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	<updated>2026-06-08T05:31:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_the_Surging_Darkness&amp;diff=8888</id>
		<title>Temple of the Surging Darkness</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_the_Surging_Darkness&amp;diff=8888"/>
		<updated>2015-06-17T02:46:43Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:60%;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;religion-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[Religion in Ermarian]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | Temple of the Surging Darkness&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;Central Tenet: Cruelty leads to Power&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; | Leader: Anzovin&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; | Founded: before IE 831 | Centered in: Gorst&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A shrine located in the island town of [[Gorst]] in south-eastern [[Karnold_Province|Karnold]]. The central beliefs of this temple is that the [[Dark Powers]] are in wait for cruel forces to arise among [[humans]] where upon they will imbue these mortals with unholy power to facilitate their takeover of the mortal world.&lt;br /&gt;
&lt;br /&gt;
Despite the overtly evil tendencies of this religion the authorities paid little attention due to its distance from the centers of powers and admitted lack of success of gaining the sustained attention of the Dark Powers. Any following that this temple may have had was lost during the great storms of IE 832 which destroyed much of Gorst and caused most of the residents to flee.&lt;br /&gt;
&lt;br /&gt;
It is unknown what happened to last known priest of this temple, Anzovin.     &lt;br /&gt;
 &lt;br /&gt;
[[Category:Religions]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Temples]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Imperial_Governor&amp;diff=8887</id>
		<title>Imperial Governor</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Imperial_Governor&amp;diff=8887"/>
		<updated>2015-06-17T02:43:35Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each continent in the [[Empire]] is broken up into provinces, with the exception of [[Vantanas]], which is the smallest and least populated continent , and therefore is considered a single province. Each of these provinces has a governor, generally serving as the mayor of the provincial capital.&lt;br /&gt;
Because governors are generally also mayors, they tend to be elected, but there exceptions, such as with Vantanas, which has it&#039;s governor appointed by the throne.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[category:Empire]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Dumbfounding&amp;diff=8886</id>
		<title>Dumbfounding</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Dumbfounding&amp;diff=8886"/>
		<updated>2015-06-17T02:38:33Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being dumbfounded is a mental condition that has left the subject very dizzy and mentally unstable, resulting in reduced capability to speak and in inability to perform magic that requires verbal and sophisticated somatic components. At least Mung [[Demons]] and [[Gazers]] are known to be able to irradiate a harmful ray that alters a person&#039;s mind, causing dumbfounding. There are also several, unconfirmed reports of [[Mind crystals]] sometimes causing similar conditions upon usage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Magical_effects]][[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Gremlin_Wine&amp;diff=8885</id>
		<title>Gremlin Wine</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Gremlin_Wine&amp;diff=8885"/>
		<updated>2015-06-17T02:37:33Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gremlin Wine&#039;&#039;&#039; varies in the effects greatly, possibly affected by the age of the wine itself or by the ingredients that the [[Gremlins]] have used for the wine&#039;s creation. The wine is always described to have beneficial effects, however. Some people have told that upon ingesting this famous alcohol their skin has grown stiff and strength coursed through their veins; on the other hand some magically adept people have noted that they have felt their magical resistances to grow stronger for a while; and lastly some have mentioned that they have felt themselves speed up after enjoying this beverage.&lt;br /&gt;
&lt;br /&gt;
It is worthwhile noting that, unlike the normal alcoholics served in various inns, this beverage has rarely had the effect of reducing the imbiber&#039;s capability in combat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Food]][[Category:Alchemy]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Ritual_of_Sanctification&amp;diff=8884</id>
		<title>Ritual of Sanctification</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Ritual_of_Sanctification&amp;diff=8884"/>
		<updated>2015-06-17T02:27:27Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Fixed spelling and added correct categories and stub template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ritual of Sanctification is a priestly ritual that takes a long time to cast and is very draining for the person who performs it. The ritual contains tremendous power and is capable of dispelling curses and purging malicious powers off of evil altars. It does not prevent the altar from activating its&#039; defence mechanics, however, such as summoning demonic and otherworldly creatures to punish the trespassers.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Magic]][[Category:Magical_effects]][[Category:Religion]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Talk:Temple_of_the_Path_of_the_True_Way&amp;diff=8834</id>
		<title>Talk:Temple of the Path of the True Way</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Talk:Temple_of_the_Path_of_the_True_Way&amp;diff=8834"/>
		<updated>2015-02-01T01:10:32Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Created page with &amp;quot;==Streamlining the religions== From comparing the Avernum games to their remakes I suspect that Mr. Vogel is altering the names of the churches/temples so there is consistency...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Streamlining the religions==&lt;br /&gt;
From comparing the Avernum games to their remakes I suspect that Mr. Vogel is altering the names of the churches/temples so there is consistency between the games. For example [[Temple of the Path of the True Way]]&#039;s tenets were expanded in A:EftP and instead of the Church of Pure Light from A2, Mother Clarisse seems to have continued the Path of the True Way, although I have to say the &amp;quot;seemingly hearing divine voices you can&#039;t begin to detect&amp;quot; description is harder to reconcile with &amp;quot;Yes, we are looking for beings from beyond-yes we have found demons so far but there surely must be something else. No, we haven&#039;t actually found that opposite yet&amp;quot; description of the religion.&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_the_Path_of_the_True_Way&amp;diff=8833</id>
		<title>Temple of the Path of the True Way</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_the_Path_of_the_True_Way&amp;diff=8833"/>
		<updated>2015-02-01T00:59:07Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:60%;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;religion-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[Religion in Ermarian]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;&#039;Path of the True Way&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;Central Tenet: Walk the Path and reach Beyond&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; | Leader:  Priest Throndell succeeded by Mother [[Clarisse]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; | Founded: Pre 817 [[IE]] | Centered in: [[Tower of Magi]]&lt;br /&gt;
|}&lt;br /&gt;
The [[Temple of the Path of the True Way]] was opened in the [[Tower of Magi]] not long after the tower originally built. After it&#039;s opening many pilgrims over the years came to the temple for guidance and learning. One reason their temple sits in the Tower of Magi was that the priests of the Path had a gift for subduing demons and it was said to be a hope of King [[Micah]] that the Path of the True Way would dissuade some of the [[Mages|mages]] from reaching towards the dark powers beyond the veil. In the case of the Archmage [[Linda]], they failed. &lt;br /&gt;
&lt;br /&gt;
Followers of this religion seek to find what is beyond this world and learn from the wisdom of those who dwell there. Self-admittedly, they have found many [[Demons|infernals]] instead but believe there must be an equal opposite who offer kindness and wisdom. It is unknown if they have succeeded in that goal in more recent times. After the [[Empire-Avernum War]] the temple was re-established by Mother Clarisse as the [[Church of the Seeking Soul]].&lt;br /&gt;
 &lt;br /&gt;
[[Category:Religions]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_the_Path_of_the_True_Way&amp;diff=8832</id>
		<title>Temple of the Path of the True Way</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_the_Path_of_the_True_Way&amp;diff=8832"/>
		<updated>2015-02-01T00:58:29Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:60%;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;religion-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[Religion in Ermarian]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;&#039;Path of the True Way&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;Central Tenet: Walk the Path and reach Beyond&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; | Leader:  Priest Throndell preceded by Mother [[Clarisse]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; | Founded: Pre 817 [[IE]] | Centered in: [[Tower of Magi]]&lt;br /&gt;
|}&lt;br /&gt;
The [[Temple of the Path of the True Way]] was opened in the [[Tower of Magi]] not long after the tower originally built. After it&#039;s opening many pilgrims over the years came to the temple for guidance and learning. One reason their temple sits in the Tower of Magi was that the priests of the Path had a gift for subduing demons and it was said to be a hope of King [[Micah]] that the Path of the True Way would dissuade some of the [[Mages|mages]] from reaching towards the dark powers beyond the veil. In the case of the Archmage [[Linda]], they failed. &lt;br /&gt;
&lt;br /&gt;
Followers of this religion seek to find what is beyond this world and learn from the wisdom of those who dwell there. Self-admittedly, they have found many [[Demons|infernals]] instead but believe there must be an equal opposite who offer kindness and wisdom. It is unknown if they have succeeded in that goal in more recent times. After the [[Empire-Avernum War]] the temple was re-established by Mother Clarisse as the [[Church of the Seeking Soul]].&lt;br /&gt;
 &lt;br /&gt;
[[Category:Religions]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_the_Path_of_the_True_Way&amp;diff=8831</id>
		<title>Temple of the Path of the True Way</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_the_Path_of_the_True_Way&amp;diff=8831"/>
		<updated>2015-02-01T00:57:28Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:60%;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;religion-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[Religion in Ermarian]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;&#039;Path of the True Way&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;Central Tenet: Walk the Path and reach Beyond&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; | Leader:  Priest Throndell preceded by Mother [[Clarisse]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; | Founded: Pre 817 [[IE]] | Centered in: [[Tower of Magi]]&lt;br /&gt;
|}&lt;br /&gt;
Followers of this religion seek to find what is beyond this world and learn from the wisdom of those who dwell there. Self-admittedly, they have found many [[Demons|infernals]] instead but believe there must be an equal opposite who offer kindness and wisdom. It is unknown if they have succeeded in that goal in more recent times. &lt;br /&gt;
&lt;br /&gt;
The [[Temple of the Path of the True Way]] was opened in the [[Tower of Magi]] not long after the tower originally built. After it&#039;s opening many pilgrims over the years came to the temple for guidance and learning. One reason their temple sits in the Tower of Magi was that the priests of the Path had a gift for subduing demons and it was said to be a hope of King [[Micah]] that the Path of the True Way would dissuade some of the [[Mages|mages]] from reaching towards the dark powers beyond the veil. In the case of the Archmage [[Linda]], they failed. After the [[Empire-Avernum War]] the temple was re-established by Mother Clarisse as the [[Church of the Seeking Soul]].&lt;br /&gt;
 &lt;br /&gt;
[[Category:Religions]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_the_Path_of_the_True_Way&amp;diff=8830</id>
		<title>Temple of the Path of the True Way</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_the_Path_of_the_True_Way&amp;diff=8830"/>
		<updated>2015-02-01T00:48:35Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Created page with &amp;quot;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt; {| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:60%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; |- ! class=&amp;quot;religion-box-title&amp;quot; align=&amp;quot;center&amp;quot; | Religion in Ermarian |- | align...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:60%;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;religion-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[Religion in Ermarian]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;&#039;Path of the True Way&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;Central Tenet: Walk the Path and reach Beyond&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; | Leader: Mother Clarisse preceded by Priest Throndell&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; | Founded: Pre 817 [[IE]] | Centered in: [[Tower of Magi]]&lt;br /&gt;
|}&lt;br /&gt;
The [[Temple of the Path of the True Way]] was built in the [[Tower of Magi]] not long after it was originally built. After it&#039;s opening many pilgrims over the years came to the temple for guidance and learning. One reason their temple sits in the Tower of Magi was that the priests of the Path had a gift for subduing demons and it was said to be a hope of King [[Micah]] that the Path of the True Way would dissuade some of the [[Mages|mages]] from reaching towards the dark powers beyond the veil.&lt;br /&gt;
 &lt;br /&gt;
Followers of this religion seek to find what is beyond this world and learn from the wisdom of those who dwell there. Self-admittedly, they have found many [[Demons|infernals]] instead but believe there must be an equal opposite who offer kindness and wisdom. It is unknown if they have succeeded in that goal in more recent times. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Blackchasm_Outpost&amp;diff=8829</id>
		<title>Blackchasm Outpost</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Blackchasm_Outpost&amp;diff=8829"/>
		<updated>2015-01-31T10:47:07Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Technically it is in the giant lands.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{city|name=Blackchasm Outpost|continent=[[Exile]]|region=[[Giant Lands]]|nation=[[Empire]]|title=General|leader=[[Manfred Redmark]]|industries=None}}&lt;br /&gt;
&lt;br /&gt;
[[Blackchasm Outpost]] is one of three [[diplomatic outposts]] set up by the [[Empire]] in [[Avernum]], south of [[New Harston]]. It also contains a [[magic]]al [[portal]] in its lower region, where diplomats and [[Imperial Army|soldiers]] can come from the [[surface]] to [[Exile]]. Due to its location at the [[Northern Frontier]], it is the most remote of the three Empire settlements, the other two being in the [[Great Cave]] and the [[Eastern Gallery]].&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Harston&amp;diff=8828</id>
		<title>Harston</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Harston&amp;diff=8828"/>
		<updated>2015-01-31T10:46:23Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{city|name=Town of Harston (destroyed)|continent=[[Exile]]|region=[[Giant Lands]]|nation=[[Empire]]|title=Adjunct|leader=Captain Anthony|industries=None}}&lt;br /&gt;
During the [[Empire-Avernum War]] the [[Empire]] occupied the town of [[Harston]]. After the war ended the town was cut off and fell to the [[Giants|giant tribes]] of the area. Decades later the Avernites drove the giants out and built the town [[New Harston]] on the ruins.&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Empire]]&lt;br /&gt;
[[Category:Avernum]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Harston&amp;diff=8827</id>
		<title>Harston</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Harston&amp;diff=8827"/>
		<updated>2015-01-31T10:45:56Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{city|name=Town of Harston (destroyed)|continent=[[Exile]]|region=[[Giant Lands]]|nation=[[Empire]]|title=Adjunct|leader=Captain Anthony|industries=None}}&lt;br /&gt;
During the [[Empire-Avernum war]] the [[Empire]] occupied the town of [[Harston]]. After the war ended the town was cut off and fell to the [[Giants|giant tribes]] of the area. Decades later the Avernites drove the giants out and built the town [[New Harston]] on the ruins.&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Empire]]&lt;br /&gt;
[[Category:Avernum]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=New_Harston&amp;diff=8826</id>
		<title>New Harston</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=New_Harston&amp;diff=8826"/>
		<updated>2015-01-31T10:40:03Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 23em;margin-left:10px;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;city-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[:Category:Cities|Cities and Settlements of Ermarian]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 125%;&amp;quot; | &#039;&#039;&#039;New Harston&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;box-subtitle&amp;quot; align=&amp;quot;center&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Continents|Continent]] &amp;lt;br&amp;gt; [[:Category:Provinces|Region]]&lt;br /&gt;
| [[Exile]] &amp;lt;br&amp;gt; [[Giant Lands]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;box-subtitle&amp;quot; align=&amp;quot;center&amp;quot; | Residents&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Nations|Allegiance]] &amp;lt;br&amp;gt; Mayor &amp;lt;br&amp;gt; Major Industries&lt;br /&gt;
