Honeycomb]] and [[Southeastern Exile]].  Maybe that&#039;s better?&lt;br /&gt;
::&lt;br /&gt;
::Good call on the sliths, I must have forgotten those patrols. -- [[User:Slartucker|Slarty]] 07:03, 4 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
Well, I didn&#039;t add the town list or anything to the Honeycomb entry if I understood you right, I only added a bit more information which is written under &amp;quot;Dangers&amp;quot;. All else already existed before I edited the Honeycomb.&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Crystals&amp;diff=5576</id>
		<title>Crystals</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Crystals&amp;diff=5576"/>
		<updated>2007-07-04T13:11:43Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: New page: == Magical Crystals ==  Crystals can be often found in Exile, many of them got magical abilities. The First Visitation and early exiled adventurers often found special blue, glowing cr...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Magical Crystals ==&lt;br /&gt;
&lt;br /&gt;
Crystals can be often found in Exile, many of them got magical abilities. The [[First Visitation]] and early exiled adventurers often found special blue, glowing crystals, which were very magical. These were called Mind Crystals, and were probably remains from a [[Vahnatai]] Clan, which lived in the Caves, where now the [[Kingdom of Avernum]] exists. Anyone who found such a crystal was able to learn to to strengthen his body or his mind with the crystal&#039;s help.&lt;br /&gt;
Sadly they can be used only once, then they melt and vanish.&lt;br /&gt;
&lt;br /&gt;
Other magical crystals, were also found both on the Surface and in Exile, such as Shielding Crystals, Piercing Crystals and many more. The former create a magical, indestructible shield around a being for a while, the latter is able to destroy most magical barriers.&lt;br /&gt;
&lt;br /&gt;
Sometimes magically charged crystals are also used to power magical Vahnatai machinery. These crystals are long lasting and powerful energy sources.&lt;br /&gt;
&lt;br /&gt;
== Crystal Creation and Enchantment ==&lt;br /&gt;
&lt;br /&gt;
The Vahnatai are very skilled crystal &amp;quot;smiths&amp;quot; and are as such responsible for the creation of most crystals which were found. Human mages have learned the art of enchanting crystals as well, but the known possibilities are very crude compared to the Vahnatai&#039;s skills with crystals. Vahnatais often store magical power or knowledge in Crystals, which lead to the creation of Mind Crystals.&lt;br /&gt;
Sadly only few Vahnatai clans were this skilled with Crystals, so Mind Crystals are rare these days and most are only remains of older, extincted Vahnatai clans.&lt;br /&gt;
&lt;br /&gt;
Normal crystals can get grown like Stalagmites, but due to their natural magic and special spells cast by the crystal grower, they can be created very fast already.&lt;br /&gt;
Once harvested (how exactly is still a secret of the Vahnatai), they get delivered to the mages, who cast spells on the crystals, to remove any flaws and create a perfect crystal, which can be used without risk for magical works.&lt;br /&gt;
&lt;br /&gt;
Sadly not all crystals can be made completely perfect, or sometimes flaws appear while enchanting the crystal. If this happens, the use of a crystal can be deadly, which sometimes makes crystals hurt a person when used, instead of helping.&lt;br /&gt;
&lt;br /&gt;
== Crystal Souls and Soul Crystals ==&lt;br /&gt;
&lt;br /&gt;
Legendary Vahnatais get conserved in Crystals, shortly before they would usually die because of age. (Vahnatais can get easily a few human centuries old) Every Vahnatai&#039;s dead body gets put in tombs, but only the few chosen ones are allowed to get preserved for the Eternity.&lt;br /&gt;
Once the body of such a Vahnatai is too weak to live, a ritual is cast to extract the soul and knowledge of the Vahnatai and transfer it into a Soul Crystal. Once such a crystal is filled with a Soul, it is called a [[Crystal Soul]].&lt;br /&gt;
&lt;br /&gt;
These Soul Crystals often get enchanted by the Vahnatai who will live in it later, else by the most skilled mages. Once a Vahnatai is preserved, he/she got all the power and knowledge which he/she had in mortal life as well as endless magical power for spells. Warriors rarely get the honor to live on in a Soul Crystal (due to their learned skills being usedless, as Soul Crystals are immobile, except for teleportation), but if, they get the same magical power which every other preserved mage receives when crystallified.&lt;br /&gt;
&lt;br /&gt;
