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	<id>https://encyclopedia.ermarian.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zaego</id>
	<title>Encyclopedia Ermariana - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://encyclopedia.ermarian.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zaego"/>
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	<updated>2026-06-13T12:35:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10691</id>
		<title>Rings</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10691"/>
		<updated>2026-05-03T18:03:16Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Common rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rings&#039;&#039;&#039; are a commonplace piece of jewellery employed by most of the intelligent or at least sapient species. Rings tend to be wrought, forged or crafted from either precious or semi-precious materials, such as silver or gold. Seldom rings are [[Magic#Enchantment|enchanted]], most often for the benefit of the wearer, but sometimes to cause harm, as well.&lt;br /&gt;
&lt;br /&gt;
==Common rings==&lt;br /&gt;
Magical effects are nice - more-so if they are beneficial - but sometimes beauty carries its own merit. Some societies have made it a practice to imply marital relations through the use of rings in specific fingers; for others a ring carries perhaps a more mundane or indeed a deeply personal meaning.&lt;br /&gt;
&lt;br /&gt;
* Silver Ring&lt;br /&gt;
* Gold Ring&lt;br /&gt;
* Jewelled Ring&lt;br /&gt;
&lt;br /&gt;
==Magical rings==&lt;br /&gt;
Enchanted rings are crafted to aid the wearer, and cursed rings to hinder greedy grave robbers or trespassers. Some kinds of rings are more commonplace than others, and some rings have passed from history to legend.&lt;br /&gt;
&lt;br /&gt;
===Beneficial rings===&lt;br /&gt;
Also known as (inaccurately and colloquially, especially in [[Adventurers|mercenary]] context) &#039;&#039;magical rings&#039;&#039;, or &#039;&#039;blessed rings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Shield Ring: protects the wearer from melee damage by a small amount.&lt;br /&gt;
&lt;br /&gt;
===Harmful rings===&lt;br /&gt;
Not all harmful rings are &#039;&#039;cursed rings&#039;&#039;, but all cursed rings are harmful rings. Cursed rings, like most other cursed objects, cannot be removed once put on. Only after a healer or a priest uncurses an item can it be safely removed.&lt;br /&gt;
&lt;br /&gt;
* Magnetic Ring: causes the wearer to be easier to hit with ferromagnetic weapons. A cursed ring.&lt;br /&gt;
* Ring of Illness: stifles the wearer&#039;s natural health regeneration outside of rest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10690</id>
		<title>Rings</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10690"/>
		<updated>2026-04-29T16:17:36Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Harmful rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rings&#039;&#039;&#039; are a commonplace piece of jewellery employed by most of the intelligent or at least sapient species. Rings tend to be wrought, forged or crafted from either precious or semi-precious materials, such as silver or gold. Seldom rings are [[Magic#Enchantment|enchanted]], most often for the benefit of the wearer, but sometimes to cause harm, as well.&lt;br /&gt;
&lt;br /&gt;
==Common rings==&lt;br /&gt;
Magical effects are nice - more-so if they are beneficial - make no mistake, but sometimes beauty carries its own merit. Some societies have made it a practice to imply marital relations through the use of rings in specific fingers; for others a ring carries perhaps a more mundane or indeed a deeply personal meaning.&lt;br /&gt;
&lt;br /&gt;
* Silver Ring&lt;br /&gt;
* Gold Ring&lt;br /&gt;
* Jewelled Ring&lt;br /&gt;
&lt;br /&gt;
==Magical rings==&lt;br /&gt;
Enchanted rings are crafted to aid the wearer, and cursed rings to hinder greedy grave robbers or trespassers. Some kinds of rings are more commonplace than others, and some rings have passed from history to legend.&lt;br /&gt;
&lt;br /&gt;
===Beneficial rings===&lt;br /&gt;
Also known as (inaccurately and colloquially, especially in [[Adventurers|mercenary]] context) &#039;&#039;magical rings&#039;&#039;, or &#039;&#039;blessed rings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Shield Ring: protects the wearer from melee damage by a small amount.&lt;br /&gt;
&lt;br /&gt;
===Harmful rings===&lt;br /&gt;
Not all harmful rings are &#039;&#039;cursed rings&#039;&#039;, but all cursed rings are harmful rings. Cursed rings, like most other cursed objects, cannot be removed once put on. Only after a healer or a priest uncurses an item can it be safely removed.&lt;br /&gt;
&lt;br /&gt;
* Magnetic Ring: causes the wearer to be easier to hit with ferromagnetic weapons. A cursed ring.&lt;br /&gt;
* Ring of Illness: stifles the wearer&#039;s natural health regeneration outside of rest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10689</id>
		<title>Rings</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10689"/>