| [[Kingdom of Avernum]] &amp;lt;br&amp;gt; Saulny &amp;lt;br&amp;gt; Farming, Trade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The town of [[New Harston]] was built on the ruins of [[Harston]] after the [[Giants|giants]] were driven away. It acts as a gateway to the [[Northern Frontier]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Avernum]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=New_Harston&amp;diff=8825</id>
		<title>New Harston</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=New_Harston&amp;diff=8825"/>
		<updated>2015-01-31T10:39:45Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 23em;margin-left:10px;&amp;quot; cellspacing=&amp;quot;0&amp;quot; |- ! colspan=&amp;quot;2&amp;quot; class=&amp;quot;city-box-title&amp;quot; align=&amp;quot;center&amp;quot; | :Category:Cities|Cities an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 23em;margin-left:10px;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;city-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[:Category:Cities|Cities and Settlements of Ermarian]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 125%;&amp;quot; | &#039;&#039;&#039;New Harston&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;box-subtitle&amp;quot; align=&amp;quot;center&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Continents|Continent]] &amp;lt;br&amp;gt; [[:Category:Provinces|Region]]&lt;br /&gt;
| [[Exile]] &amp;lt;br&amp;gt; [[Giant Lands]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;box-subtitle&amp;quot; align=&amp;quot;center&amp;quot; | Residents&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Nations|Allegiance]] &amp;lt;br&amp;gt; Mayor &amp;lt;br&amp;gt; Major Industries&lt;br /&gt;
| [[Kingdom of Avernum]] &amp;lt;br&amp;gt; Saulny &amp;lt;br&amp;gt; Farming, Trade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The town of [[New Harston]] was built on the ruins of [[Harston]] after the [[Giants|giants]] were driven away. It acts as a gateway to the [[Northern Frontier]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Avernum]]&lt;br /&gt;
&lt;br /&gt;
{stub}&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Northern_Frontier&amp;diff=8824</id>
		<title>Northern Frontier</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Northern_Frontier&amp;diff=8824"/>
		<updated>2015-01-31T05:25:55Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Added map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Northern_frontier.png|280px|thumb|right|Map of the Northern Frontier]]&lt;br /&gt;
The Northern Frontier is the name of the most recently discovered cave system beyond the [[Northern Waters]] in [[Northern Avernum]]. Due to it&#039;s untamed (or unclaimed) land and great natural wealth, the frontier drew large numbers of people seeking their fortune. Another reason for this migration of people was the post-[[Reconciliation]] population boom in Avernum which put a strain on resources. &lt;br /&gt;
&lt;br /&gt;
==Caves==&lt;br /&gt;
The Northern Frontier is further divided into to several large caverns, generally connected by rivers. &lt;br /&gt;
*[[Northern Isles]] (AKA the Northern Waters)&lt;br /&gt;
*[[Drake Pillars]]&lt;br /&gt;
*[[Anama Lands]]&lt;br /&gt;
*[[Howling Depths]]&lt;br /&gt;
*[[Azure Gallery]]&lt;br /&gt;
*[[Dark River]]&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
*[[Blackchasm Outpost]]&lt;br /&gt;
*[[New Harston]]&lt;br /&gt;
*[[Harkin&#039;s Landing]]&lt;br /&gt;
*[[Exodus]]&lt;br /&gt;
*[[Tranquility]]&lt;br /&gt;
*[[Ahonaria]]&lt;br /&gt;
*[[Muck(Avernum)]]&lt;br /&gt;
*[[Thalants]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Pre-Avernum===&lt;br /&gt;
===Discovery and Settlement===&lt;br /&gt;
===Darkside Loyalist Occupation===&lt;br /&gt;
===The Horde===&lt;br /&gt;
&lt;br /&gt;
[[category:Avernum]]&lt;br /&gt;
[[category:Geography]]&lt;br /&gt;
[[category:Provinces]]&lt;br /&gt;
[[category:Caves]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=File:Northern_frontier.png&amp;diff=8823</id>
		<title>File:Northern frontier.png</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=File:Northern_frontier.png&amp;diff=8823"/>
		<updated>2015-01-31T05:22:35Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Map of the northern frontier. Taken from Avernum 5.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of the northern frontier. Taken from Avernum 5.&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=8822</id>
		<title>Skylark School of Magery</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=8822"/>
		<updated>2015-01-31T04:43:25Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Started doing a rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 23em;margin-left:10px;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;city-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[:Category:Cities|Cities and Settlements of Ermarian]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 125%;&amp;quot; | &#039;&#039;&#039;Skylark School of Magery (Abandoned)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;box-subtitle&amp;quot; align=&amp;quot;center&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Continents|Continent]] &amp;lt;br&amp;gt; [[:Category:Provinces|Region]]&lt;br /&gt;
| [[Pralgad]] &amp;lt;br&amp;gt; [[Skylark Vale]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;box-subtitle&amp;quot; align=&amp;quot;center&amp;quot; | Residents&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Nations|Allegiance]] &amp;lt;br&amp;gt; Administrators &amp;lt;br&amp;gt; Major Industries&lt;br /&gt;
| [[Empire]] &amp;lt;br&amp;gt; Vinnia, Palhatis, Pergaltho &amp;lt;br&amp;gt; Magical research and training&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The [[Skylark School of Magery]] was one of the foremost of [[Schools_of_Magery|magic schools]] in [[Pralgad]]. In sheer size and scope, modern magic schools like [[Kingdom of Avernum|Avernum&#039;s]] [[Tower of Magi]] and the [[Zaskiva]] school of magic pale in comparison to the Skylark school at the apex of its power. The school was not just a place of learning but one where cutting edge magical research was conducted. If not for the Imperial edict calling for the closure and sealing of the school in 762 [[IE]], the school would undoubtedly still be pushing at the barriers of ignorance and performing great feats of magic. Instead, the Skylark School of Magery has a darker legacy.&lt;br /&gt;
&lt;br /&gt;
==The School==&lt;br /&gt;
The curriculum of school was similar to other imperial schools of magery of time and governed by a trio of administrators. The final administrators before the school&#039;s closure were the mages Palhatis Pergaltho and [[Vinnia]]; other important members of the faculty included Erika and Graniok. The mascot for the school was a [[Worms|spined worm]] affectionately known as Spiny. On the research side of the school a few significant works of magic can be traced back to experimentation performed at the school, such as the development of [[cavewood|plants that were capable of growing underground]] other unsubstantiated rumors suggest that in some ways the work the school performed would be considered advanced even in the [[Present_Day|present day]]. &lt;br /&gt;
&lt;br /&gt;
The school itself is located in the northeastern area of [[Skylark Vale]] and is connected to the main river that runs diagonally through the vale. The only visible section of the school from the surface is the entrance which resembles a hill or mound and in fact most of the buildings are deep below the ground. &lt;br /&gt;
&lt;br /&gt;
===Structural Layout===&lt;br /&gt;
As mentioned, the school facilities were quite intensive but can be grouped into sections. The first section comprises of the entrance, holding cells, storage and administration levels. This then opens up into a large underground cavern which was estimated to be around two by two miles in area which contained the schools magical waste reposit facilities as well as the entrance to the school proper. The second section were the levels dedicated to teaching and magical experimentation these included; the student quarters, lecture halls, library and experiment halls. Below this was another cavern which contained the main control center. Much of the school is connected in some way to strange magical machinery and the control center was where it could be controlled.&lt;br /&gt;
&lt;br /&gt;
===The Closing===&lt;br /&gt;
In the time of Emperor [[Stewart I]] there was a sentiment in the imperial government that [[magic]] could only be trusted when it was under the direct control and purview of the Empire. As the school&#039;s research was so successful it was amongst the first of the schools to be closed. A copy of the order (also known as SMH-451-D) was found by [[Adventurers|adventurers]] exploring the abandoned school;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;BY THE ORDER OF EMPEROR STEWART, MOST HIGH RULER OF THE EMPIRE.&amp;lt;br&amp;gt;It is now officially decreed that the School of Magery, located in Skylark Vale, cease operations immediately. The deadline for ceasing of operations is one week from receipt of this proclamation.&amp;lt;br&amp;gt;The school is to be sealed, and all magical texts returned to Empire custody or destroyed. The School is to be permanently sealed, and all students and faculty are to return to Empire custody.&amp;lt;br&amp;gt;Anyone interfering with the carrying out of this order will be disciplined in the most severe way. A similar fate will await those entering the School later than one week from now. That is all.&amp;lt;/font&amp;gt;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further exploration of the school unearthed evidence that the students and faculty were not united in support for the orders, namely the lack of time given to abandon and seal the school. Several bodies of both students and higher ranked mages discovered in the school suggested that the two factions came to blows. Decades later the concern for the lack of preparation time given to safely shutdown the school would be proven correct.&lt;br /&gt;
&lt;br /&gt;
===Colonization of School after Closure===&lt;br /&gt;
Despite its human masters leaving, the school did not remain in a vacuum. In the decades to follow, several non-human groups came to inhabit the abandoned school. Some were former experiments, such as the [[Alien beasts|altered beasts]], [[GIFTS|Giant Intelligent Friendly Talking Spiders]],altered [[Kobolds|kobolds]] (Hivelings) and platebugs. Others came to school by other means such as [[Chitrachs|chitrachs]], [[Gremlins|gremlins]] and [[Goblins|goblins]].&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
===The Sickness===&lt;br /&gt;
Almost eighty years after the closure of the school the surrounding vale was inflicted by sickness of which source was discovered to be contamination from the magic waste reposit facility whose containment protocols had failed due neglect. This neglect was a direct result of the Empire&#039;s lack of care regarding the school and its safety protocol, valuing &amp;quot;loyalty&amp;quot; over all. Ironically, these past actions have lead several citizens affected by the sickness to feel less than loyal to the present-day Empire.&lt;br /&gt;
::&#039;&#039;For more information see [[Skylark Curse]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Research Breakthroughs===&lt;br /&gt;
Despite the ultimate results of the closing of the school it cannot be denied that the school&#039;s magical research was extremely successful. As mentioned previously, the school laid the groundwork for the development of the cavewood trees. They also had done extensive work into the creation of &amp;quot;artificial outdoors&amp;quot; rooms and to what can be only described as thinking machines. Most of this research was lost with the school&#039;s closure and it is sad to think how much the magical arts could have developed if not for the sudden closure of the school and others like it throughout the Empire.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
The School of Magery remains abandoned and has not been entered since the adventurers explored it. The Imperial edict that ordered it closed was never revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:In Progress]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Empire]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_Divine_Justice&amp;diff=8821</id>
		<title>Temple of Divine Justice</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_Divine_Justice&amp;diff=8821"/>
		<updated>2015-01-31T01:26:20Z</updated>

		<summary type="html">&lt;p&gt;Millytal: removed template category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:60%;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;religion-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[Religion in Ermarian]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;&#039;Temple of Divine Justice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;Central Tenet: n/a&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; | Leader: Somreth&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; | Founded: - | Centered in: [[Marralis]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A small religion centered in [[Skylark Vale]] and lead by the Priestess Somreth. It underwent some trials during the time of the [[Skylark Curse]] where the nature of the sickness left the temple quite limited in their ability to help the citizens of the vale.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Pythras&amp;diff=8820</id>
		<title>Pythras</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Pythras&amp;diff=8820"/>
		<updated>2015-01-31T01:22:41Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Changed some wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Pythras]] is a young [[dragons|dragon]] who was captured by the [[Empire]] and taken to the [[Skylark School of Magery]] for study, where she was left behind when the school was closed.  She was freed by [[adventurers]] in 842 [[IE]], after almost a century of solitary imprisonment.&lt;br /&gt;
&lt;br /&gt;
Pythras refers to herself with the epithet &amp;quot;queen of lizardkind,&amp;quot; although it is most likely significant hyperbole.&lt;br /&gt;
&lt;br /&gt;
[[Category:Persons]]&lt;br /&gt;
[[Category:Dragons]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=List_of_nephil_names&amp;diff=8819</id>
		<title>List of nephil names</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=List_of_nephil_names&amp;diff=8819"/>
		<updated>2015-01-31T01:13:11Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Adding nephil names from VotDT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This list makes no distinction between nephilim and nepharim names.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game canon==&lt;br /&gt;
*Alass&lt;br /&gt;
*Aminro&lt;br /&gt;
*Arkada&lt;br /&gt;
*Arr&#039;Eh&lt;br /&gt;
*Arrrmor&lt;br /&gt;
*Atorr Feral&lt;br /&gt;
*Awrrm&lt;br /&gt;
*Awrrrerr&lt;br /&gt;
*Bakarne&lt;br /&gt;
*Charrar&lt;br /&gt;
*Cicero&lt;br /&gt;
*Coromrr&lt;br /&gt;
*Darmul&lt;br /&gt;
*Drrrahm&lt;br /&gt;
*Durfle&lt;br /&gt;
*Fharrr&lt;br /&gt;
*Featherfoot&lt;br /&gt;
*Frrrrrr&lt;br /&gt;
*G&#039;Kar&lt;br /&gt;
*Gormus&lt;br /&gt;
*Grrres Split-Tail&lt;br /&gt;
*Halorran&lt;br /&gt;
*Harrrss&lt;br /&gt;
*Harrum&lt;br /&gt;
*Herrrm Split-Tail&lt;br /&gt;
*Hfass&lt;br /&gt;
*Hmrrr (&amp;quot;Claw&amp;quot;)&lt;br /&gt;
*[[Hmurr]]&lt;br /&gt;
*Hmurruh&lt;br /&gt;
*Horrarum&lt;br /&gt;
*Horrum&lt;br /&gt;
*Hosharr&lt;br /&gt;
*Hrethra&lt;br /&gt;
*Hrrarr Blackfur&lt;br /&gt;
*Hrrma&lt;br /&gt;
*Hrrmrrr (in human fiction)&lt;br /&gt;
*Hrror of the Fang&lt;br /&gt;
*Hssrrotis&lt;br /&gt;
*Hssrrr&lt;br /&gt;
*Kherrr&lt;br /&gt;
*Khrosth&lt;br /&gt;
*Koramorr&lt;br /&gt;
*Lyun&lt;br /&gt;
*Mawrrr&lt;br /&gt;
*Mearra&lt;br /&gt;
*Merrum&lt;br /&gt;
*Mhrrorr&lt;br /&gt;
*Morrarr&lt;br /&gt;
*Mrrah&lt;br /&gt;
*Mrowl&lt;br /&gt;
*Mrrhrr&lt;br /&gt;
*Mrrmrrr&lt;br /&gt;
*Mrrrr&lt;br /&gt;
*Mrrrrmm&lt;br /&gt;
*Mrrurr&lt;br /&gt;
*Murrhr&lt;br /&gt;
*Oramorra&lt;br /&gt;
*Orrassa&lt;br /&gt;
*Orrun &lt;br /&gt;
*Pawel&lt;br /&gt;
*[[Randolph Halfbreed]]&lt;br /&gt;
*Rivlin&lt;br /&gt;
*Rrrek&lt;br /&gt;
*Sarramor&lt;br /&gt;
*Sharrva&lt;br /&gt;
*Shelles&lt;br /&gt;
*Shiarra&lt;br /&gt;
*Snurrgh&lt;br /&gt;
*Tati&lt;br /&gt;
*&amp;quot;Thinshadow&amp;quot;&lt;br /&gt;
*Thrrram&lt;br /&gt;
*Thrrrr&lt;br /&gt;
*Torrh&lt;br /&gt;
*Vhorr&lt;br /&gt;
*Vlosto&lt;br /&gt;
*Vk&#039;Arrr Split-Tail&lt;br /&gt;
*Yrrmm&lt;br /&gt;
&lt;br /&gt;
==Clan names==&lt;br /&gt;
*[[Bonewalker clan]]&lt;br /&gt;
*Blackscalp clan&lt;br /&gt;
*Fang clan&lt;br /&gt;
*Far-Fletch clan&lt;br /&gt;
*Glowfang clan&lt;br /&gt;
*Longtail clan&lt;br /&gt;
*[[Ratbane Clan]]&lt;br /&gt;
*[[Split-Tail clan]]&lt;br /&gt;
&lt;br /&gt;
==Incorporated scenarios==&lt;br /&gt;
*Berelain&lt;br /&gt;
*[[Groul]]&lt;br /&gt;
*Harrarre&lt;br /&gt;
*Moounirr&lt;br /&gt;
*Mrrae&lt;br /&gt;
*Prrrrret&lt;br /&gt;
*Prrsho&lt;br /&gt;
*Rrougar&lt;br /&gt;
*Smarre&lt;br /&gt;
&lt;br /&gt;
===Clan Names===&lt;br /&gt;
*Nguru clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Nephilim]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Kobolds&amp;diff=8818</id>
		<title>Kobolds</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Kobolds&amp;diff=8818"/>
		<updated>2015-01-31T01:02:51Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Exile_avernum}}&lt;br /&gt;
&lt;br /&gt;
[[Kobolds]], also known as hivelings are [[humanoid]] creatures that superficially resemble small [[goblins]] with canine features. On average a kobold is around three feet tall and their flesh is described to be unlike most creatures but waxy and flexible despite its similarities to stone. They are muscular and fast moving for their size and have sharp teeth and claws. Recently, it has been discovered that kobolds hatch from eggs which have the appearance of round grey stones. &lt;br /&gt;
In behavior kobolds are alike to goblins in the fact that they have little care for personal hygiene and tend to use superior numbers as a tactic when facing enemies. They are capable of learning common speech and have a tendency towards scavenging. A little known fact about kobolds are their natural skill as tunnelers, groups of kobolds can create labyrinthine warrens in a few years.&lt;br /&gt;
==Range==&lt;br /&gt;