Sadly a few Vahnatai Souls were put into flawed Crystals, which weakens the Soul but enhances the power of emotions. These Crystal Souls often get mad and cruel. As soon as this gets noticed, they are usually excommunicated from their clan and placed in a remote tomb.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magical effects]]&lt;br /&gt;
[[Category:Vahnatai]]&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Talk:Honeycomb&amp;diff=5575</id>
		<title>Talk:Honeycomb</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Talk:Honeycomb&amp;diff=5575"/>
		<updated>2007-07-04T12:15:02Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can we move this to [[Honeycomb Province]] and make [[Honeycomb]] the entry for the Honeycomb proper?  This is more of less how [[Krizsan Province]] is treated, and nobody would ever say &amp;quot;Mertis is in the Honeycomb.&amp;quot; --- [[User:Slartucker|Slarty]] 16:52, 22 March 2006 (CST), who always feels like checking before moving things that are linked to&lt;br /&gt;
&lt;br /&gt;
::I don&#039;t remember ever seeing Sliths in the Honeycomb -- certainly not large numbers of them.  Am I forgetting something?  Also, I&#039;m going to move this article as above if there are no objections now. --- [[User:Slartucker|Slarty]] 08:01, 3 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
Honeycomb Province? Is it called that in A4 or why do you suggest this? I never played it yet, so I can&#039;t say much about that sadly... but I&#039;ve never heard this name before.&lt;br /&gt;
And about the Sliths, I never played in E2 or A2 in the Honeycomb, but in E1 (possibly in A1 as well) I always encountered many slith patrols, and not too few each time... Others may have experienced different things there. --[[User:Crynsos|Crynsos]] 05:15, 4 July 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Talk:Honeycomb&amp;diff=5574</id>
		<title>Talk:Honeycomb</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Talk:Honeycomb&amp;diff=5574"/>
		<updated>2007-07-04T12:14:23Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can we move this to [[Honeycomb Province]] and make [[Honeycomb]] the entry for the Honeycomb proper?  This is more of less how [[Krizsan Province]] is treated, and nobody would ever say &amp;quot;Mertis is in the Honeycomb.&amp;quot; --- [[User:Slartucker|Slarty]] 16:52, 22 March 2006 (CST), who always feels like checking before moving things that are linked to&lt;br /&gt;
&lt;br /&gt;
::I don&#039;t remember ever seeing Sliths in the Honeycomb -- certainly not large numbers of them.  Am I forgetting something?  Also, I&#039;m going to move this article as above if there are no objections now. --- [[User:Slartucker|Slarty]] 08:01, 3 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
Honeycomb Province? Is it called that in A4 or why do you suggest this? I never played it yet, so I can&#039;t say much about that sadly... but I&#039;ve never heard this name before.&lt;br /&gt;
And about the Sliths, I never played in E2 or A2 in the Honeycomb, but in E1 (possibly in A1 as well) I always encountered many slith patrols, and not too few each time... Others may have experienced different things there.&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Black_Halberd&amp;diff=5572</id>
		<title>Black Halberd</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Black_Halberd&amp;diff=5572"/>
		<updated>2007-07-03T09:44:28Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The legendary [[Black Halberd]] is a massively enchanted [[halberds|halberd]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
&lt;br /&gt;
Rumors tell of its location being somewhere in the Caves of Illusion, a hidden network of caves, somewhere in northern Valorim. Other rumors say that the legendary [[Surface Explorers]] found a hint of the more exact location of these caves and that they found the halberd, and wielded it to success on their mission.&lt;br /&gt;
&lt;br /&gt;
The current location of the Black Halberd is unknown, though it is thought to be still in the explorer&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Honeycomb&amp;diff=5571</id>
		<title>Honeycomb</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Honeycomb&amp;diff=5571"/>
		<updated>2007-07-03T09:32:24Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Honeycomb.gif|right|thumb|A map of the Honeycomb proper]]&lt;br /&gt;
The Honeycomb is a network of snaking cave passages and caverns below the [[Eastern Gallery]] and east of the [[Great Cave]]. The Honeycomb proper included the lair of [[Athron]] before she relocated to the mountains of [[Valorim]]. The province of the Honeycomb, however, extends to cover all of the area between the Eastern Gallery and the Great Cave.&lt;br /&gt;