Kobolds have only been seen in remote mountain areas of [[Aizo]], where they are constant prey for [[adventurers]] and [[Empire]] soldiers-in-training. Somehow, a group of kobolds was seen near [[Fort Talrus]] in [[Skylark Vale]], [[Pralgad]] during the [[Skylark Curse]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Marralis&amp;diff=8817</id>
		<title>Marralis</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Marralis&amp;diff=8817"/>
		<updated>2015-01-31T00:12:43Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{city|name=Marralis|continent=[[Pralgad]]|region=[[Skylark Vale]]|nation=[[Empire]]|title=Mayor|leader=Mayor Broder|industries=Farming}}&lt;br /&gt;
&lt;br /&gt;
The town of [[Marralis]] is a farming village in the northwest of [[Skylark Vale]]. It is slightly southwest of [[Blinlock]], and far northwest of [[Sweetgrove]].&lt;br /&gt;
&lt;br /&gt;
==Skylark Curse==&lt;br /&gt;
&lt;br /&gt;
During the [[Skylark Curse]], Marralis was hit the hardest of the three cities in the Vale, and surpassed only by the village of [[Ptolm]]. Completely dependent on agriculture for its survival, once the riverwater poisons reached them, the city suffered complete economic failure. The crops soon became sickly, and most died. Furthering the devastation, the diseased waters thinned the population. The survivors mostly abandoned the city to its fate, fleeing either from Skylark completely via [[Fort Talrus]], or headed to better grounds, like nearby Blinlock. Only one family remained in the city, providing precious, if sickly, crops for the rest of the Vale.&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Empire]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_Divine_Justice&amp;diff=8816</id>
		<title>Temple of Divine Justice</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Temple_of_Divine_Justice&amp;diff=8816"/>
		<updated>2015-01-31T00:11:59Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Created page with &amp;quot;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt; {| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:60%;&amp;quot; cellspacing=&amp;quot;0&amp;quot; |- ! class=&amp;quot;religion-box-title&amp;quot; align=&amp;quot;center&amp;quot; | Religion in Ermarian |- | align...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:60%;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;religion-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[Religion in Ermarian]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;&#039;Temple of Divine Justice&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;Central Tenet: n/a&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; | Leader: Somreth&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; | Founded: - | Centered in: [[Marralis]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A small religion centered in [[Skylark Vale]] and lead by the Priestess Somreth. It underwent some trials during the time of the [[Skylark Curse]] where the nature of the sickness left the temple quite limited in their ability to help the citizens of the vale.&lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Chance&amp;diff=8815</id>
		<title>Chance</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Chance&amp;diff=8815"/>
		<updated>2015-01-25T00:02:10Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width:60%;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;religion-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[Religion in Ermarian]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;&#039;Chance - The Trickster Spirit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | &#039;&#039;Central Tenet: All follow the path of the Trickster in the end.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 90%;&amp;quot; | Leader: unknown&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 80%;&amp;quot; | Founded: unknown | Centered in: none&lt;br /&gt;
|}&lt;br /&gt;
Chance (also known as The Trickster, Lady Fortune) is the trickster spirit who is the patron of those who need luck or lead risky lives such as soldiers, sailors, [[adventurers]], miners or travellers and so on.  &lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
Chance is fairly active deity in the lives of it&#039;s followers whether they know they are a follower or not. Unlike many Deities who strive to aid or use their devotees, Chance pays little heed and plays it&#039;s own game. Although offerings to the deity might help to stack the odds in their favour. Or not. It is said that Chance likes those with an adventurous (some would say reckless) spirit and those who can turn Chance&#039;s decisions to their advantage. Chance is referred to as both male and female by it&#039;s devotees, often in the same speech. As Chance considers all who are in need of good fortune as one of it&#039;s followers, the Trickster has a rather large following all over the world.&lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
Shrines and temples to the Trickster can be found all over [[Ermarian]] but particularly on the frontier and other dangerous places. Anyone who passes by may leave an offering to Chance but consider it unwise to linger as they may tempt fate. Priests of the Trickster will teach supplicants rituals and skills as to better prepare for the choices of Chance. Curiously enough priests of Chance often demur to give advice as &#039;it would interfere&#039;. Followers of Chance are referred to as &#039;following the path of the Trickster.&#039;  &lt;br /&gt;
&lt;br /&gt;
===Beliefs and Tenets===&lt;br /&gt;
Followers of Chance refer to their deity as the bringer of change. The following excerpt tells of this:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Chance is the bringer of change. He is the one who helps the few against the many. She is the helper of the poor, for only luck can save them.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Within the order the policy of non-interference is paramount. As the Trickster is said to not like people interfering with the game against it&#039;s will and outwit any that try to give foreknowledge. Instead the priests and priestesses of Chance help prepare people for dealing with Chance&#039;s choices and to offer comfort.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Religions]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Game_canon&amp;diff=8814</id>
		<title>Game canon</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Game_canon&amp;diff=8814"/>
		<updated>2015-01-24T14:35:34Z</updated>

		<summary type="html">&lt;p&gt;Millytal: /* Books */  adding stuff from A3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ooc}}&lt;br /&gt;
&lt;br /&gt;
This page lists several essential quotes drawn from the context of the Spiderweb game series that establish important facts about Ermarian.&lt;br /&gt;
&lt;br /&gt;
==Exile Series==&lt;br /&gt;
===Exile I - Escape from the Pit ===&lt;br /&gt;
&lt;br /&gt;
====Introduction====&lt;br /&gt;
&lt;br /&gt;
*Screen One:&lt;br /&gt;
&lt;br /&gt;
:The trial was completed, and the sentence was passed. There was no appeal. There was no need. It wasn&#039;t as if it was considered a terribly awful sentence, anyway.&lt;br /&gt;
&lt;br /&gt;
:After all, you had not committed one of the hard crimes. You were not thieves, or pirates, or murderers. Sentences for those offenses were harsh and generally fatal. Hard miscreants inevitably died.&lt;br /&gt;
&lt;br /&gt;
:No, your crime was one of not fitting in. Of rebelling, or being peculiar in some way, or speaking out against the [[Emperor|crown]]. And for those &amp;quot;soft crimes&amp;quot;, the punishment was considered just, appropriate, and, most of all, lenient.&lt;br /&gt;
&lt;br /&gt;
:Well, at least it was considered lenient by those who fit in with society, those who got to live the rest of their lives above-ground.&lt;br /&gt;
&lt;br /&gt;
:Living in the light of the sun, however, was a privilege that had just been stripped from you. All of you were taken to a portal, a one-way, permanent [[teleportation#Portal|teleporter]], and thrown in.&lt;br /&gt;
&lt;br /&gt;
*Screen Two&lt;br /&gt;
&lt;br /&gt;
:You come to in a giant [[caves|cave]], unlike any you have ever seen before. Green, luminescent [[Glowing mushrooms|fungi]] on the ceiling show you how high it goes - hundreds of feet.&lt;br /&gt;
&lt;br /&gt;
:The cave goes on for what seems like miles in all directions. One of its walls stretches up ominously nearby, and in the other directions it goes on far beyond the range of your vision in this dim light.&lt;br /&gt;
&lt;br /&gt;
:It is especially difficult to see things about the cave you are in because you are &amp;quot;indoors&amp;quot;. As your eyes adjust, you see you are in a [[Fort Exile|fort]]. Walls and buildings surround you, made of large blocks of stone crudely mortared together.&lt;br /&gt;
&lt;br /&gt;
:There are people too, thin, pale people, going about their business. Most pay little attention to you, but one, a small man, watches you carefully from a little ways away.&lt;br /&gt;
&lt;br /&gt;
*Screen Three&lt;br /&gt;
&lt;br /&gt;
:Welcome to [[Exile]].&lt;br /&gt;
&lt;br /&gt;
===Exile II - Crystal Souls ===&lt;br /&gt;
&lt;br /&gt;
====Introduction====&lt;br /&gt;
&lt;br /&gt;
:Exile is a state of being. An Exile is a person who has been expelled from his or her country. To exile someone is to declare that person an undesirable, a person who must leave and can never return.&lt;br /&gt;
:[[Exile]] is also a place. It is an enormous network of tunnels and caverns far below the [[surface]] world. For years, the [[Empire]], undisputed master of the surface world, has used these caverns as a dumping ground for the unwanted.&lt;br /&gt;
:Men and women, skilled and unskilled, elderly and young children alike, were sent through a one-way [[Teleportation|teleporter]] into the caverns below. There, they survived, endured, and formed a society.&lt;br /&gt;
:They waited, and bided their time.&lt;br /&gt;
:They desired to return to the surface. They desired revenge. &lt;br /&gt;
:And they struck back. &lt;br /&gt;
:The Empire made the mistake of sending into Exile several powerful [[mages]] who had become too inconvenient to keep around safely. They were a great help in building the nation under the world, and waited for the chance of vengeance.&lt;br /&gt;
:Then, they had their chance. The strongest of them all, [[Erika Redmark|Erika]], managed to [[teleportation|teleport]] a group of adventurers to the surface, where they assassinated [[Hawthorne III|Hawthorne]], the powerful and brilliant King [sic] of the Empire.&lt;br /&gt;
:The others used their skill to help the Exile army defeat the sinister [[Slithzerikai]], a race of vicious lizard men. Exile was now safe from threats in the underworld.&lt;br /&gt;
:The Empire realized, overnight, what a brood of vipers they had given birth to. There were two reactions. The first was sudden. Nobody else was teleported below. The misfits of the surface were kept in prisons, rather than caves.&lt;br /&gt;
:The second reaction came five years later, after it became clear that Exile was surviving just fine without fresh people from the surface.&lt;br /&gt;
:The Empire invaded.&lt;br /&gt;
:Soldiers, priests and mages were teleported into the underworld, slowly at first, then faster. The exiles have waged a vicious guerilla war against them, but little by little, the denizens of the caves are being wiped out.&lt;br /&gt;
:Your band was part of one of the last groups sent into Exile. After Hawthorne was killed, you were hired into the Exile army as adventurers - a small band designed to take care of jobs calling for small, stealthy groups.&lt;br /&gt;
:You have just arrived at [[Fort Ganrick]]. You are there to help the garrison there fight a tribe of [[Nephilim]], fierce, feline humanoids. You are in your quarters. [[Cecile]], the captain there, has told you to go see her after settling in.&lt;br /&gt;
:So do what you can. But remember. Every day, the Empire invaders carve up a little bit more of your home. One by one, your people are being put to the sword. The question - what are you going to do about it? What can you do?&lt;br /&gt;
:Welcome to Exile. How long do you plan on staying?&lt;br /&gt;
&lt;br /&gt;
====Chapter I - The Barriers====&lt;br /&gt;
&lt;br /&gt;
===Exile III - Ruined World===&lt;br /&gt;
&lt;br /&gt;
====Introduction====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This text&#039;s format derives from its placement as subtitles below an introductory animation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Exile (verb) &lt;br /&gt;
  -To banish or expel ...&lt;br /&gt;
   from one&#039;s native land.&lt;br /&gt;
   Exile is also a place &lt;br /&gt;
  -many miles of caves and tunnels,&lt;br /&gt;
   far below the world&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
   The Empire rules the surface totally.&lt;br /&gt;
   When they discovered Exile,&lt;br /&gt;
   they had the perfect use for it:&lt;br /&gt;
   a prison.&lt;br /&gt;
&lt;br /&gt;
   Everyone who didn&#039;t fit in:&lt;br /&gt;
   the rebels,&lt;br /&gt;
   the antisocial,&lt;br /&gt;
   the disliked.&lt;br /&gt;
   They were teleported to Exile ...&lt;br /&gt;
   forever.&lt;br /&gt;
&lt;br /&gt;
   The Exiles were not inactive.&lt;br /&gt;
   They built subterranean cities.&lt;br /&gt;
   They learned to fight.&lt;br /&gt;
   They studied magic.&lt;br /&gt;
   They built their strength,&lt;br /&gt;
   and when they were ready ...&lt;br /&gt;
   they got their revenge.&lt;br /&gt;
&lt;br /&gt;
   The archmage [[Erika]] made her own teleporter. &lt;br /&gt;
   Emperor Hawthorne ruled the Empire. &lt;br /&gt;
   He was brilliant ...&lt;br /&gt;
   ... and ruthless ...&lt;br /&gt;
   and hated totally.&lt;br /&gt;
&lt;br /&gt;
   [[Hawthorne III|Hawthorne]]: WHAT?&lt;br /&gt;
   [[Garzahd]]: Oh Hell.&lt;br /&gt;
   Garzahd: Takos?&lt;br /&gt;
   [[Takos]]: Yes?&lt;br /&gt;
   Garzahd: It is time to deal with Exile.&lt;br /&gt;
   Takos: Yes, Garzahd.&lt;br /&gt;
&lt;br /&gt;
   Exile struck down the Emperor.&lt;br /&gt;
   Four years later ...&lt;br /&gt;
   ... the Empire invaded.&lt;br /&gt;
   Exile was outgunned ...&lt;br /&gt;
   ... and outnumbered.&lt;br /&gt;
   The Empire War was thought lost ...&lt;br /&gt;
   ... until Exile found an ally.&lt;br /&gt;
   The alien Vahnatai joined you ...&lt;br /&gt;
   ... and turned the tide.&lt;br /&gt;
   The Empire was expelled.&lt;br /&gt;
   Exile won the Empire war.&lt;br /&gt;
&lt;br /&gt;
   Five years passed.&lt;br /&gt;
   Nothing was heard from the Empire.&lt;br /&gt;
   The Exiles decided ...&lt;br /&gt;
   ... that it was time to return ...&lt;br /&gt;
   ... to the surface.&lt;br /&gt;
   They built a teleporter ...&lt;br /&gt;
   ... and formed Upper Exile ...&lt;br /&gt;
   ... a new series of caves ...&lt;br /&gt;
   ... just below the surface.&lt;br /&gt;
   They then selected someone ...&lt;br /&gt;
   ... to explore the surface ...&lt;br /&gt;
   ... for the first time:&lt;br /&gt;
&lt;br /&gt;
   You.&lt;br /&gt;
&lt;br /&gt;
   Your testing was extensive ...&lt;br /&gt;
   ... and very painful.&lt;br /&gt;
   Your briefing was considerable ...&lt;br /&gt;
&lt;br /&gt;
   Instructor: This ...&lt;br /&gt;
   Instructor: ... is a TREE!&lt;br /&gt;
   Adventurer: What&#039;s it for?&lt;br /&gt;
&lt;br /&gt;
   ... and confusing.&lt;br /&gt;
   You were sent up to Fort Emergence &lt;br /&gt;
   in Upper Exile. &lt;br /&gt;
   You are to go see &lt;br /&gt;
   someone named Anaximander to get your &lt;br /&gt;
   orders, and then go up to the surface.&lt;br /&gt;
&lt;br /&gt;
   All Exile waits on you.&lt;br /&gt;
   All wait to see what you&#039;ll find.&lt;br /&gt;
   They want to return to the surface.&lt;br /&gt;
   You carry the dreams of your people.&lt;br /&gt;
   Good luck.&lt;br /&gt;
&lt;br /&gt;
==Avernum Series==&lt;br /&gt;
&lt;br /&gt;
===Avernum I - Escape from the Pit===&lt;br /&gt;
&lt;br /&gt;
====Introduction====&lt;br /&gt;
&lt;br /&gt;
* Screen One&lt;br /&gt;
&lt;br /&gt;
:You are never going to see sunlight again. You will never breathe fresh air, or be warm, or feel safe.&lt;br /&gt;
&lt;br /&gt;
:That is your punishment. For your crimes, you are to be thrown into a [[teleportation#portals|magical portal]] and banished to [[Exile|Avernum]], never to return. What was your crime? Not what you might think.&lt;br /&gt;
&lt;br /&gt;
:Not murder, or arson, or crimes against other people. No, your crime was against the Empire, ruled by the cruel [[Emperors|Emperor]] [[Hawthorne III|Hawthorne]]. You spoke out against an unjust law, or you angered some politician, or you may have just been a misfit. &lt;br /&gt;
&lt;br /&gt;
:Not being able to fit in is a crime in the [[Empire]]. Thus, you are being sent to Avernum. It is not a different land. After all, the Empire controls the entire surface of the world. All four continents have completely submitted to its rule. &lt;br /&gt;
&lt;br /&gt;
:No, Avernum is a series of caverns, far below the surface of the world. It is a dark, subterranean prison, a place where exiles like yourselves spent the rest of their lives, far from the light.&lt;br /&gt;
&lt;br /&gt;
* Screen Two:&lt;br /&gt;
&lt;br /&gt;
:What is it like there? Nobody on the surface knows. All they know is that it is dark, and unpleasant, and that it is a place to be regarded only with fear.&lt;br /&gt;
&lt;br /&gt;
:Some people believe that there is no air, warmth, or food, and death comes with merciful speed. Others believe that there is enough food to enable Avernites to endure a miserable, wormlike existence. Until, of course, the monster get you.&lt;br /&gt;
&lt;br /&gt;
:And a few believe that Avernum is a paradise. A subterranean land of pleasure and relief, and of freedom from the Empire&#039;s iron rule. People mad enough to believe Avernum is paradise soon end up there themselves. &lt;br /&gt;
&lt;br /&gt;
:They don&#039;t really know what it is like. Nobody on the surface does. But soon, you will. There is no appeal to the judge&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
* Screen Three:&lt;br /&gt;
&lt;br /&gt;
:Early one morning, in a low stone building far from any city, you are taken to the teleporter. You breathe clean, fresh air one last time.&lt;br /&gt;
&lt;br /&gt;
:Then they throw you in...&lt;br /&gt;
&lt;br /&gt;
==== Stagnant Tunnels (Waterfall Warrens) ====&lt;br /&gt;
&lt;br /&gt;
* Entering&lt;br /&gt;
&lt;br /&gt;
:The tunnel opens up on a section of river long cut off from the tumult of rapids outside. This water in here has long been still and stagnant, and a foul smell pervades the place. You have to fight to keep from gagging. &lt;br /&gt;
&lt;br /&gt;
:In front of you, you see several human skeletons, surrounded by the mostly rotted wreckage of some small boats. A large group of people met an unpleasant fate in these caves.&lt;br /&gt;
&lt;br /&gt;
* Well&lt;br /&gt;
&lt;br /&gt;
:In the middle of this small room is a well. A moist wind bearing a foul, unsettling smell wafts slowly from it. You shine your light into it, but can&#039;t see a bottom. You throw a light into its depths and listen, but you don&#039;t hear it hit. &lt;br /&gt;
&lt;br /&gt;
:The sides of the well are far too steep to climb down. A very interesting geological feature, but there isn&#039;t much you can do with it.&lt;br /&gt;
&lt;br /&gt;
* The site of Thralni&#039;s death&lt;br /&gt;
&lt;br /&gt;
:This cave has been a scene of intense destruction. A tunnel leads out of the cavern to the east. Apparently, someone set off a magical trap down there. The flames from the resulting explosion poured into this room. &lt;br /&gt;
&lt;br /&gt;
:Most of the supplies on the bodies have rotted or rusted away. A few items do remain, though, a final testimony to the quality of the armor workmanship of the Empire army.&lt;br /&gt;
&lt;br /&gt;
:The most interesting thing, though, to your greedy adventurers&#039; eyes, is the glint of light in the southeast corner of the cave. There&#039;s something shiny back there.&lt;br /&gt;
&lt;br /&gt;
===Avernum II - Crystal Souls===&lt;br /&gt;
&lt;br /&gt;
====Introduction====&lt;br /&gt;
&lt;br /&gt;
* Screen One&lt;br /&gt;
&lt;br /&gt;
:[[Avernum]] is the underworld. It is a series of hundreds of miles of caves, far below the [[surface]] of the world. The land is kept alive and fruitful by powerful [[magic]] and the heat and energy of natural steam vents and hot springs.&lt;br /&gt;
&lt;br /&gt;
:Avernum is also a nation. It is a land of people exiled from the surface world. The surface is ruled by the [[Empire]], an all-powerful nation who disposed of unwanted people by banishing them to Avernum. &lt;br /&gt;
&lt;br /&gt;
:They formed a new nation, far from the eyes of the Empire. Some, however, were not satisfied with safety and peace. They wished vengeance. Adventurers, aided by the archmage [[Erika Redmark|Erika]], slew [[Hawthorne III|Hawthorne]], cruel leader of the Empire.&lt;br /&gt;
&lt;br /&gt;
:The Empire was stunned. They realized that there was a den of vipers threatening their sole control of the globe. They had no other possible response.&lt;br /&gt;
&lt;br /&gt;
:They invaded.&lt;br /&gt;
&lt;br /&gt;
* Screen Two:&lt;br /&gt;
&lt;br /&gt;
:The power of the Empire completely dwarfed that of the Avernites, but it had great difficulty teleporting troops to the underworld. They arrogantly thought that Avernum could be subdued with a few hundred elite Empire troops.&lt;br /&gt;
&lt;br /&gt;
:They were wrong. The dirst few hundred soldiers sent down had great success, at first. But, after the surprise wore off, they found out that the Avernites were brave warriors, with powerful magicians on their side. &lt;br /&gt;
&lt;br /&gt;
:In addition, they had advantage of familiarity. They were used to living and fighting in caves. The Empire wasn&#039;t. The Empire soldiers were fought to a bloody standstill.&lt;br /&gt;
&lt;br /&gt;
:The Empire sent more troops down, but the brave army of Avernum kept them at bay. The Empire grew frustrated and angry, and then it turned to terror and atrocity. An, slowly, it ground away at Avernum&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
:Little by little, cave by cave, it won victories against Avernum. Then, when things looked like they couldn&#039;t get any worse, a new disaster occurred.&lt;br /&gt;
&lt;br /&gt;
*Screen Three:&lt;br /&gt;
&lt;br /&gt;
:[[Magical barriers]] appeared all over Avernum, splitting it into small sections and blocking the roads. Communication was difficult and carrying supplies was impossible. Nobody knew who made these barriers. &lt;br /&gt;
&lt;br /&gt;
:Maybe the Empire made them. Or maybe not. Just as the barriers appeared, you arrived at your first posting. You have just joined the army of Avernum, eager to join the good fight. &lt;br /&gt;
&lt;br /&gt;
:Your dreams of heroism were short-lived. You were, much to your disappointment, sent to [[Fort Ganrick]], a tiny outpost in the far northeast corner of Avernum.&lt;br /&gt;
&lt;br /&gt;
:You dream of great battles, of great victories, of doing the deeds which turn the tide and save your homeland. Instead, you are supposed to report to [[Captain Vidican]] and learn about some tiny uprising in some unimportant caverns. &lt;br /&gt;
&lt;br /&gt;
:Your dreams of heroism are dim, now. It&#039;s hard to imagine anything that could happen which would enable you to strike a mighty blow against the Empire...&lt;br /&gt;
&lt;br /&gt;
===Avernum III - Ruined World===&lt;br /&gt;
&lt;br /&gt;
====Introduction (incomplete)====&lt;br /&gt;
&lt;br /&gt;
:[Caves]&lt;br /&gt;
&lt;br /&gt;
:Legends tell that Avernum&lt;br /&gt;
:is the gateway to the underworld,&lt;br /&gt;
:from which the dead never return.&lt;br /&gt;
:Avernum is also a real place.&lt;br /&gt;
:It is many miles of caves and tunnels,&lt;br /&gt;
:far below the world&#039;s surface.&lt;br /&gt;
:&#039;&#039;[Portal appears]&#039;&#039;&lt;br /&gt;
:The Empire rules the surface totally.&lt;br /&gt;
:When they discovered Avernum,&lt;br /&gt;
:they had the perfect use for it:&lt;br /&gt;
:&#039;&#039;[Man appears in the portal]&#039;&#039;&lt;br /&gt;
:A prison.&lt;br /&gt;
:Everyone who didn&#039;t fit in:&lt;br /&gt;
:the rebels, &#039;&#039;[Mage appears]&#039;&#039;&lt;br /&gt;
:the antisocial, &#039;&#039;[Soldier appears]&#039;&#039;&lt;br /&gt;
:the disliked. &#039;&#039;[Archer appears]&#039;&#039;&lt;br /&gt;
:They were teleported to Avernum ...&lt;br /&gt;
:forever.&lt;br /&gt;
:The Avernites were not inactive.&lt;br /&gt;
:They built subterranean cities.&lt;br /&gt;
:They learned to fight. &#039;&#039;[Soldiers duel]&#039;&#039;&lt;br /&gt;
:They studied magic. &#039;&#039;[Mage casts Bolt]&#039;&#039;&lt;br /&gt;
:They built their strength&lt;br /&gt;
:and, when they were ready,&lt;br /&gt;
:they got their revenge.&lt;br /&gt;
:The archmage Erika&lt;br /&gt;
:made her own teleporter. &#039;&#039;[Man steps into portal]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[Throne room, [[Hawthorne III|Hawthorne]], [[Garzahd]], [[Howar]]]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
:Emperor Hawthorne ruled the Empire.&lt;br /&gt;
:He was brilliant&lt;br /&gt;
:and ruthless&lt;br /&gt;
:and despised.&lt;br /&gt;
:&#039;&#039;[Assassin appears]&#039;&#039;&lt;br /&gt;
::Hawthorne: WHAT? &amp;lt;small&amp;gt;&#039;&#039;happen*?&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
:&#039;&#039;[Assassin casts fire spell, Hawthorne dies]&#039;&#039;&lt;br /&gt;
:&#039;&#039;[Assassin disappears]&#039;&#039;&lt;br /&gt;
:&#039;&#039;[Garzahd casts bolt where the assassin no longer is]]&#039;&#039;&lt;br /&gt;
::Garzahd: Oh dear.&lt;br /&gt;
:&#039;&#039;[They face each other]&#039;&#039;&lt;br /&gt;
::Garzahd: Howar?&lt;br /&gt;
::Howar: Yes?&lt;br /&gt;
::Garzahd: It is time to deal with Avernum.&lt;br /&gt;
::Howar: Yes, Garzahd.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[Back to caves]&#039;&#039;&lt;br /&gt;
:Avernum struck down the Emperor.&lt;br /&gt;
:Four years later ...&lt;br /&gt;
:&#039;&#039;[Teleport three times]&#039;&#039;&lt;br /&gt;
:...the Empire invaded.&lt;br /&gt;
:&#039;&#039;[Battle scene]&#039;&#039;&lt;br /&gt;
:&#039;&#039;[Avernites get asses kicked]&#039;&#039;&lt;br /&gt;
:Avernum was outgunned ...&lt;br /&gt;
:... and outnumbered.&lt;br /&gt;
:The Empire War was thought lost...&lt;br /&gt;
:... until Avernum found an ally.&lt;br /&gt;
:&#039;&#039;[Vahnatai appear]&#039;&#039;&lt;br /&gt;
:The alien Vahnatai joined you...&lt;br /&gt;
:&#039;&#039;[Vahnatai kick the Empire around]&#039;&#039;&lt;br /&gt;
:... and turned the tide.&lt;br /&gt;
:&#039;&#039;[Wizard disappears]&#039;&#039;&lt;br /&gt;
:The Empire was expelled.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[Fade to black]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Avernum won the Empire war.&lt;br /&gt;
:Five years passed.&lt;br /&gt;
:Nothing was heard from the Empire&lt;br /&gt;
:The Avernites decided&lt;br /&gt;
:that it was time to return&lt;br /&gt;
:to the surface.&lt;br /&gt;
&lt;br /&gt;
:They built a teleporter,&lt;br /&gt;
:and formed Upper Avernum&lt;br /&gt;
:a new series of caves&lt;br /&gt;
:just below the surface.&lt;br /&gt;
:...&lt;br /&gt;
:to explore the surface&lt;br /&gt;
:for the first time.&lt;br /&gt;
:You.&lt;br /&gt;
:Your testing was extensive&lt;br /&gt;
:&#039;&#039;[shot by arrow]&#039;&#039;&lt;br /&gt;
:&#039;&#039;[hit with sword]&#039;&#039;&lt;br /&gt;
:&#039;&#039;[hit by fire spell]&#039;&#039;&lt;br /&gt;
:and very painful.&lt;br /&gt;
:Your briefing was considerable ...&lt;br /&gt;
::Instructor: This...&lt;br /&gt;
::Instructor: ... is a TREE!&lt;br /&gt;
::Player: What&#039;s it for?&lt;br /&gt;
:... and confusing.&lt;br /&gt;
:You were sent up to Fort Emergence&lt;br /&gt;
:...&lt;br /&gt;
:All Avernum waits on you.&lt;br /&gt;
:All wait to see what you&#039;ll find.&lt;br /&gt;
:They want to return to the surface.&lt;br /&gt;
:You carry the dreams of your people.&lt;br /&gt;
:Good luck.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&amp;lt;small&amp;gt;*Sorry.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Books====&lt;br /&gt;
&lt;br /&gt;
=====The Life of Empress Prazac=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Life of Empress Prazac, &lt;br /&gt;
by Flotno Boerheis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::Our blessed Empress and ruler, Prazac the Kind and Just, was born in [[YE|Y.E.]] 5420. Her royal parents, Hawthorne and [censored], waited nearby, anxious and loving.&lt;br /&gt;
&lt;br /&gt;
::It is said that angels appeared and the sky opened up in holy light on the eve of her birth. Eyewitness accounts prove this story true in legally enforceable ways. This was a great harbinger of the wondrous works she was later to achieve.&lt;br /&gt;
=====The Story of the Troglodytes=====&lt;br /&gt;
We know not where we came from. One day we were not. The next day, we were. We know we were once a mighty people. Then we were not. Now again we are. But the generations between are gone. We have ancestors, but no fathers or mothers.&lt;br /&gt;
&lt;br /&gt;
They who brought us back again are called by us the Glowing Ones. They brought us to get our vengeance on the humans who took us from the world. This was good to us! Great, we said, would be the flow of blood that we would bring forth! But then, curse the Glowing Ones, they brought back the giants to fight with us as well! The giants, the great enemy! We remember little, but we remember that! The Ones connected our castle to that of the giants by a tunnel. What a gift!&lt;br /&gt;
&lt;br /&gt;
We charged through the tunnel, and they charged back. The Glowing Ones, curse them, were angered! We must fight humans, they said! So they closed the tunnel with the Great Barrier, and the giants were far from us. But our foes exist, and we will feed on them yet. One day the barrier will come down, and our war may be resumed. Until then, humans will be our meat. But we live by the Great Dream.&lt;br /&gt;
&lt;br /&gt;
===The Lands of the Empire===&lt;br /&gt;
::THE LANDS OF THE [[EMPIRE]] - The Empire, blessed power over us all, controls the four known continents. [[Aizo]], the oldest, is the birthplace of the Empire, although the ruling seat is now on the continent of [[Pralgad]]. [[Vantanas]] is the smallest continent, but in many ways the richest, with its hot climate, fascinating fauna, and rich stores of gold and diamonds. And finally, there is the recently settled [[Valorim]], which has a wild(though controlled) spirit.&lt;br /&gt;
&lt;br /&gt;
===Blades of Avernum===&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: The World of Avernum (Manual)====&lt;br /&gt;
&lt;br /&gt;
The surface world is ruled by the Empire. That&#039;s what it&#039;s called. The Empire. Not the Empire of Something, or the Something Empire. Just the Empire. It&#039;s understandable. There&#039;s no need for elaborate names when there&#039;s only one game in town. And, like all such nations, it grew arrogant in its power.&lt;br /&gt;
&lt;br /&gt;
For many years, the Empire banished everyone who didnâ€™t fit in. Eccentrics, petty criminals, malcontents, all were regarded as undesirable by the Empire. And, for many years, these unwanted citizens were sent into Avernum.&lt;br /&gt;
&lt;br /&gt;
According to mythology, Avernum is a gateway, the portal leading into the underworld. Avernum is also an actual place. It is a network of hundreds of miles of caves and tunnels, forming an enormous, weblike labyrinth of warrens under the surface of the world. Kept lit by magic, fed by fungus, and populated by the unending stream of humans (and humanoids) from the surface, the people of Avernum struggled by as best they could for many years. Generations of exiles lived and suffered in the underworld for their entire lives.&lt;br /&gt;
&lt;br /&gt;
When Avernum was established, however, the Empire, complacent and arrogant, made its greatest mistake. It sent down several powerful mages, who were on the wrong side of a political struggle. The winners, Emperor Hawthorne and the archmage Garzahd, were confident that sending down these archmagi would not be a problem. They even thought that maybe their skills could later be harnessed, once they were beaten down by several years rotting in the sunless lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avernum Strikes Out&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They could not have been more wrong.&lt;br /&gt;
&lt;br /&gt;
Some of the Avernite wizards, like Rone, Solberg, and Patrick, were content simply building a better life for their fellow prisoners. One of them, however, was named Erika Redmark. A harsh and vindictive incantatrix, she enlisted a band of adventurers, made tough by their years below, in a wild, dangerous, and eventually successful scheme. She wanted to assassinate Hawthorne, brilliant Emperor of the surface world.&lt;br /&gt;
&lt;br /&gt;
Erika created a magical portal and recruited a group of adventurers to help her. She intended to use her portal to drop these warriors directly in front of Hawthorne so they could strike before he could react.&lt;br /&gt;
&lt;br /&gt;
Her plan worked perfectly. Hawthorne was killed in his own throne room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Avernum War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The response was immediate and vicious. First, the portal into Avernum was closed. Nobody was to be sent through. Second, other portals were created, able to send people on the surface into remote areas of Avernum. Soldiers were sent down there, the finest soldiers in the Empireâ€™s army. They had one mission: Vengeance. Not one citizen in this subterranean den of vipers was to escape alive.&lt;br /&gt;
&lt;br /&gt;
In launching this invasion, however, the Empire made their critical mistake. They discovered a new, bizarre, humanoid race living even farther down in the caves - the vahnatai. These creatures were highly intelligent and resourceful, and very skilled in the use of crystals to perform powerful feats of magic. The vahnatai have the ability to take the spirits of their ancestors and bring them back in crystalline form. These new beings, the Crystal Souls, were their spiritual guides and the most revered beings among their people.&lt;br /&gt;
&lt;br /&gt;
The Empire, seeing how strange and powerful the Crystal Souls were, kidnapped three of them. The vahnatai, appalled by the magnitude of this crime but unsure of the identity of the perpetrators, attacked Avernum.&lt;br /&gt;
&lt;br /&gt;
Fortunately, aided by the peaceful vahnatai Bon-Ihrno, a group of bold Avernites were able to infiltrate the Empire controlled areas of Avernum, steal the Crystal Souls, and return them to their rightful owners. In return, the vahnatai joined forces with Avernum and used their mighty magic to slaughter the Empire troops. The Empire War finally ended, bloody but victorious for Avernum. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Returning to the Surface&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aided by Erika Redmark and their new vahnatai allies, the Avernites built a mighty teleporter, a magical machine able to instantly send people from the caves to the surface. Avernum slowly and secretly built Upper Avernum, a new network of cave cities just below the surface of the continent of Valorim. The plan was for the Avernites to emerge, in force, and find a way to take from the Empire a chunk of land to use as their own. And they did. &lt;br /&gt;
&lt;br /&gt;
A small band of Avernite spies emerged onto the surface and found a world wracked by war, tormented by plagues of vicious and cunning monsters, created and sent by unknown foes. &lt;br /&gt;
&lt;br /&gt;
These spies investigated and discovered that the monsters had been sent by the vahnatai, a mission of vengeance for the Empireâ€™s theft of their prized Crystal Souls. These adventurers met Prazac, the new empress of the Empire, and offered to end the plagues in return for the Avernites being able to return to the surface. Then they found and challenged Rentar-Ihrno, wizard lord of the vahnatai, and destroyed her fortress. She escaped, but the monster plagues ended. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peace, and Discord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The years since then have been quiet. The vahnatai sulked and planned in their warrens far underground. Some Avernites returned to the surface, while others stayed in their new home. &lt;br /&gt;
&lt;br /&gt;
Empress Prazac continued to solidify her control over the Empire. However, the death of the harsh Emperor Hawthorne emboldened many who wanted to throw off the total control of their Empire masters. Small rebellions and resistance groups began to break out. &lt;br /&gt;
&lt;br /&gt;
The forces of magic continued to create instability in the world. Magical races, like the slithzerikai and the drakes, continued to reappear, despite the Empireâ€™s constant efforts to wipe them out.&lt;br /&gt;
&lt;br /&gt;
In this peaceful age, there is still a constant need for adventurers, mercenaries who can travel to remote lands and solve problems too small to merit sending in the army. This is your job. You are troubleshooters, solving problems for the Empire and Avernum for pay.&lt;br /&gt;