&lt;br /&gt;
==Dangers==&lt;br /&gt;
&lt;br /&gt;
The Honeycomb is known to be a terrible confusing labyrinth, and many adventurers which entered this area were never seen again. Few humans live in the caves, except hermits. The Honeycomb is also known to be swarming with aggressive [[Slithzerikai]], hostile [[Spiders]] and some other creatures.&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
*[[Mertis]]&lt;br /&gt;
*[[Tower of Magi]]&lt;br /&gt;
*[[Tower Colony]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Provinces]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Avernum]]&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=5570</id>
		<title>Skylark School of Magery</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=5570"/>
		<updated>2007-07-03T09:32:03Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{apocrypha|source=[[Valley of Dying Things]]}}&lt;br /&gt;
[[Skylark School of Magery]] was probably one of the best [[Schools of Magery]], due to its location being in [[Pralgad]]. It was closed and sealed in 762 IE with magical stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nearly 100 years later, in 842 IE, most residents of [[Skylark Vale]] suffered from an unknown curse. Humans, plants and animals, all alike suffered badly. A small group of inexperienced adventurers was sent there to find and remove the source.&lt;br /&gt;
&lt;br /&gt;
Soon after searching the Vale, it became clear that the mysterious School of Magery was connected to this plague and so the adventurers tried, and after some help from residents, got inside.&lt;br /&gt;
&lt;br /&gt;
Inside of the school were not only empty buildings, but also many of the creatures which were held there for experiments, which have gone rogue.&lt;br /&gt;
&lt;br /&gt;
==Resident Creatures==&lt;br /&gt;
&lt;br /&gt;
Rumors tell that the adventurers encountered a wide range of hostile creatures, like evil Gremlins and [[ Chitrachs]], but also helpful creatures, like [[Spiders#Giant Intelligent Friendly Talking Spiders]] and even a [[ Dragon]].&lt;br /&gt;
&lt;br /&gt;
==The Cure==&lt;br /&gt;
&lt;br /&gt;
Later the source of the plague was found, it was caused by toxic waste remains from older experiments. It was flowing into a part of the river, which flows through a large underground cave, directly under Skylark Vale. Due to this river being the main water source of the vale, most parts of it were affected by the acidic water. Luckily the adventurers managed to stop the waste soon and cure the Valley.&lt;br /&gt;
&lt;br /&gt;
==The Future==&lt;br /&gt;
&lt;br /&gt;
The School of Magery is now still empty (except for remaining creatures, like the Friendly Spiders) but is hoped to get cleared fully of monsters and remaining chemical waste, but this may take years, due to the size of the School.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Antimagic_Field&amp;diff=5569</id>
		<title>Antimagic Field</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Antimagic_Field&amp;diff=5569"/>
		<updated>2007-07-03T09:19:47Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wikify}}&lt;br /&gt;
&lt;br /&gt;
The [[Antimagic field]] is one of the more curious phenomena. Although itself magical, it appears to repel all other sources of magic. Wherever this field is, it blocks magical effects from passing through - both those originating from and those targeted at a field.&lt;br /&gt;
&lt;br /&gt;
The field does not last very long once created, and remains in the same place. It can be seen by the naked eye as a faint cloud of green light.&lt;br /&gt;
&lt;br /&gt;
Some places are protected by antimagic fields against forced entry or attack - the fields need to be constantly regenerated for this.&lt;br /&gt;
&lt;br /&gt;
The [[Chitrach|null bug]] has a natural ability of projecting antimagic fields when agitated.&lt;br /&gt;
&lt;br /&gt;
Powerful Mages are also known to be able to let such clouds appear in battle, to neutralisate dangerous enemy magic casters. Sometimes such magi also create defense devices (active and passive ones) for important places, which are able to constantly create Antimagic fields around itself (active) or in a selected, ususally larger area. (passive)&lt;br /&gt;
The &amp;quot;active&amp;quot; defenses are called this, because they can often defend themselves with indirect magical defenses.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magical effects]]&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=5568</id>