&lt;br /&gt;
You have just ended your training. You have stepped out into a large, unpredictable world, filled with mighty cities, great wealth, temporary peace, and occasional chaos and danger. Your job is to help to keep calm and order. &lt;br /&gt;
&lt;br /&gt;
And, hopefully, become rich and famous. Or at least not dead.&lt;br /&gt;
&lt;br /&gt;
==Avernum Second Trilogy==&lt;br /&gt;
&lt;br /&gt;
===Avernum 4===&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: The World of Avernum (From manual)====&lt;br /&gt;
&lt;br /&gt;
The surface world is ruled by the Empire. That&#039;s what it&#039;s called. The Empire. Not the Empire of Something, or the Something Empire. Just the Empire. It&#039;s understandable. There&#039;s no need for elaborate names when there&#039;s only one game in town. And, like all such nations, it grew arrogant in its power.&lt;br /&gt;
&lt;br /&gt;
For many years, the Empire banished everyone who didnâ€™t fit in. Eccentrics, petty criminals, malcontents, all were regarded as undesirable by the Empire. And, for many years, these unwanted citizens were sent into Avernum.&lt;br /&gt;
&lt;br /&gt;
According to mythology, Avernum is a gateway, the portal leading into the underworld. Avernum is also an actual place. It is a network of hundreds of miles of caves and tunnels, forming an enormous, weblike labyrinth of warrens under the surface of the world. Kept lit by magic, fed by fungus, and populated by the unending stream of humans (and humanoids) from the surface, the people of Avernum struggled to get by as&lt;br /&gt;
best they could for many years. Generations of exiles lived and suffered in the underworld for their entire lives.&lt;br /&gt;
&lt;br /&gt;
When Avernum was established, however, the Empire, complacent and arrogant, made its greatest mistake. It sent down several powerful mages, who were on the wrong side of a political struggle. The winners, Emperor Hawthorne and the archmage Garzahd, were confident that sending down these archmagi would not be a problem. They even thought that maybe their skills could later be harnessed, once they were beaten down by&lt;br /&gt;
several years rotting in the sunless lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avernum Strikes Out&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They could not have been more wrong.&lt;br /&gt;
&lt;br /&gt;
Some of the Avernite wizards, like Rone, Solberg, and Patrick, were content simply building a better life for their fellow prisoners. One of them, however, was named Erika Redmark. A harsh and vindictive incantatrix, she enlisted a band of adventurers, made tough by their years below, in a wild, dangerous, and eventually successful scheme. She wanted to assassinate Hawthorne, brilliant Emperor of the surface world.&lt;br /&gt;
&lt;br /&gt;
Erika created a magical portal and recruited a group of adventurers to help her. She intended to use her portal to drop these warriors directly in front of Hawthorne so they could strike before he could react. &lt;br /&gt;
&lt;br /&gt;
Her plan worked perfectly. Hawthorne was killed in his own throne room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Avernum War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The response was immediate and vicious. First, the portal into Avernum was closed. Nobody was to be sent through. Second, other portals were created, able to send people on the surface into remote areas of Avernum. Soldiers were sent down there, the finest soldiers in the Empireâ€™s army. They had one mission: Vengeance. Not one citizen in this subterranean den of vipers was to escape alive.&lt;br /&gt;
&lt;br /&gt;
In launching this invasion, however, the Empire made their critical mistake. They discovered a new, bizarre, humanoid race living even farther down in the caves - the vahnatai. These creatures were highly intelligent and resourceful, and very skilled in the use of crystals to perform powerful feats of magic. The vahnatai have the ability to take the spirits of their ancestors and bring them back in crystalline form. These new beings, the Crystal Souls, were their spiritual guides and the most revered beings among their people.&lt;br /&gt;
&lt;br /&gt;
The Empire, seeing how strange and powerful the Crystal Souls were, kidnapped three of them. The vahnatai, appalled by the magnitude of this crime but unsure of the identity of the perpetrators, attacked Avernum. &lt;br /&gt;
&lt;br /&gt;
Fortunately, aided by the peaceful vahnatai Bon-Ihrno, a group of bold Avernites were able to infiltrate the Empire-controlled areas of Avernum, steal the Crystal Souls, and return them to their rightful owners. In return, the vahnatai joined forces with Avernum and used their mighty magic to slaughter the Empire troops. The Empire War finally ended, bloody but victorious for Avernum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Returning To the Surface&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aided by Erika Redmark and their new vahnatai allies, the Avernites built a mighty teleporter, a magical machine able to instantly send people from the caves to the surface. Avernum slowly and secretly built Upper Avernum, a new network of cave cities just below the surface of the continent of Valorim. The plan was for the Avernites to emerge, in force, and find a way to take from the Empire a chunk of land to use as their own. And they did.&lt;br /&gt;
&lt;br /&gt;
A small band of Avernite spies emerged onto the surface and found a world wracked by war, tormented by plagues of vicious and cunning monsters, created and sent by unknown foes.&lt;br /&gt;
&lt;br /&gt;
These spies investigated and discovered that the monsters had been sent by the vahnatai, a mission of vengeance for the Empireâ€™s theft of their prized Crystal Souls. These adventurers met Prazac, the new empress of the Empire, and offered to end the plagues in return for the Avernites being able to return to the surface. Then they found and challenged Rentar-Ihrno, wizard lord of the vahnatai, and destroyed her fortress. She escaped, but the monster plagues ended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peace, and Discord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The years since then have been quiet. The vahnatai sulked and planned in their warrens far underground. Some Avernites returned to the surface, while others stayed in their new home.&lt;br /&gt;
&lt;br /&gt;
Empress Prazac continued to solidify her control over the Empire. However, the death of the harsh Emperor Hawthorne emboldened many who wanted to throw off the total control of their Empire masters. Small rebellions broke out and resistance groups appeared.&lt;br /&gt;
&lt;br /&gt;
The forces of magic continued to create instability in the world. Magical races, like the slithzerikai and the drakes, continued to reappear, despite the Empireâ€™s constant efforts to wipe them out.&lt;br /&gt;
&lt;br /&gt;
It was a peaceful age. Brave adventurers roamed the land, mercenaries who could travel to remote lands and solve problems too small to merit sending in the army. Slowly, methodically, goblins and bandits were purged from the lands.&lt;br /&gt;
&lt;br /&gt;
A massive teleporter was built, enabling trade and travel between the Empire and Avernum. Once again, invaders from the Empire came to the underworld. This time, however, they came for exploration, or business, or even tourism. The cities of Avernum, destroyed by war, were rebuilt.&lt;br /&gt;
&lt;br /&gt;
King Micah passed away. After much mourning, power peacefully transferred to Starrus, his chosen successor. And, except for the occasional skirmish with savage slithzerikai or brigands, the time of prosperity continued.&lt;br /&gt;
&lt;br /&gt;
During this period, the vahnatai stopped communicating with Avernum. This was not seen as a real cause for concern. After all, your people had long ago stopped trying to comprehend the alien creatures of the lower caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your New Career&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You came of age during this happy time. Young, talented, and ambitious, you decided to risk all for fame and wealth. And for those young Avernites with bravery but not the patience to ascend in business or the bureaucracy, there was only one route:&lt;br /&gt;
adventuring!&lt;br /&gt;
&lt;br /&gt;
You have just ended your training. You traveled to the cities of Avernum to learn the martial skills that will hopefully keep you alive. In the forts on the borders, you&lt;br /&gt;
learned to use blades and bows. In the ruins of the Tower Colony, you explored the secrets of magic. And in the shrines of the great cities, you learned to channel your concentration and summon forth holy energy.&lt;br /&gt;
&lt;br /&gt;
Then you sought employment. Avernum is always eager to hire adventurers. After being tested and paid a small stipend, you were hauled out to the remote regions of northern Avernum. You are stationed in Fort Monastery, at the far edges of settled lands. You are to do, well, whatever the commander needs.&lt;br /&gt;
&lt;br /&gt;
Itâ€™s not a prestigious assignment, and itâ€™s not well-paying. But it is a start. And, each night, you dream of the day when you can truly prove your worth. You hope and pray that, one day, fortune will shine upon and give you the chance to brave unspeakable horrors and danger and fight the foes of King Starrus and Avernum. And defeat them, or die trying.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, your luck is about to change. Your wishes are about to come trueâ€¦&lt;br /&gt;
&lt;br /&gt;
===Avernum 5===&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: The Official Empire History of the World of Avernum====&lt;br /&gt;
The surface world is ruled by the Empire. That&#039;s what it&#039;s called. The Empire. Not the Empire of Something, or the Something Empire. Just the Empire. Considering its unquestionable and lasting might, it is the only name that seems appropriate.&lt;br /&gt;
&lt;br /&gt;
For many years, the Empire banished everyone who resisted its just and fair rule. Eccentrics, petty criminals, and similar malcontents were all understandably regarded as undesirable. And, for many years, these disruptive elements were sent into Avernum.&lt;br /&gt;
&lt;br /&gt;
According to mythology, Avernum is a gateway, the portal leading into the underworld. Avernum is also an actual place. It is a network of hundreds of miles of caves and tunnels, forming an enormous, weblike labyrinth of warrens under the surface of the world. Kept lit by magic, fed by fungus, and populated by the unending stream of humans (and humanoids) from the surface, the people of Avernum struggled to get by as&lt;br /&gt;
best they could for many years. Generations of exiles lived and suffered in the underworld for their entire lives. Sadly, they did not take this opportunity to learn the virtue of obedience.&lt;br /&gt;
&lt;br /&gt;
When Avernum was established, the Empire also made one of its few mistakes. It sent down several powerful mages, who were on the wrong side of a political struggle. The winners, Emperor Hawthorne and the archmage Garzahd, were confident that sending down these archmagi would not be a problem. They even thought that maybe their skills could later be harnessed, once they were beaten down by several years rotting&lt;br /&gt;
in the sunless lands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avernum Lashes Out&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They could not have been more wrong.&lt;br /&gt;
&lt;br /&gt;
Some of the Avernite wizards, like Rone, Solberg, and Patrick, were content simply building a better life for their fellow prisoners. One of them, however, was named Erika Redmark. A harsh and vindictive incantatrix, she enlisted a band of adventurers, made tough by their years below, in a wild, dangerous, and eventually successful scheme.&lt;br /&gt;
&lt;br /&gt;
She wanted to assassinate Hawthorne, brilliant Emperor of the surface world. Erika created a magical portal and recruited a group of adventurers to help her. She intended to use her portal to drop these warriors directly in front of Hawthorne so they could strike before he could react. Her plan worked perfectly. These vile regicides slew Hawthorne in his own throne room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Avernum War&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Empireâ€™s response was immediate. First, the portal into Avernum was closed.&lt;br /&gt;
&lt;br /&gt;
Nobody was to be sent through. Second, other portals were created, able to send people on the surface into remote areas of Avernum. Soldiers were sent down there, the finest soldiers in the Empireâ€™s army. They had one mission: Vengeance. Not one creature in this subterranean den of vipers was to escape alive.&lt;br /&gt;
&lt;br /&gt;
In launching this invasion, however, the Empire made a critical mistake. They discovered a new, bizarre humanoid race living even farther down in the caves - the vahnatai. These creatures were highly intelligent, resourceful, dangerous, and skilled in the use of crystals to perform powerful feats of magic. The vahnatai have the ability to take the spirits of their ancestors and bring them back in crystalline form. These new beings, the Crystal Souls, were their spiritual guides and the most revered beings among their people.&lt;br /&gt;
&lt;br /&gt;
The Empire, seeing how strange and powerful the Crystal Souls were, kidnapped three of them. For once, the Empireâ€™s habitual mistrust of the non-human races did not act to its benefit. The vahnatai, offended by this action but unsure of the identity of the perpetrators, attacked Avernum.&lt;br /&gt;
&lt;br /&gt;
Aided by the vahnatai, a group of Avernite rogues were able to infiltrate Empire lands in the underworld, steal the Crystal Souls, and return them to their previous owners. In return, the vahnatai joined forces with Avernum and used their magic to aid in savage and cowardly assaults on Empire troops. The Empireâ€™s army in Avernum, troubled by the difficulty of sending reinforcements to the underworld, were forced to temporarily withdraw from the lands of the savages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Returning To the Surface&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The vahnatai, being a vindictive and alien race, then began to avenge themselves upon the Empire for the theft of their Crystal Souls. Even though these objects were returned, the vahnatai, led by their mad wizard Rentar-Ihrno, afflicted the Empire lands with plagues of enchanted monsters.&lt;br /&gt;
&lt;br /&gt;
Even though the vahnatai were too weak and cowardly to face the Empire in fair battle, their creations did succeed in doing a fair amount of damage to the undeveloped continent of Valorim.&lt;br /&gt;
&lt;br /&gt;
At the same time, aided by Erika Redmark and their new, bizarre vahnatai allies, the Avernites built a mighty teleporter, a magical machine able to instantly send people from the caves to the surface. Avernum slowly and secretly built Upper Avernum, a new network of cave cities just below the surface of the continent of Valorim. The plan was for the Avernites to emerge, in force, and find a way to steal from the Empire a chunk of land to use as their own. And they did.&lt;br /&gt;
&lt;br /&gt;
The Avernites sent spies out into the devastated land of Valorim. There, these spies discovered the source of the monster plagues. To curry favor with the Empire, they hunted down and drove off Rentar-Ihrno, narrowly outracing the Empire agents sent to perform the same task.&lt;br /&gt;
&lt;br /&gt;
These adventurers met Empress Prazac, the new, wise, and just leader of the Empire. In return for their aid, the Empress gave them a small parcel of land in Valorim to use as they saw fit. The Avernites were unable to actually slay Rentar-Ihnro, however, instead allowing her to flee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peace, and Discord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Empress Prazac continued to solidify her control over the Empire, she changed the laws to create a stronger, more just land, marked by its tolerance for both non-human races and the Avernites. Some weak and misguided forces, angered by these changes, fomented small rebellion. These were, of course, rapidly crushed.&lt;br /&gt;
&lt;br /&gt;
In Avernum and on the surface, it was a time of peace. Brave adventurers roamed the land, mercenaries who could travel to remote lands and solve problems too small to merit sending in the army. Slowly, methodically, goblins and bandits were purged from the lands.&lt;br /&gt;
&lt;br /&gt;
A massive teleporter was built, enabling trade and travel between the Empire and Avernum. Once again, envoys from the Empire visited the underworld. This time, however, they went for exploration, or business, or even tourism. The cities of Valorim,&lt;br /&gt;
destroyed by war, were rebuilt.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Avernite failure to slay Rentar-Ihrno was punished. The vengeful vahnatai returned and plagued Avernum with hordes of hostile, magical monsters. This appears to be her solution to every problem. A band of Avernite soldiers were able to find and decisively slay Rentar-Ihrno, leaving little doubt that she will never return in any form to plague humanity again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Looking Ahead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Avernum is now a land of great value to the Empire. Empress Prazacâ€™s policy of rewarding obedience and punishing disrespect has enabled the surface people to utilize their eccentric cave-dwelling cousins to full effect. Avernum is now a prime source of gemstones, crystals, slime of alchemical value, and other resources.&lt;br /&gt;
&lt;br /&gt;
All loyal citizens of the Empire should be proud of Empress Prazac for bringing this unruly neighbor to heel and utilizing it for the good of our people.&lt;br /&gt;
&lt;br /&gt;
===Avernum 6===&lt;br /&gt;
&lt;br /&gt;
====Chapter 2: The World of Avernum (Kept only the new parts)====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Time of Shades&#039;&#039;&#039;&lt;br /&gt;
Alas, Avernumâ€™s problems with the vahnatai had not ended. Rentar-Ihrno was still in the underworld, still lusting for vengeance upon humanity. She converted herself into a crystal soul, abandoning her body and adopting the form of the immortal spirits of her kind. And then she attacked Avernum.&lt;br /&gt;
&lt;br /&gt;
As before, she assaulted her target with magical constructs. Enormous beasts swam through the rivers and lakes, destroying all boats they saw. Powerful shades roamed through the cities, clouding the minds of the residents. And, in the chaos, hordes of monsters emerged from the low caverns.&lt;br /&gt;
&lt;br /&gt;
Happily for Avernum, heroes once again emerged to fight the attackers. With great courage and skill, the shades were repulsed. Rentar-Ihrno was tracked down to her volcanic lair and finally destroyed. An uneasy peace with the vahnatai was restored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A New Emperor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Empire, things were also less than tranquil. Not all of the warriors on the surface approved of their nationâ€™s new, tolerant policies. For some, hate for Avernum burned strong. This new generation of rebels formed a secret society called the Darkside Loyalists, determined to overthrow the Empire and put a new strongman in charge.&lt;br /&gt;
&lt;br /&gt;
And thus, they assassinated Empress Prazac. Their leader and killer, Dorikas, fled into Avernum. He hoped to hide from the Empireâ€™s wrath. He did not succeed. A small group of agents sent by the Empire tracked him down and killed him.&lt;br /&gt;
&lt;br /&gt;
In the chaos, a member of the Redmark clan rose to take power. Emperor Manfred Redmark seized the crown. Fortunately, he, like the empress before him, was a friend of Avernum. And thus, peace returned. For a time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Blight and the Horde&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Avernum has always had a precarious existence. It has always been difficult to find enough food in the caves to keep its people alive. And yet, in these prosperous times, more and more treasure seekers came to the underworld, stretching its resources. Something had to give.&lt;br /&gt;
&lt;br /&gt;
Then the Blight came. It was a noxious disease that devastated their mushroom crops, a staple of the Avernite diet. A single magical door, the Great Portal, linked the underworld to the surface. Food could be brought through it, but not nearly enough for everyone to survive. In a matter of months, famine and starvation was a real threat. Avernumâ€™s citizens fled to the surface as fast as the portal could take them. &lt;br /&gt;
&lt;br /&gt;
Then Avernumâ€™s old enemy, the savage slithzerikai, saw in the chaos a chance to strike. They emerged from the low tunnels and rivers to the north. The weakened Avernite army was no match for them. In only a few months, all of northern Avernum was lost. The army of the Slith Horde waits at the edge of the Eastern Gallery, ready to swoop out and destroy the rest of your homeland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your New Career&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You came of age during this unhappy time. Young, talented, and ambitious, you saw that the only way to be sure of your next meal was to join the Avernite army.&lt;br /&gt;
&lt;br /&gt;
You were trained quickly. You traveled to the cities of Avernum to learn the martial skills that would hopefully keep you alive. In the forts on the borders, you learned to use blades and bows. In the ruins of the Tower Colony, you explored the secrets of magic. And in the shrines of the great cities, you learned to channel your concentration and summon forth holy energy.&lt;br /&gt;
&lt;br /&gt;
And then you were sent to the Castle Food Depot, far from the war, to use your martial skills against those who would steal from the meager remaining food supplies. You have not yet had to use your deadly skills against Avernumâ€™s own people, but all fear that that day might come.&lt;br /&gt;
&lt;br /&gt;
It is a good post, as these things go. Calm. Safe. Well-fed. Far from the front. And yet, circumstances will have a way of quickly propelling you into the center of the action...&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://stuff.ermarian.net/slartucker/dump/ Complete text dumps of the Exile/Avernum games]&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;br /&gt;
[[Category:Sources]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Gold_necklace&amp;diff=8813</id>
		<title>Gold necklace</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Gold_necklace&amp;diff=8813"/>
		<updated>2015-01-24T14:07:29Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Avernum remake conflict}}&lt;br /&gt;
&lt;br /&gt;
The [[gold necklace]] is one of a set of identical necklaces which were created during the early years of the [[Kingdom of Avernum]] and given to the mayors of the major cities of Avernum. They were all enchanted as to enhance the authority and confidence of their wearer. In addition to this the necklaces had the ability to receive messages from the [[Castle]] which was vital as traditional messengers would travel too slow. &lt;br /&gt;
&lt;br /&gt;
In 817 [[IE]] the [[Formello]] necklace was stolen from Mayor Evelyn during a foiled assassination attempt by the [[nephilim]] of the nearby [[Split-Tail clan]] and taken to their castle, southwest of Formello. [[Hawthorne&#039;s Assassins]] stormed the castle and returned the necklace to Evelyn. Since then, the necklaces have been passed from mayor to mayor through war, disaster and famine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Avernum]]&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Gold_necklace&amp;diff=8812</id>
		<title>Gold necklace</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Gold_necklace&amp;diff=8812"/>
		<updated>2015-01-24T14:07:17Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Avernum remake conflict}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This entry refers to a specific necklace.  For other necklaces, see [[Necklaces]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[gold necklace]] is one of a set of identical necklaces which were created during the early years of the [[Kingdom of Avernum]] and given to the mayors of the major cities of Avernum. They were all enchanted as to enhance the authority and confidence of their wearer. In addition to this the necklaces had the ability to receive messages from the [[Castle]] which was vital as traditional messengers would travel too slow. &lt;br /&gt;
&lt;br /&gt;
In 817 [[IE]] the [[Formello]] necklace was stolen from Mayor Evelyn during a foiled assassination attempt by the [[nephilim]] of the nearby [[Split-Tail clan]] and taken to their castle, southwest of Formello. [[Hawthorne&#039;s Assassins]] stormed the castle and returned the necklace to Evelyn. Since then, the necklaces have been passed from mayor to mayor through war, disaster and famine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Avernum]]&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Gold_necklace&amp;diff=8811</id>
		<title>Gold necklace</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Gold_necklace&amp;diff=8811"/>
		<updated>2015-01-24T14:06:27Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Updated page with information from A:EftP and reconciled it with the older stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Avernum remake conflict}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This entry refers to a specific necklace.  For other necklaces, see [[Necklaces]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[gold necklace]] is one of a set of identical necklaces which were created during the early years of the [[Kingdom of Avernum]] and given to the mayors of the major cities of Avernum. They were all enchanted as to enhance the authority and confidence of their wearer. In addition to this the necklaces had the ability to receive messages from the [[Castle]] which was vital as traditional messengers would travel too slow. &lt;br /&gt;
&lt;br /&gt;
In 817 [[IE]] the [[Formello]] necklace was stolen from Mayor Evelyn during a foiled assassination attempt by the [[nephilim]] of the nearby [[Split-tail clan]] and taken to their castle, southwest of Formello. [[Hawthorne&#039;s Assassins]] stormed the castle and returned the necklace to Evelyn. Since then, the necklaces have been passed from mayor to mayor through war, disaster and famine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Avernum]]&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Template_talk:Avernum_Province&amp;diff=8810</id>
		<title>Template talk:Avernum Province</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Template_talk:Avernum_Province&amp;diff=8810"/>
		<updated>2015-01-24T13:39:43Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Deleted the mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Template:Avernum_Province&amp;diff=8809</id>
		<title>Template:Avernum Province</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Template:Avernum_Province&amp;diff=8809"/>
		<updated>2015-01-24T13:39:25Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Oh wow I made a template in the talk section. Woops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 50em;margin-center:10px;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;city-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[:Category:Provinces|Provinces of the Kingdom of Avernum]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | [[Eastern Gallery]] | [[Northeastern Exile]] | [[Great Cave]] | [[Upper Avernum]] | [[Provincial Avernum]] | [[Honeycomb]] &lt;br /&gt;
[[Northern Frontier]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Template_talk:Avernum_Province&amp;diff=8808</id>
		<title>Template talk:Avernum Province</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Template_talk:Avernum_Province&amp;diff=8808"/>
		<updated>2015-01-24T13:31:49Z</updated>

		<summary type="html">&lt;p&gt;Millytal: This is an attempt at a template for the provinces/caves of the Kingdom of Avernum. I am wondering if I should have made it for the caves of Exile instead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 50em;margin-center:10px;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;city-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[:Category:Provinces|Provinces of the Kingdom of Avernum]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; | [[Eastern Gallery]] | [[Northeastern Exile]] | [[Great Cave]] | [[Upper Avernum]] | [[Provincial Avernum]] | [[Honeycomb]] &lt;br /&gt;
[[Northern Frontier]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Eastern_Gallery&amp;diff=8807</id>
		<title>Eastern Gallery</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Eastern_Gallery&amp;diff=8807"/>
		<updated>2015-01-24T13:20:10Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Eastern Gallery, also sometimes referred to as Eastern Province, rivals the [[Great Cave]] in sheer amount of open space and inhabitants. A large natural cavern, the Eastern Gallery is not quite as impressive as the Great Cave, but it does lay claim to the first settlements in [[Exile]], as [[Fort Avernum]] (once called Fort Exile) is located at the eastern end of the Gallery.&lt;br /&gt;
&lt;br /&gt;
==Cities==&lt;br /&gt;
&lt;br /&gt;
*[[Fort Dranlon]]&lt;br /&gt;
*[[Fort Duvno]]&lt;br /&gt;
*[[Silvar]]&lt;br /&gt;
*[[Cotra]]&lt;br /&gt;
*[[Fort Avernum]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Provinces]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Avernum]]&lt;br /&gt;
[[Category:Caves]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Nephilim_Castle&amp;diff=8806</id>
		<title>Nephilim Castle</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Nephilim_Castle&amp;diff=8806"/>
		<updated>2015-01-24T13:17:38Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{avernum remake conflict}}&lt;br /&gt;
{| align=&amp;quot;right&amp;quot; class=&amp;quot;toccolours&amp;quot; style=&amp;quot;width: 23em;margin-left:10px;&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;city-box-title&amp;quot; align=&amp;quot;center&amp;quot; | [[:Category:Dungeons|Dungeons and Lairs of Ermarian]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 125%;&amp;quot; | &#039;&#039;&#039;Nephilim Castle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;box-subtitle&amp;quot; align=&amp;quot;center&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Continents|Continent]] &amp;lt;br&amp;gt; [[:Category:Provinces|Region]] &amp;lt;br&amp;gt; Type&lt;br /&gt;
| [[Exile]] &amp;lt;br&amp;gt; [[Northeastern Exile]] &amp;lt;br&amp;gt; Originally Fort now ruins&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;box-subtitle&amp;quot; align=&amp;quot;center&amp;quot; | Denizens&lt;br /&gt;
|-&lt;br /&gt;
! [[:Category:Bestiary|Inhabitants]] &amp;lt;br&amp;gt; N/A &amp;lt;br&amp;gt; Status&lt;br /&gt;
| At various times; [[Nephilim]], cultists and bandits &amp;lt;br&amp;gt; none &amp;lt;br&amp;gt; Ruined&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nephilim Castle&#039;&#039;&#039; is a castle southwest of [[Formello]]. It has been the home of various criminals and enemies of the [[Kingdom of Avernum]] throughout history.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
==Founding and Early Years==&lt;br /&gt;
&lt;br /&gt;
It was originally built and inhabited by [[Nephilim]] of the [[Split-Tail clan]] who were [[Exiled]] by sympathetic [[Empire]] officials. There, the Nephilim fought against the [[Avernites]] at [[Fort Duvno]] and [[Formello]].  Eventually, the [[Hawthorne&#039;s Assassins]] raided and killed most of the nephilim army. Some time afterwards a cavequake caused the somewhat shoddy structure to collapse.&lt;br /&gt;
&lt;br /&gt;
==Undead Cult==&lt;br /&gt;
&lt;br /&gt;
Years later, during the [[Empire-Avernum War]], the blasted ruins of the Nephilim Castle were inhabited by the [[necromancer|necromantic]] [[Bonewalker clan]]. These cultists, using the large amount of corpses left over from  [[Hawthorne&#039;s Assassins]]&#039; destruction of the complex years earlier, made an army of [[undead]]. The cultists thrived for a time, due to the [[Avernite Army]] being occupied by the [[Empire]], until the undead were destroyed and the complex [[Ritual of Sanctification|sanctified]] by the [[Empire War Heroes]].&lt;br /&gt;
&lt;br /&gt;
==Bandit Headquarters==&lt;br /&gt;
&lt;br /&gt;
A band of criminals lead by the Bandit Hanvar used the ruins as their headquarters.&lt;br /&gt;
&lt;br /&gt;
==During Slith War==&lt;br /&gt;
&lt;br /&gt;
(Need to find out)&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Avernum]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=8805</id>
		<title>Skylark School of Magery</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=8805"/>
		<updated>2015-01-24T13:15:42Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This article should by merged with [[Skylark Curse]]. I am also too lazy to copy the merge template from Wikipedia now.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Skylark School of Magery]] was one of the most famous [[Schools_of_Magery|magic schools]] in [[Pralgad]]. It was ordered closed by Imperial edict and sealed in 762 [[IE]]. Nearly 100 years later, in 842 [[IE]], [[Skylark Vale]] was struck by an epidemic. Humans, plants and animals suffered from an unknown disease or poisoning. A group of [[adventurers]] was sent to the Vale to find and remove the source.&lt;br /&gt;
&lt;br /&gt;
== The school ==&lt;br /&gt;
&lt;br /&gt;
=== Physical organization ===&lt;br /&gt;
&lt;br /&gt;
==== Entrances ====&lt;br /&gt;
The main entrance&lt;br /&gt;
&lt;br /&gt;
The school also has a secret rear entrance, leading to a small cave.&lt;br /&gt;
{{Canon reference|the rear entrance|[[BoA]]|&amp;quot;This tunnel was a lot longer than it seemed at first ... it wound uphill for what must have been at least a mile. Fortunately, the School&#039;s magical lights were placed at frequent intervals along the path.&amp;lt;br&amp;gt;At last, you&#039;ve reached the far end of it and can see light ahead. The air also seems fresher. This must be the School&#039;s rear exit.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==The Closing==&lt;br /&gt;
Under orders of Emperor [[Stewart I]] the School was to be closed and sealed within the span of only two weeks. The school&#039;s head archmage [[Vinya]], a strong Empire loyalist, enforced these orders ruthlessly. Vinya was advised that the deadline of two weeks was too short to safely abandon the school. In response, as evidence unearthed by the adventurers reveals, Vinya first threatened the opponents of the deadline and later had several of them murdered.&lt;br /&gt;
&lt;br /&gt;
{{Canon reference|the closing of Skylark school of magery|[[BoA]]|This chamber was where all of the school&#039;s rarest and most valuable spell books were stored. They&#039;re gone now. There&#039;s nothing but several rows of bare pedestals and this official looking proclamation, pinned to the wall :&amp;lt;br&amp;gt;BY THE ORDER OF EMPEROR STEWART, MOST HIGH RULER OF THE EMPIRE.&amp;lt;br&amp;gt;It is now officially decreed that the School of Magery, located in Skylark Vale, cease operations immediately. The deadline for ceasing of operations is one week from receipt of this proclamation.&amp;lt;br&amp;gt;The school is to be sealed, and all magical texts returned to Empire custody or destroyed. The School is to be permanently sealed, and all students and faculty are to return to Empire custody.&amp;lt;br&amp;gt;Anyone interfering with the carrying out of this order will be disciplined in the most severe way. A similar fate will await those entering the School later than one week from now. That is all.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resident Creatures==&lt;br /&gt;
Rumors tell that the [[adventurers]] encountered a wide range of hostile creatures, like evil [[gremlins]], [[alien beasts]], and [[chitrachs]], but also helpful creatures, like [[Spiders#Giant Intelligent Friendly Talking Spiders|spiders]] and even a [[dragons|dragon]].&lt;br /&gt;
&lt;br /&gt;
==The Cure==&lt;br /&gt;
The symptoms afflicting the Vale were caused by toxic waste that remained in the abandoned complex. In the haste of closing the school the disposal facility was left filled with hazardous waste that should have been neutralized by [[Quickfire]] using the facility&#039;s built-in cleansing mechanism. The barrels containing the waste corroded over the next century, leaking into a subterranean tributary of the river that runs through Skylark Vale. The contaminated river water then poisoned humans, livestock and crops that lay downstream of the abandoned school.&lt;br /&gt;
&lt;br /&gt;