		<title>Skylark School of Magery</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=5568"/>
		<updated>2007-07-03T09:11:46Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{apocrypha|source=[[Valley of Dying Things]]}}&lt;br /&gt;
[[Skylark School of Magery]] was probably one of the best [[Schools of Magery]], due to its location being in [[Pralgad]]. It was closed and sealed in 762 IE with magical stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nearly 100 years later, in 842 IE, most residents of [[Skylark Vale]] suffered from an unknown curse. Humans, plants and animals, all alike suffered badly. A small group of inexperienced adventurers was sent there to find and remove the source.&lt;br /&gt;
&lt;br /&gt;
Soon after searching the Vale, it became clear that the mysterious School of Magery was connected to this plague and so the adventurers tried, and after some help from residents, got inside.&lt;br /&gt;
&lt;br /&gt;
Inside of the school were not only empty buildings, but also many of the creatures which were held there for experiments, which have gone rogue.&lt;br /&gt;
&lt;br /&gt;
==Resident Creatures==&lt;br /&gt;
&lt;br /&gt;
Rumors tell that the adventurers encountered a wide range of hostile creatures, like evil Gremlins and [[ Chitrachs]], but also helpful creatures, like [[Friendly Talking Spiders]] and even a [[ Dragon]].&lt;br /&gt;
&lt;br /&gt;
==The Cure==&lt;br /&gt;
&lt;br /&gt;
Later the source of the plague was found, it was caused by toxic waste remains from older experiments. It was flowing into a part of the river, which flows through a large underground cave, directly under Skylark Vale. Due to this river being the main water source of the vale, most parts of it were affected by the acidic water. Luckily the adventurers managed to stop the waste soon and cure the Valley.&lt;br /&gt;
&lt;br /&gt;
==The Future==&lt;br /&gt;
&lt;br /&gt;
The School of Magery is now still empty (except for remaining creatures, like the Friendly Spiders) but is hoped to get cleared fully of monsters and remaining chemical waste, but this may take years, due to the size of the School.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=5567</id>
		<title>Skylark School of Magery</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=5567"/>
		<updated>2007-07-02T18:35:41Z</updated>

		<summary type="html">&lt;p&gt;Crynsos: New page: {{apocrypha|source=Valley of Dying Things}} Skylark School of Magery was probably one of the best Schools of Magery, due to its location being in Pralgad. It was closed and sealed ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{apocrypha|source=[[Valley of Dying Things]]}}&lt;br /&gt;
[[Skylark School of Magery]] was probably one of the best Schools of Magery, due to its location being in Pralgad. It was closed and sealed in 762 IE with magical stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nearly 100 years later, in 842 IE, most residents, Skylark Vale suffered from an unknown curse. A small group of inexperienced adventurers was sent there to find and remove the source.&lt;br /&gt;
&lt;br /&gt;
Soon after searching the Vale, it became clear that the mysterious School of Magery was connected to this plague and so the adventurers tried, and after some help from residents, got inside.&lt;br /&gt;
&lt;br /&gt;
Inside of the school were not only empty buildings, but also many of the creatures which were held there for experiments, which have gone rogue.&lt;br /&gt;
&lt;br /&gt;
==Resident Creatures==&lt;br /&gt;
&lt;br /&gt;
Rumors tell that the adventurers encountered a wide range of hostile creatures, like evil Gremlins and [http://encyclopedia.ermarian.net/wiki/Chitrachs Chitrachs], but also helpful creatures, like [Friendly Talking Spiders] and even a [http://encyclopedia.ermarian.net/wiki/Dragon Dragon].&lt;br /&gt;
&lt;br /&gt;
==The Cure==&lt;br /&gt;
&lt;br /&gt;
Later the source of the plague was found, it was caused by toxic waste, which was flowing into a part of the river, which flows through a large underground cave, directly under Skylark Vale. Due to this river being the main water source of the vale, most parts of it were affected by the acidic water. Luckily the adventurers managed to stop the waste soon and cure the Valley.&lt;br /&gt;
&lt;br /&gt;
==The Future==&lt;br /&gt;
&lt;br /&gt;
The School of Magery is now still empty (except for remaining creatures, like the Friendly Spiders) but is hoped to get cleared fully of monsters and remaining chemical waste, but this may take years, due to the size of the School.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Crynsos</name></author>
	</entry>
</feed>