By triggering the cleansing mechanism and releasing the Quickfire, the adventurers were able to neutralize the toxic waste and stop further contamination. Although the poison that remains in the ground would affect the crops for many years to come, the waste has slowly been diluted since then, causing a lessening of the Curse that lies on the vale.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
The School of Magery remains abandoned and has not been entered since the adventurers explored it. The Imperial edict that ordered it closed was never revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:In Progress]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=8804</id>
		<title>Skylark School of Magery</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Skylark_School_of_Magery&amp;diff=8804"/>
		<updated>2015-01-24T13:15:14Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Fixed link. I&amp;#039;ll need to replay this again so I can rework it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This article should by merged with [[Skylark Curse]]. I am also too lazy to copy the merge template from Wikipedia now.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Skylark School of Magery]] was one of the most famous [[Schools_of_Magery|magic schools]] in [[Pralgad]]. It was ordered closed by Imperial edict and sealed in 762 [[IE]]. Nearly 100 years later, in 842 [[IE]], [[Skylark Vale]] was struck by an epidemic. Humans, plants and animals suffered from an unknown disease or poisoning. A group of [[adventurers]] was sent to the Vale to find and remove the source.&lt;br /&gt;
&lt;br /&gt;
== The school ==&lt;br /&gt;
&lt;br /&gt;
=== Physical organization ===&lt;br /&gt;
&lt;br /&gt;
==== Entrances ====&lt;br /&gt;
The main entrance&lt;br /&gt;
&lt;br /&gt;
The school also has a secret rear entrance, leading to a small cave.&lt;br /&gt;
{{Canon reference|the rear entrance|[[BoA]]|&amp;quot;This tunnel was a lot longer than it seemed at first ... it wound uphill for what must have been at least a mile. Fortunately, the School&#039;s magical lights were placed at frequent intervals along the path.&amp;lt;br&amp;gt;At last, you&#039;ve reached the far end of it and can see light ahead. The air also seems fresher. This must be the School&#039;s rear exit.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==The Closing==&lt;br /&gt;
Under orders of Emperor [[Stewart I]] the School was to be closed and sealed within the span of only two weeks. The school&#039;s head archmage [[Vinya]], a strong Empire loyalist, enforced these orders ruthlessly. Vinya was advised that the deadline of two weeks was too short to safely abandon the school. In response, as evidence unearthed by the adventurers reveals, Vinya first threatened the opponents of the deadline and later had several of them murdered.&lt;br /&gt;
&lt;br /&gt;
{{Canon reference|the closing of Skylark school of magery|[[BoA]]|This chamber was where all of the school&#039;s rarest and most valuable spell books were stored. They&#039;re gone now. There&#039;s nothing but several rows of bare pedestals and this official looking proclamation, pinned to the wall :&amp;lt;br&amp;gt;BY THE ORDER OF EMPEROR STEWART, MOST HIGH RULER OF THE EMPIRE.&amp;lt;br&amp;gt;It is now officially decreed that the School of Magery, located in Skylark Vale, cease operations immediately. The deadline for ceasing of operations is one week from receipt of this proclamation.&amp;lt;br&amp;gt;The school is to be sealed, and all magical texts returned to Empire custody or destroyed. The School is to be permanently sealed, and all students and faculty are to return to Empire custody.&amp;lt;br&amp;gt;Anyone interfering with the carrying out of this order will be disciplined in the most severe way. A similar fate will await those entering the School later than one week from now. That is all.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resident Creatures==&lt;br /&gt;
Rumors tell that the [[adventurers]] encountered a wide range of hostile creatures, like evil [[gremlins]], [[alien beasts]], and [[chitrachs]], but also helpful creatures, like [[Spiders#Giant Intelligent Friendly Talking Spiders|spiders]] and even a [[dragons|dragon]].&lt;br /&gt;
&lt;br /&gt;
==The Cure==&lt;br /&gt;
The symptoms afflicting the Vale were caused by toxic waste that remained in the abandoned complex. In the haste of closing the school the disposal facility was left filled with hazardous waste that should have been neutralized by [[Quickfire]] using the facility&#039;s built-in cleansing mechanism. The barrels containing the waste corroded over the next century, leaking into a subterranean tributary of the river that runs through Skylark Vale. The contaminated river water then poisoned humans, livestock and crops that lay downstream of the abandoned school.&lt;br /&gt;
&lt;br /&gt;
By triggering the cleansing mechanism and releasing the Quickfire, the adventurers were able to neutralize the toxic waste and stop further contamination. Although the poison that remains in the ground would affect the crops for many years to come, the waste has slowly been diluted since then, causing a lessening of the Curse that lies on the vale.&lt;br /&gt;
&lt;br /&gt;
==The Present==&lt;br /&gt;
The School of Magery remains abandoned and has not been entered since the adventurers explored it. The Imperial edict that ordered it closed was never revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=List_of_drake_names&amp;diff=8803</id>
		<title>List of drake names</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=List_of_drake_names&amp;diff=8803"/>
		<updated>2015-01-24T10:52:45Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game canon==&lt;br /&gt;
* Aleel&lt;br /&gt;
* [[Anemona]]&lt;br /&gt;
* Big Fred&lt;br /&gt;
* Corbassa&lt;br /&gt;
* Cryossa Bluefang&lt;br /&gt;
* Dalakros&lt;br /&gt;
* Darkhaz&lt;br /&gt;
* Drakos&lt;br /&gt;
* Evanesss&lt;br /&gt;
* Ghessalus&lt;br /&gt;
* Ksoral&lt;br /&gt;
* Sooara&lt;br /&gt;
* Stergnos&lt;br /&gt;
* Szorizass&lt;br /&gt;
* Tryessa&lt;br /&gt;
* Tyossa&lt;br /&gt;
* Valush&lt;br /&gt;
* Vyktal&lt;br /&gt;
* Yss-Vyass&lt;br /&gt;
* Ysss&lt;br /&gt;
* Zorvas&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=List_of_slithzerikai_names&amp;diff=8802</id>
		<title>List of slithzerikai names</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=List_of_slithzerikai_names&amp;diff=8802"/>
		<updated>2015-01-24T10:50:18Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Added A2:CS names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game canon==&lt;br /&gt;
*Ach-Schah&lt;br /&gt;
*Agass-Ess&lt;br /&gt;
*Ahkas-Ahss&lt;br /&gt;
*Ahsoth&lt;br /&gt;
*Ahss&lt;br /&gt;
*Ahsss&lt;br /&gt;
*Aktitoss&lt;br /&gt;
*Asp&lt;br /&gt;
*Assia Kelass&lt;br /&gt;
*Assotho&lt;br /&gt;
*Aysssa&lt;br /&gt;
*Bass-Astha&lt;br /&gt;
*Bhish&#039;Ess&lt;br /&gt;
*Brith&lt;br /&gt;
*Bysss-Tss&lt;br /&gt;
*Chash-Ah&lt;br /&gt;
*Chroisss&lt;br /&gt;
*Darathna&lt;br /&gt;
*Dassra&lt;br /&gt;
*Dathnar&lt;br /&gt;
*Dosoor&lt;br /&gt;
*Eath&lt;br /&gt;
*Easss&#039;Kes&lt;br /&gt;
*Eckth&lt;br /&gt;
*Endereba&lt;br /&gt;
*Ess-Eschas&lt;br /&gt;
*[[Ess-Kalyn]] &lt;br /&gt;
*Essalah&lt;br /&gt;
*Esseash&lt;br /&gt;
*Eth-Ath&lt;br /&gt;
*Ethssyn&lt;br /&gt;
*Evysss&lt;br /&gt;
*Fahdroth&lt;br /&gt;
*Fhyss&#039;Thsss&lt;br /&gt;
*Foramon&lt;br /&gt;
*Garthass&lt;br /&gt;
*Gash&#039;Lah&lt;br /&gt;
*[[Ghavassa-Oss]] &lt;br /&gt;
*Gless-Thsss&lt;br /&gt;
*Gleth-Sss&lt;br /&gt;
*Gliesss&lt;br /&gt;
*Gorram-Kryss&lt;br /&gt;
*Gremess&lt;br /&gt;
*Gremesss&lt;br /&gt;
*Groth&lt;br /&gt;
*Gssch&lt;br /&gt;
*Gunkass&lt;br /&gt;
*Gvasss&lt;br /&gt;
*Gvessa&lt;br /&gt;
*Gyss-Astha&lt;br /&gt;
*Gyusshara&lt;br /&gt;
*Hemress&lt;br /&gt;
*Hessesha&lt;br /&gt;
*Hossiko&lt;br /&gt;
*Hossni&lt;br /&gt;
*Hrramen-Drayssa&lt;br /&gt;
*Hsska&lt;br /&gt;
*Huss&#039;sha&lt;br /&gt;
*Ka&#039;Yss&lt;br /&gt;
*Kazhri-Uss&lt;br /&gt;
*Kel&#039;Voss&lt;br /&gt;
*Kereass&lt;br /&gt;
*Kerevass&lt;br /&gt;
*Kerek&#039;Oess&lt;br /&gt;
*Kesha&lt;br /&gt;
*Khatessa&lt;br /&gt;
*[[Khrez-Yss]]&lt;br /&gt;
*Khor&#039;Kss &lt;br /&gt;
*Korose&lt;br /&gt;
*Kshhh&lt;br /&gt;
*Ksss&#039;Tha&lt;br /&gt;
*Kyess&#039;Tk&lt;br /&gt;
*Kyzyss&lt;br /&gt;
*Lairgath&lt;br /&gt;
*[[Legare]]&lt;br /&gt;
*Loc&#039;Yss&lt;br /&gt;
*Malachite&lt;br /&gt;
*Masskriss&lt;br /&gt;
*Nuassa&lt;br /&gt;
*Nyryssa&lt;br /&gt;
*Oasss-Kss&lt;br /&gt;
*Olssson&lt;br /&gt;
*Or&#039;Hss&lt;br /&gt;
*Or&#039;Vysss&lt;br /&gt;
*Orho&lt;br /&gt;
*Oruss&lt;br /&gt;
*Ossassatass-Esshassah&lt;br /&gt;
*Ossiouss&lt;br /&gt;
*Othoss&lt;br /&gt;
*[[Pathass]]&lt;br /&gt;
*Pelin-Ath&lt;br /&gt;
*Phess&#039;Oss&lt;br /&gt;
*Pryss&lt;br /&gt;
*Puruass&lt;br /&gt;
*Quessik-Drayssa&lt;br /&gt;
*Quiss&lt;br /&gt;
*Ressela&lt;br /&gt;
*Sathis&lt;br /&gt;
*Seleeass&lt;br /&gt;
*Skatha&lt;br /&gt;
*Shath&lt;br /&gt;
*Shess&#039;Threh&lt;br /&gt;
*Sportz&lt;br /&gt;
*Ssem&#039;Ess&lt;br /&gt;
*Sss-Bahss&lt;br /&gt;
*Sss-Hass&lt;br /&gt;
*Sss-Kass&lt;br /&gt;
*Sss-Kelia&lt;br /&gt;
*Sss-Schai&lt;br /&gt;
*Sss-Tass&lt;br /&gt;
*[[Sss-Thoss]]&lt;br /&gt;
*[[Sss-Thsss]]&lt;br /&gt;
*Sss-Voss&lt;br /&gt;
*Sss&#039;Om&lt;br /&gt;
*Sss&#039;Orem&lt;br /&gt;
*Sssah&lt;br /&gt;
*Sssolak&lt;br /&gt;
*Ssserok&lt;br /&gt;
*Ssss&#039;Ato&lt;br /&gt;
*Sthah&lt;br /&gt;
*Tah-Kss&lt;br /&gt;
*Tassik-Schai&lt;br /&gt;
*Thasssar&lt;br /&gt;
*Thissa&lt;br /&gt;
*Tial&lt;br /&gt;
*Tivn&#039;Schah&lt;br /&gt;
*Toth-Thsss&lt;br /&gt;
*Tregart&lt;br /&gt;
*Tresss&lt;br /&gt;
*Treviass&lt;br /&gt;
*Trysss&lt;br /&gt;
*Unasa&#039;Ess&lt;br /&gt;
*Uss&lt;br /&gt;
*Vaosh&lt;br /&gt;
*Vassch-Drayssa&lt;br /&gt;
*Veress&#039;Yss&lt;br /&gt;
*Vhlasss&lt;br /&gt;
*Vizsh&lt;br /&gt;
*Vorus &lt;br /&gt;
*Vossigna&lt;br /&gt;
*Yahsso&lt;br /&gt;
*Yssra&lt;br /&gt;
*Yuzsha&lt;br /&gt;
*Zhavress&lt;br /&gt;
*Zhess&#039;Oss&lt;br /&gt;
&lt;br /&gt;
===Settlement Names===&lt;br /&gt;
*Bahssikava&lt;br /&gt;
*Gnass&lt;br /&gt;
*Khora-Vysss&lt;br /&gt;
&lt;br /&gt;
{{apocrypha|source=[[Kelandon canon]]}}&lt;br /&gt;
==Bahssikava==&lt;br /&gt;
*Akoss&lt;br /&gt;
*Calindor&lt;br /&gt;
*Dalos&lt;br /&gt;
*[[Dathoss]]&lt;br /&gt;
*Ethass&lt;br /&gt;
*Galnor&lt;br /&gt;
*Hss-Chalss&lt;br /&gt;
*Hss-Fass&lt;br /&gt;
*Hss-Pothss&lt;br /&gt;
*[[Ithik]]&lt;br /&gt;
*Jostoss&lt;br /&gt;
*[[Kass]]&lt;br /&gt;
*Khassper&lt;br /&gt;
*[[Khalthas]]&lt;br /&gt;
*Nothass&lt;br /&gt;
*Pithoss&lt;br /&gt;
*Ponos&lt;br /&gt;
*Skassa&lt;br /&gt;
*Slithokh&lt;br /&gt;
*Sss-Phsss&lt;br /&gt;
*Sss-Tss&lt;br /&gt;
*Talas&lt;br /&gt;
*Tekoss&lt;br /&gt;
*Thess-Fss&lt;br /&gt;
*Voss&lt;br /&gt;
&lt;br /&gt;
===Settlement Names===&lt;br /&gt;
*Vasskolis&lt;br /&gt;
&lt;br /&gt;
==Exodus==&lt;br /&gt;
*Anthala&lt;br /&gt;
*Askss&lt;br /&gt;
*Britha&lt;br /&gt;
*Danoss&lt;br /&gt;
*Deross&lt;br /&gt;
*Fakhth&lt;br /&gt;
*Faskoss&lt;br /&gt;
*Fethiss&lt;br /&gt;
*Iakhthoss&lt;br /&gt;
*Ikhthioss&lt;br /&gt;
*Kafthss&lt;br /&gt;
*Kanthiloss&lt;br /&gt;
*Kathana&lt;br /&gt;
*Khalthas&lt;br /&gt;
*Khalthanas&lt;br /&gt;
*Leksandross&lt;br /&gt;
*Nokten&lt;br /&gt;
*Panakoss&lt;br /&gt;
*Patha&lt;br /&gt;
*Pessoss&lt;br /&gt;
*Pistokha&lt;br /&gt;
*Pokhess&lt;br /&gt;
*Sakna&lt;br /&gt;
*Sasha&lt;br /&gt;
*Shethoss&lt;br /&gt;
*Siisufoss&lt;br /&gt;
*Siisyfoss&lt;br /&gt;
*Sivolass&lt;br /&gt;
*Sss-Khsss&lt;br /&gt;
*Takoss&lt;br /&gt;
*Tamnoss&lt;br /&gt;
*Teveross&lt;br /&gt;
*Thantaloss&lt;br /&gt;
*Thena&lt;br /&gt;
*Thenekh&lt;br /&gt;
*Vakhoss&lt;br /&gt;
*Veinor&lt;br /&gt;
*Voness&lt;br /&gt;
*Zasthen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Settlement and Location Names===&lt;br /&gt;
*Lake Avernoss&lt;br /&gt;
*Danatha&lt;br /&gt;
*Fekhthen&lt;br /&gt;
*Iliointh&lt;br /&gt;
*Kathaneth&lt;br /&gt;
*Khitaloss &lt;br /&gt;
*Lakhoss&lt;br /&gt;
*Manikoss&lt;br /&gt;
*Nakhtha&lt;br /&gt;
*Neoss&lt;br /&gt;
*Somnekh&lt;br /&gt;
*Thanopolen&lt;br /&gt;
*Thassaka&lt;br /&gt;
&lt;br /&gt;
==Other incorporated scenarios==&lt;br /&gt;
*Bass-Sslatun&lt;br /&gt;
*[[Sss-Chross]]&lt;br /&gt;
*Sss-Varbas&lt;br /&gt;
*Voss-Roder&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=List_of_nephil_names&amp;diff=8801</id>
		<title>List of nephil names</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=List_of_nephil_names&amp;diff=8801"/>
		<updated>2015-01-24T10:39:13Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Added A2:CS names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This list makes no distinction between nephilim and nepharim names.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game canon==&lt;br /&gt;
*Alass&lt;br /&gt;
*Aminro&lt;br /&gt;
*Arkada&lt;br /&gt;
*Arr&#039;Eh&lt;br /&gt;
*Arrrmor&lt;br /&gt;
*Atorr Feral&lt;br /&gt;
*Awrrm&lt;br /&gt;
*Awrrrerr&lt;br /&gt;
*Bakarne&lt;br /&gt;
*Charrar&lt;br /&gt;
*Cicero&lt;br /&gt;
*Coromrr&lt;br /&gt;
*Darmul&lt;br /&gt;
*Drrrahm&lt;br /&gt;
*Durfle&lt;br /&gt;
*Fharrr&lt;br /&gt;
*Featherfoot&lt;br /&gt;
*Frrrrrr&lt;br /&gt;
*G&#039;Kar&lt;br /&gt;
*Gormus&lt;br /&gt;
*Grrres Split-Tail&lt;br /&gt;
*Halorran&lt;br /&gt;
*Harrrss&lt;br /&gt;
*Harrum&lt;br /&gt;
*Herrrm Split-Tail&lt;br /&gt;
*Hfass&lt;br /&gt;
*Hmrrr (&amp;quot;Claw&amp;quot;)&lt;br /&gt;
*[[Hmurr]]&lt;br /&gt;
*Horrarum&lt;br /&gt;
*Horrum&lt;br /&gt;
*Hosharr&lt;br /&gt;
*Hrethra&lt;br /&gt;
*Hrrarr Blackfur&lt;br /&gt;
*Hrrma&lt;br /&gt;
*Hrrmrrr (in human fiction)&lt;br /&gt;
*Hrror of the Fang&lt;br /&gt;
*Hssrrotis&lt;br /&gt;
*Hssrrr&lt;br /&gt;
*Kherrr&lt;br /&gt;
*Khrosth&lt;br /&gt;
*Koramorr&lt;br /&gt;
*Lyun&lt;br /&gt;
*Mawrrr&lt;br /&gt;
*Mearra&lt;br /&gt;
*Merrum&lt;br /&gt;
*Mhrrorr&lt;br /&gt;
*Morrarr&lt;br /&gt;
*Mrrah&lt;br /&gt;
*Mrrhrr&lt;br /&gt;
*Mrrmrrr&lt;br /&gt;
*Mrrrr&lt;br /&gt;
*Mrrrrmm&lt;br /&gt;
*Mrrurr&lt;br /&gt;
*Murrhr&lt;br /&gt;
*Oramorra&lt;br /&gt;
*Orrassa&lt;br /&gt;
*Orrun &lt;br /&gt;
*Pawel&lt;br /&gt;
*[[Randolph Halfbreed]]&lt;br /&gt;
*Rivlin&lt;br /&gt;
*Rrrek&lt;br /&gt;
*Sarramor&lt;br /&gt;
*Sharrva&lt;br /&gt;
*Shelles&lt;br /&gt;
*Shiarra&lt;br /&gt;
*Snurrgh&lt;br /&gt;
*Tati&lt;br /&gt;
*&amp;quot;Thinshadow&amp;quot;&lt;br /&gt;
*Thrrram&lt;br /&gt;
*Thrrrr&lt;br /&gt;
*Torrh&lt;br /&gt;
*Vhorr&lt;br /&gt;
*Vlosto&lt;br /&gt;
*Vk&#039;Arrr Split-Tail&lt;br /&gt;
*Yrrmm&lt;br /&gt;
&lt;br /&gt;
==Clan names==&lt;br /&gt;
*[[Bonewalker clan]]&lt;br /&gt;
*Blackscalp clan&lt;br /&gt;
*Fang clan&lt;br /&gt;
*Far-Fletch clan&lt;br /&gt;
*Glowfang clan&lt;br /&gt;
*Longtail clan&lt;br /&gt;
*[[Ratbane Clan]]&lt;br /&gt;
*[[Split-Tail clan]]&lt;br /&gt;
&lt;br /&gt;
==Incorporated scenarios==&lt;br /&gt;
*Berelain&lt;br /&gt;
*[[Groul]]&lt;br /&gt;
*Harrarre&lt;br /&gt;
*Moounirr&lt;br /&gt;
*Mrrae&lt;br /&gt;
*Prrrrret&lt;br /&gt;
*Prrsho&lt;br /&gt;
*Rrougar&lt;br /&gt;
*Smarre&lt;br /&gt;
&lt;br /&gt;
===Clan Names===&lt;br /&gt;
*Nguru clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Nephilim]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=List_of_gazer_names&amp;diff=8800</id>
		<title>List of gazer names</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=List_of_gazer_names&amp;diff=8800"/>
		<updated>2015-01-24T10:34:03Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Added A2:CS names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list does not differentiate between [[eyebeast]] and names.&lt;br /&gt;
==Names==&lt;br /&gt;
*Corusca-Eye&lt;br /&gt;
*Etunimdiam&lt;br /&gt;
*Evhyor the Sighted&lt;br /&gt;
*Eye Blacksight&lt;br /&gt;
*Eye Peerara&lt;br /&gt;
*Chel-Far&lt;br /&gt;
*Hynga-Far&lt;br /&gt;
*Ghysa&#039;Eye&lt;br /&gt;
*Ghyt Diamond-Eye&lt;br /&gt;
*Krotus&lt;br /&gt;
*Morbo&lt;br /&gt;
*Rrrkkaa&lt;br /&gt;
*Thalon Ten-Eyes&lt;br /&gt;
*Tyffus Many-Eyes&lt;br /&gt;
*Ugrew Many-Stalks&lt;br /&gt;
*Xynea of Clarity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=List_of_vahnatai_names&amp;diff=8799</id>
		<title>List of vahnatai names</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=List_of_vahnatai_names&amp;diff=8799"/>
		<updated>2015-01-24T10:30:49Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Added A2:CS names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game canon==&lt;br /&gt;
===-Bok Names===&lt;br /&gt;
*[[Aichael-Bok]]&lt;br /&gt;
*[[Caffren-Bok]]&lt;br /&gt;
*[[Casser-Bok]]&lt;br /&gt;
*[[Dahris-Bok]]&lt;br /&gt;
*[[Delrin-Bok]]&lt;br /&gt;
*Elika-Bok&lt;br /&gt;
*[[Elohi-Bok]]&lt;br /&gt;
*[[Eos-Bok]]&lt;br /&gt;
*[[Epiron-Bok]]&lt;br /&gt;
*[[Glantris-Bok]]&lt;br /&gt;
*[[Jekknol-Bok]]&lt;br /&gt;
*[[Korhis-Bok]]&lt;br /&gt;
*[[Kravvit-Bok]]&lt;br /&gt;
*[[Liedra-Bok]]&lt;br /&gt;
*[[Lorta-Bok]]&lt;br /&gt;
*[[Presso-Bok]]&lt;br /&gt;
*[[Prossis-Bok]]&lt;br /&gt;
*[[Roda-Bok]]&lt;br /&gt;
*[[Vyvnas-Bok]]&lt;br /&gt;
*[[Wilvron-Bok]]&lt;br /&gt;
&lt;br /&gt;
===-Tel Names===&lt;br /&gt;
*Andicia-Tel&lt;br /&gt;
*Baia-Tel&lt;br /&gt;
*Bazic-Tel&lt;br /&gt;
*Byala-Tel&lt;br /&gt;
*Clodeca-Tel&lt;br /&gt;
*Mahr-Tel&lt;br /&gt;
*Monoaha-Tel&lt;br /&gt;
*Poila-Tel-Drayssa&lt;br /&gt;
*Tekora-Tel&lt;br /&gt;
*Unici-Tel&lt;br /&gt;
&lt;br /&gt;
===-Ihrno Names===&lt;br /&gt;
*[[Bon-Ihrno]]&lt;br /&gt;
*Dagas-Ihrno&lt;br /&gt;
*[[Ghall-Ihrno]]&lt;br /&gt;
*Kian-Ihrno&lt;br /&gt;
*Knor&#039;Ihrno&lt;br /&gt;
*Oth-Ihrno&lt;br /&gt;
*[[Rentar-Ihrno]]&lt;br /&gt;
*Seno-Ihrno&lt;br /&gt;
*Skora-Ihrno&lt;br /&gt;
*Strossen-Ihrno&lt;br /&gt;
*Ublis-Ihrno&lt;br /&gt;
*Zoat-Ihrno&lt;br /&gt;
&lt;br /&gt;
===-Te Names===&lt;br /&gt;
*Crysa-Te&lt;br /&gt;
*Forla-Te&lt;br /&gt;
*Gavaw-Te&lt;br /&gt;
*Ortala-Te&lt;br /&gt;
*Skeller-Te&lt;br /&gt;
*Skyler-Te&lt;br /&gt;
*Tokor-Te&lt;br /&gt;
*Vaticus-Te&lt;br /&gt;
&lt;br /&gt;
===-Ka Names===&lt;br /&gt;
*Bentis-Ka&lt;br /&gt;
&lt;br /&gt;
===-Ta Names===&lt;br /&gt;
*Zalav-Ta&lt;br /&gt;
&lt;br /&gt;
===Other ===&lt;br /&gt;
*Aati&lt;br /&gt;
*[[Abra]]&lt;br /&gt;
*Aeon&lt;br /&gt;
*Aif&lt;br /&gt;
*Aristo&lt;br /&gt;
*Azik&lt;br /&gt;
*[[Bohen]]&lt;br /&gt;
*Bott&lt;br /&gt;
*Corman&lt;br /&gt;
*[[Clodeca]]&lt;br /&gt;
*Crean&lt;br /&gt;
*Draglavus&lt;br /&gt;
*Dribbin&lt;br /&gt;
*[[Gaddika]]&lt;br /&gt;
*Galthos&lt;br /&gt;
*Ghasscho&lt;br /&gt;
*Gliak&lt;br /&gt;
*Gnee&lt;br /&gt;
*Guardla&lt;br /&gt;
*Haineux&lt;br /&gt;
*[[Iglit]]&lt;br /&gt;
*Kabraxas&lt;br /&gt;
*Keripa&lt;br /&gt;
*Kiffme&lt;br /&gt;
*Kyhar&lt;br /&gt;
*Lith&lt;br /&gt;
*Mentos&lt;br /&gt;
*Ohar&lt;br /&gt;
*Oratem&lt;br /&gt;
*Orita&lt;br /&gt;
*Partam&lt;br /&gt;
*Palom&lt;br /&gt;
*Phonleth&lt;br /&gt;
*Pider&lt;br /&gt;
*Prahahto&lt;br /&gt;
*Riditas&lt;br /&gt;
*Ruis&lt;br /&gt;
*Salasi&lt;br /&gt;
*Selar&lt;br /&gt;
*Sera&lt;br /&gt;
*Spira&lt;br /&gt;
*Stal&lt;br /&gt;
*Taho&lt;br /&gt;
*Thrivit&lt;br /&gt;
*Torkia&lt;br /&gt;
*Torlek&lt;br /&gt;
*Trekkit&lt;br /&gt;
*Tynoel&lt;br /&gt;
*Vheltana&lt;br /&gt;
*Vine&lt;br /&gt;
*Voortha&lt;br /&gt;
*Zereen&lt;br /&gt;
&lt;br /&gt;
==Clan names==&lt;br /&gt;
*[[Oglai tribe]]&lt;br /&gt;
&lt;br /&gt;
==Settlement Names===&lt;br /&gt;
*[[Avit]]&lt;br /&gt;
*[[Egli]]&lt;br /&gt;
*[[Ghikra]]&lt;br /&gt;
*[[Fort Haledon]]&lt;br /&gt;
*[[Kherebass]]&lt;br /&gt;
*[[Mancuso]]&lt;br /&gt;
*[[Olgai]]&lt;br /&gt;
*[[Tenevra]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incorporated scenarios==&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=List_of_vahnatai_names&amp;diff=8798</id>
		<title>List of vahnatai names</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=List_of_vahnatai_names&amp;diff=8798"/>
		<updated>2015-01-24T10:29:19Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game canon==&lt;br /&gt;
===-Bok Names===&lt;br /&gt;
*[[Aichael-Bok]]&lt;br /&gt;
*[[Caffren-Bok]]&lt;br /&gt;
*[[Casser-Bok]]&lt;br /&gt;
*[[Dahris-Bok]]&lt;br /&gt;
*[[Delrin-Bok]]&lt;br /&gt;
*Elika-Bok&lt;br /&gt;
*[[Elohi-Bok]]&lt;br /&gt;
*[[Eos-Bok]]&lt;br /&gt;
*[[Epiron-Bok]]&lt;br /&gt;
*[[Glantris-Bok]]&lt;br /&gt;
*[[Jekknol-Bok]]&lt;br /&gt;
*[[Korhis-Bok]]&lt;br /&gt;
*[[Kravvit-Bok]]&lt;br /&gt;
*[[Liedra-Bok]]&lt;br /&gt;
*[[Lorta-Bok]]&lt;br /&gt;
*[[Presso-Bok]]&lt;br /&gt;
*[[Prossis-Bok]]&lt;br /&gt;
*[[Roda-Bok]]&lt;br /&gt;
*[[Vyvnas-Bok]]&lt;br /&gt;
*[[Wilvron-Bok]]&lt;br /&gt;
&lt;br /&gt;
===-Tel Names===&lt;br /&gt;
*Andicia-Tel&lt;br /&gt;
*Baia-Tel&lt;br /&gt;
*Bazic-Tel&lt;br /&gt;
*Byala-Tel&lt;br /&gt;
*Clodeca-Tel&lt;br /&gt;
*Mahr-Tel&lt;br /&gt;
*Monoaha-Tel&lt;br /&gt;
*Poila-Tel-Drayssa&lt;br /&gt;
*Tekora-Tel&lt;br /&gt;
*Unici-Tel&lt;br /&gt;
&lt;br /&gt;
===-Ihrno Names===&lt;br /&gt;
*[[Bon-Ihrno]]&lt;br /&gt;
*Dagas-Ihrno&lt;br /&gt;
*[[Ghall-Ihrno]]&lt;br /&gt;
*Kian-Ihrno&lt;br /&gt;
*Knor&#039;Ihrno&lt;br /&gt;
*Oth-Ihrno&lt;br /&gt;
*[[Rentar-Ihrno]]&lt;br /&gt;
*Seno-Ihrno&lt;br /&gt;
*Skora-Ihrno&lt;br /&gt;
*Strossen-Ihrno&lt;br /&gt;
*Ublis-Ihrno&lt;br /&gt;
*Zoat-Ihrno&lt;br /&gt;
&lt;br /&gt;
===-Te Names===&lt;br /&gt;
*Crysa-Te&lt;br /&gt;
*Forla-Te&lt;br /&gt;
*Gavaw-Te&lt;br /&gt;
*Ortala-Te&lt;br /&gt;
*Skeller-Te&lt;br /&gt;
*Skyler-Te&lt;br /&gt;
*Tokor-Te&lt;br /&gt;
*Vaticus-Te&lt;br /&gt;
&lt;br /&gt;
===-Ka Names===&lt;br /&gt;
*Bentis-Ka&lt;br /&gt;
&lt;br /&gt;
===-Ta===&lt;br /&gt;
*Zalav-Ta&lt;br /&gt;
&lt;br /&gt;
===Names&lt;br /&gt;
*Aati&lt;br /&gt;
*[[Abra]]&lt;br /&gt;
*Aeon&lt;br /&gt;
*Aif&lt;br /&gt;
*Aristo&lt;br /&gt;
*Azik&lt;br /&gt;
*[[Bohen]]&lt;br /&gt;
*Bott&lt;br /&gt;
*Corman&lt;br /&gt;
*[[Clodeca]]&lt;br /&gt;
*Crean&lt;br /&gt;
*Draglavus&lt;br /&gt;
*Dribbin&lt;br /&gt;
*[[Gaddika]]&lt;br /&gt;
*Galthos&lt;br /&gt;
*Ghasscho&lt;br /&gt;
*Gliak&lt;br /&gt;
*Gnee&lt;br /&gt;
*Guardla&lt;br /&gt;
*Haineux&lt;br /&gt;
*[[Iglit]]&lt;br /&gt;
*Kabraxas&lt;br /&gt;
*Keripa&lt;br /&gt;
*Kiffme&lt;br /&gt;
*Kyhar&lt;br /&gt;
*Lith&lt;br /&gt;
*Mentos&lt;br /&gt;
*Ohar&lt;br /&gt;
*Oratem&lt;br /&gt;
*Orita&lt;br /&gt;
*Partam&lt;br /&gt;
*Palom&lt;br /&gt;
*Phonleth&lt;br /&gt;
*Pider&lt;br /&gt;
*Prahahto&lt;br /&gt;
*Riditas&lt;br /&gt;
*Ruis&lt;br /&gt;
*Salasi&lt;br /&gt;
*Selar&lt;br /&gt;
*Sera&lt;br /&gt;
*Spira&lt;br /&gt;
*Stal&lt;br /&gt;
*Taho&lt;br /&gt;
*Thrivit&lt;br /&gt;
*Torkia&lt;br /&gt;
*Torlek&lt;br /&gt;
*Trekkit&lt;br /&gt;
*Tynoel&lt;br /&gt;
*Vheltana&lt;br /&gt;
*Vine&lt;br /&gt;
*Voortha&lt;br /&gt;
*Zereen&lt;br /&gt;
&lt;br /&gt;
==Clan names==&lt;br /&gt;
*[[Oglai tribe]]&lt;br /&gt;
&lt;br /&gt;
==Settlement Names===&lt;br /&gt;
*[[Avit]]&lt;br /&gt;
*[[Egli]]&lt;br /&gt;
*[[Ghikra]]&lt;br /&gt;
*[[Fort Haledon]]&lt;br /&gt;
*[[Kherebass]]&lt;br /&gt;
*[[Mancuso]]&lt;br /&gt;
*[[Olgai]]&lt;br /&gt;
*[[Tenevra]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Incorporated scenarios==&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=List_of_giant_names&amp;diff=8797</id>
		<title>List of giant names</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=List_of_giant_names&amp;diff=8797"/>
		<updated>2015-01-24T10:22:11Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Added A2:CS names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Names ==&lt;br /&gt;
* Bhorgh&lt;br /&gt;
* Corlak&lt;br /&gt;
* Dhyalo&lt;br /&gt;
* Duglo&lt;br /&gt;
* Farflinger&lt;br /&gt;
* Flalgh&lt;br /&gt;
* Fnargh&lt;br /&gt;
* Grakka&lt;br /&gt;
* Ghagkhhh&lt;br /&gt;
* Gnarva&lt;br /&gt;
* Gorhul&lt;br /&gt;
* Grabnock&lt;br /&gt;
* Guhkbar&lt;br /&gt;
* Haragul&lt;br /&gt;
* Hrrub&lt;br /&gt;
* Khana&lt;br /&gt;
* Khorang&lt;br /&gt;
* Marrowsucker&lt;br /&gt;
* Mongo&lt;br /&gt;
* Putha&lt;br /&gt;
* Scarhead&lt;br /&gt;
* Syzzyx&lt;br /&gt;
* Teriza&lt;br /&gt;
* Tra&#039;Kronn&lt;br /&gt;
* Uighra&lt;br /&gt;
* Vlazz&lt;br /&gt;
* Wurga&lt;br /&gt;
* Xarga&lt;br /&gt;
* Ygra&lt;br /&gt;
&lt;br /&gt;
== Clan names ==&lt;br /&gt;
* Black Ember Clan&lt;br /&gt;
* [[Blood Glee Clan]]&lt;br /&gt;
* Deathrock Clan&lt;br /&gt;
* Flame Club Clan&lt;br /&gt;
* Souldeath Clan&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Efreeti&amp;diff=8796</id>
		<title>Efreeti</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Efreeti&amp;diff=8796"/>
		<updated>2015-01-24T10:17:40Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Efreeti]] (singular: efreet) are unpredictable creatures with fiery forms and spectacular [[magic|magical]] powers.&lt;br /&gt;
&lt;br /&gt;
== Physical and Magical Traits ==&lt;br /&gt;
Efreeti are [[:Category:Humanoids|humanoid]] in appearance.  They are very tall, generally reaching heights of eight to ten feet, although their lower parts often seem to dissolve into mist and float above the ground, rather than actually touching it with feet.  They are well-muscled, and have red skin which is always burning.  For this reason, they resemble many [[demons]], and are often mistaken for them.  Nonetheless, they are real, living creatures.&lt;br /&gt;
&lt;br /&gt;
As water is to most life forms, so is heat to efreeti.  Heat and flame sustains their bodies.  For this reason, they tend to reside near fumaroles, volcanoes, and other large natural heat sources.&lt;br /&gt;
&lt;br /&gt;
Efreeti magic is comparable to that of other powerful creatures, such as [[demons]] and [[liches]], and is quite versatile.  One area in which it is pre-eminent is in magical weaponsmithing.  Efreeti are particularly renowned for their ability to create flaming weapons.&lt;br /&gt;
&lt;br /&gt;
== Culture and Behavior ==&lt;br /&gt;
Very little is known about efreeti society or culture.  Two related concepts, however, are foremost in the mind of an efreet: honor, and acquisition.&lt;br /&gt;
&lt;br /&gt;
Efreeti are born traders, always looking to acquire more: more wealth, more power, and most of all more honor.  They use their magical skills to further these goals.  The efreeti known as Kimzahn reportedly explained the concept of honor as follows:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The concept of honor to beings such as I is sure to be alien to you, and hard to understand. For example, when my kind decides to grant one of yours a wish, it is our way of amassing honor for our race.  When we grant a human a wish, it shows that the things you desire most are things that we can freely discard.  Thus, we feel our race has gained honor.  What else would an efreet need?&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Efreeti names are also part of this concept.  They are exceedingly long, and contain history, and respectful details of lineage.  When interacting with lesser creatures, they will normally take on a simpler name.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that [[mages]] occasionally attempt to enslave efreeti in order to harness their considerable power.  Such binding, while of a very different nature than that involved in the binding of [[demons]], is equally difficult, and just as likely to result in the wrath of the bound creature, should the attempt end in its escape.&lt;br /&gt;
&lt;br /&gt;
=== Names Taken by Efreeti ===&lt;br /&gt;
* Balor&lt;br /&gt;
* Balorus&lt;br /&gt;
* Dyush&lt;br /&gt;
* Kimzahn&lt;br /&gt;
* Kyormal&lt;br /&gt;
* Ynka&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=List_of_gazer_names&amp;diff=8795</id>
		<title>List of gazer names</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=List_of_gazer_names&amp;diff=8795"/>
		<updated>2015-01-24T09:03:50Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Moved names to own page. Currently adding new names from A2:CS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Names==&lt;br /&gt;
*Corusca-Eye&lt;br /&gt;
*Etunimdiam&lt;br /&gt;
*Evhyor the Sighted&lt;br /&gt;
*Eyebeast Chel-Far&lt;br /&gt;
*Eyebeast Hynga-Far&lt;br /&gt;
*Ghyt Diamond-Eye&lt;br /&gt;
*Krotus&lt;br /&gt;
*Morbo&lt;br /&gt;
*Rrrkkaa&lt;br /&gt;
*Thalon Ten-Eyes&lt;br /&gt;
*Tyffus Many-Eyes&lt;br /&gt;
*Ugrew Many-Stalks&lt;br /&gt;
*Xynea of Clarity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Gazers&amp;diff=8794</id>
		<title>Gazers</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Gazers&amp;diff=8794"/>
		<updated>2015-01-24T09:00:47Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Moving names to own page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Gazers]] and &#039;&#039;&#039;eyebeasts&#039;&#039;&#039; are intelligent, powerful fleshy masses.  The two races are very similar and often live together. They are distinguished by their spherical bodies, from which protrude numerous eyestalks, one huge central eye, a huge mouth, a lot of pinkish flesh and  they move by means of levitation. Contrary to popular belief, gazers can not cast [[spell]]s but eyebeasts can.&lt;br /&gt;
&lt;br /&gt;
The central eye of a gazer can project an [[anti-magic field]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=List_of_nephil_names&amp;diff=8793</id>
		<title>List of nephil names</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=List_of_nephil_names&amp;diff=8793"/>
		<updated>2015-01-24T08:52:23Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This list makes no distinction between nephilim and nepharim names.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Game canon==&lt;br /&gt;
*Aminro&lt;br /&gt;
*Arkada&lt;br /&gt;
*Arr&#039;Eh&lt;br /&gt;
*Arrrmor&lt;br /&gt;
*Atorr Feral&lt;br /&gt;
*Awrrm&lt;br /&gt;
*Awrrrerr&lt;br /&gt;
*Bakarne&lt;br /&gt;
*Charrar&lt;br /&gt;
*Cicero&lt;br /&gt;
*Coromrr&lt;br /&gt;
*Darmul&lt;br /&gt;
*Featherfoot&lt;br /&gt;
*Frrrrrr&lt;br /&gt;
*G&#039;Kar&lt;br /&gt;
*Gormus&lt;br /&gt;
*Grrres Split-Tail&lt;br /&gt;
*Harrrss&lt;br /&gt;
*Harrum&lt;br /&gt;
*Herrrm Split-Tail&lt;br /&gt;
*Hfass&lt;br /&gt;
*Hmrrr (&amp;quot;Claw&amp;quot;)&lt;br /&gt;
*[[Hmurr]]&lt;br /&gt;
*Hosharr&lt;br /&gt;
*Hrethra&lt;br /&gt;
*Hrrarr Blackfur&lt;br /&gt;
*Hrrmrrr (in human fiction)&lt;br /&gt;
*Hrror of the Fang&lt;br /&gt;
*Hssrrotis&lt;br /&gt;
*Hssrrr&lt;br /&gt;
*Kherrr&lt;br /&gt;
*Khrosth&lt;br /&gt;
*Koramorr&lt;br /&gt;
*Lyun&lt;br /&gt;
*Mawrrr&lt;br /&gt;
*Merrum&lt;br /&gt;
*Mhrrorr&lt;br /&gt;
*Morrarr&lt;br /&gt;
*Mrrah&lt;br /&gt;
*Mrrhrr&lt;br /&gt;
*Mrrmrrr&lt;br /&gt;
*Mrrrr&lt;br /&gt;
*Mrrrrmm&lt;br /&gt;
*Mrrurr&lt;br /&gt;
*Murrhr&lt;br /&gt;
*Oramorra&lt;br /&gt;
*Orrassa&lt;br /&gt;
*Pawel&lt;br /&gt;
*[[Randolph Halfbreed]]&lt;br /&gt;
*Rivlin&lt;br /&gt;
*Rrrek&lt;br /&gt;
*Sarramor&lt;br /&gt;
*Shelles&lt;br /&gt;
*Shiarra&lt;br /&gt;
*Tati&lt;br /&gt;
*&amp;quot;Thinshadow&amp;quot;&lt;br /&gt;
*Thrrrr&lt;br /&gt;
*Torrh&lt;br /&gt;
*Vhorr&lt;br /&gt;
*Vlosto&lt;br /&gt;
*Vk&#039;Arrr Split-Tail&lt;br /&gt;
&lt;br /&gt;
==Clan names==&lt;br /&gt;
*[[Bonewalker clan]]&lt;br /&gt;
*Blackscalp clan&lt;br /&gt;
*Fang clan&lt;br /&gt;
*Far-Fletch clan&lt;br /&gt;
*Glowfang clan&lt;br /&gt;
*Longtail clan&lt;br /&gt;
*[[Ratbane Clan]]&lt;br /&gt;
*[[Split-Tail clan]]&lt;br /&gt;
&lt;br /&gt;
==Incorporated scenarios==&lt;br /&gt;
*Berelain&lt;br /&gt;
*[[Groul]]&lt;br /&gt;
*Harrarre&lt;br /&gt;
*Moounirr&lt;br /&gt;
*Mrrae&lt;br /&gt;
*Prrrrret&lt;br /&gt;
*Prrsho&lt;br /&gt;
*Rrougar&lt;br /&gt;
*Smarre&lt;br /&gt;
&lt;br /&gt;
===Clan Names===&lt;br /&gt;
*Nguru clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Culture]]&lt;br /&gt;
[[Category:Languages]]&lt;br /&gt;
[[Category:Nephilim]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Avernum_remake&amp;diff=8792</id>
		<title>Avernum remake</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Avernum_remake&amp;diff=8792"/>
		<updated>2015-01-24T08:33:12Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ooc}}&lt;br /&gt;
&lt;br /&gt;
In 2011, Jeff Vogel released the first of three possible remakes of the Avernum series, Avernum: Escape from the Pit. Compared to the original Avernum, there have been things added, changed, expanded and removed. Some of it conflicts with both Exile and Avernum series.&lt;br /&gt;
&lt;br /&gt;
It has been decided to take these changes case by case.&lt;br /&gt;
&lt;br /&gt;
==Changes and Discrepancies==&lt;br /&gt;
&lt;br /&gt;
===Sea Monsters===&lt;br /&gt;
&lt;br /&gt;
Or [[sea monsters|sea worms]], as they are called in this. They are elusive but they exist. This is at odds with the &amp;quot;Oh god what are these things?&amp;quot; in A4 and claims that they were created.&lt;br /&gt;
&lt;br /&gt;
*Basically I saw it as part of Rentar&#039;s general mode of attack. She takes a species and alters it and releases it as plague. She did it with slimes and she did it with cockroaches. Now she did it with the sea monsters.&lt;br /&gt;
&lt;br /&gt;
===King Hawthorne===&lt;br /&gt;
Is a crazy crazy old man. And it&#039;s implied [[Garzahd]] tests and uses you to take him out.&lt;br /&gt;
&lt;br /&gt;
===Anastasia name change===&lt;br /&gt;
[[Anastasia]] the mage&#039;s name is changed to Zemera. She also got a bit of a background expansion. Does this put the Lich theory to rest?&lt;br /&gt;
&lt;br /&gt;
===The Gold Necklace gets an upgrade===&lt;br /&gt;
Additionally to the aura of confidence the Formello necklace gives; it also enable the wearer to quickly receive messages from the Castle. All the mayors necklaces do that.&lt;br /&gt;
&lt;br /&gt;
===Kyass Freehold===&lt;br /&gt;
Man decides to carve out his own little kingdom which would be independent of both the Abyss and Avernum. Avernite officials give you the choice whether or not to wipe them out. According to A2:CS the adventurers decided to let them be but the Empire got to them instead.&lt;br /&gt;
&lt;br /&gt;
===Rakshasi===&lt;br /&gt;
According to A2:CS the [[Rakshasi]] are cultish nephilim which got into dark magic which transformed them.&lt;br /&gt;
&lt;br /&gt;
===Garzahd&#039;s Motives===&lt;br /&gt;
I haven&#039;t played A2 in a long time so I don&#039;t know how different this is but in A2:CS Garzahd has been given alot of motives for his actions and there are some shoutouts to future events. Basically, A2:CS Garzahd will turn out to be right about quite a few things in the future. &lt;br /&gt;
&lt;br /&gt;
===The Ten vs The Twelve===&lt;br /&gt;
Well as expected, [[The Twelve]] were given names but they aren&#039;t actually the Twelve anymore as there are no nagas in the remake. The newest group is made up of a lich, three humans, three rakshasi, two efreeti and one infernal (who didn&#039;t actually get a name).&lt;br /&gt;
&lt;br /&gt;
===Hellhounds===&lt;br /&gt;
So [[hellhounds]] were considers new things in A4? Nah, according to A2:CS they are goddamn everywhere and have actually replaced the role the hydras played in A2. So different species?&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
&lt;br /&gt;
Conflicts between the remake and the other series should be noted with the template &amp;lt;nowiki&amp;gt;{{Avernum_remake_conflict}}&amp;lt;/nowiki&amp;gt;. This should result in this box:&lt;br /&gt;
&lt;br /&gt;
{{Avernum remake conflict}}&lt;br /&gt;
&lt;br /&gt;
[[category:Avernum Remake Conflict]]&lt;br /&gt;
[[category:OOC]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Bonewalker_clan&amp;diff=8791</id>
		<title>Bonewalker clan</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Bonewalker_clan&amp;diff=8791"/>
		<updated>2015-01-24T08:26:19Z</updated>

		<summary type="html">&lt;p&gt;Millytal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{avernum remake conflict}}&lt;br /&gt;
&lt;br /&gt;
The Bonewalker clan were small tribe of [[nephilim]] who were known for their skills in [[magic|necromancy]] and were lead by their chieftain Yrrmm. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the [[Empire-Avernum War]] the clan relocated to [[Nephilim Castle]] ruins where they began to raise a significant amount of [[undead]] which became a problem for the inhabitants of nearby city of [[Formello]]. As the Avernite Army was busy with the war, the undead raids went unchecked until a group of soldiers (later known as the [[Empire War Heroes]]) infiltrated the Bonewalker&#039;s lair and killed their leaders. &lt;br /&gt;
&lt;br /&gt;
==Known members==&lt;br /&gt;
*Chief Yrrm&lt;br /&gt;
*Bonewaker Mearra&lt;br /&gt;
*&amp;quot;Thinshadow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[category:organizations]]&lt;br /&gt;
[[category:Nephilim]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Bonewalker_clan&amp;diff=8790</id>
		<title>Bonewalker clan</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Bonewalker_clan&amp;diff=8790"/>
		<updated>2015-01-24T08:25:51Z</updated>

		<summary type="html">&lt;p&gt;Millytal: Created page with &amp;quot;{{avernum remake conflict}}  The Bonewalker clan were small tribe of nephilim who were known for their skills in necromancy and were lead by their chieftain Yrrm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{avernum remake conflict}}&lt;br /&gt;
&lt;br /&gt;
The Bonewalker clan were small tribe of [[nephilim]] who were known for their skills in [[magic|necromancy]] and were lead by their chieftain Yrrmm. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the [[Empire-Avernum War]] the clan relocated to [[Nephilim Castle]] ruins where they began to raise a significant amount of [[undead]] which became a problem for the inhabitants of nearby city of [[Formello]]. As the Avernite Army was busy with the war, the undead raids went unchecked until a group of soldiers (later known as the [[Empire War Heroes]]) infiltrated the Bonewalker&#039;s lair and killed their leaders. &lt;br /&gt;
&lt;br /&gt;
==Known members==&lt;br /&gt;
*Chief Yrrm&lt;br /&gt;
*Bonewaker Mearra&lt;br /&gt;
&lt;br /&gt;
[[category:organizations]]&lt;br /&gt;
[[category:Nephilim]]&lt;/div&gt;</summary>
		<author><name>Millytal</name></author>
	</entry>
</feed>