		<updated>2026-04-28T20:35:38Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rings&#039;&#039;&#039; are a commonplace piece of jewellery employed by most of the intelligent or at least sapient species. Rings tend to be wrought, forged or crafted from either precious or semi-precious materials, such as silver or gold. Seldom rings are [[Magic#Enchantment|enchanted]], most often for the benefit of the wearer, but sometimes to cause harm, as well.&lt;br /&gt;
&lt;br /&gt;
==Common rings==&lt;br /&gt;
Magical effects are nice - more-so if they are beneficial - make no mistake, but sometimes beauty carries its own merit. Some societies have made it a practice to imply marital relations through the use of rings in specific fingers; for others a ring carries perhaps a more mundane or indeed a deeply personal meaning.&lt;br /&gt;
&lt;br /&gt;
* Silver Ring&lt;br /&gt;
* Gold Ring&lt;br /&gt;
* Jewelled Ring&lt;br /&gt;
&lt;br /&gt;
==Magical rings==&lt;br /&gt;
Enchanted rings are crafted to aid the wearer, and cursed rings to hinder greedy grave robbers or trespassers. Some kinds of rings are more commonplace than others, and some rings have passed from history to legend.&lt;br /&gt;
&lt;br /&gt;
===Beneficial rings===&lt;br /&gt;
Also known as (inaccurately and colloquially, especially in [[Adventurers|mercenary]] context) &#039;&#039;magical rings&#039;&#039;, or &#039;&#039;blessed rings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Shield Ring: protects the wearer from melee damage by a small amount.&lt;br /&gt;
&lt;br /&gt;
===Harmful rings===&lt;br /&gt;
Not all harmful rings are &#039;&#039;cursed rings&#039;&#039;, but all cursed rings are harmful rings. It has been reported that cursed rings, like most other cursed objects, cannot be removed once put on. Only after a healer or a priest uncurses an item can it be safely removed.&lt;br /&gt;
&lt;br /&gt;
* Magnetic Ring: causes the wearer to be easier to hit with ferromagnetic weapons. A cursed ring.&lt;br /&gt;
* Ring of Illness: stifles the wearer&#039;s natural health regeneration outside of rest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10688</id>
		<title>Rings</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10688"/>
		<updated>2026-04-28T20:32:54Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rings&#039;&#039;&#039; are a commonplace piece of jewellery employed by most of the intelligent or at least sapient species. Rings tend to be wrought, forged or crafted from either precious or semi-precious materials, such as silver or gold. Seldom rings are [[Magic#Enchantment|enchanted]], most often for the benefit of the wearer, but sometimes to cause harm, as well.&lt;br /&gt;
&lt;br /&gt;
==Common rings==&lt;br /&gt;
Magical effects are nice - more-so if they are beneficial - make no mistake, but sometimes beauty carries its own merit. Some societies have made it a practice to imply marital relations through the use of rings in specific fingers; for others a ring carries perhaps a more mundane or indeed a deeply personal meaning.&lt;br /&gt;
&lt;br /&gt;
* Silver Ring&lt;br /&gt;
* Gold Ring&lt;br /&gt;
* Jewelled Ring&lt;br /&gt;
&lt;br /&gt;
==Magical rings==&lt;br /&gt;
Enchanted rings are crafted to aid the wearer, and cursed rings to hinder greedy grave robbers or trespassers. Some kinds of rings are more commonplace than others, and some rings have passed from history to legend.&lt;br /&gt;
&lt;br /&gt;
===Beneficial rings===&lt;br /&gt;
Also known as (inaccurately and colloquially, especially in [[Adventurers|mercenary]] context) &#039;&#039;magical rings&#039;&#039;, or &#039;&#039;blessed rings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Shield Ring: protects the wearer from melee damage by a small amount.&lt;br /&gt;
&lt;br /&gt;
===Harmful rings===&lt;br /&gt;
Not all harmful rings are &#039;&#039;cursed rings&#039;&#039;, but all cursed rings are harmful rings. It has been reported that cursed rings, like most other cursed objects, cannot be removed once put on. Only after a healer or a priest uncurses an item can it be safely removed.&lt;br /&gt;
&lt;br /&gt;
* Magnetic Ring: causes the wearer to be easier to hit with ferromagnetic weapons. A cursed ring.&lt;br /&gt;
* Ring of Illness: stifles the wearer&#039;s natural health regeneration outside of rest. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10687</id>
		<title>Rings</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10687"/>
		<updated>2026-04-28T20:31:57Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rings&#039;&#039;&#039; are a commonplace piece of jewellery employed by most of the intelligent or at least sapient species. Rings tend to be wrought, forged or crafted from either precious or semi-precious materials, such as silver or gold. Seldom rings are [[Magic#Enchantment|enchanted]], most often for the benefit of the wearer, but sometimes to cause harm, as well. Rings, in addition to other jewellery, coins and gems, make for excellent bartering items due to their small size, rarity and aesthetic value impressed across cultural and racial borders.&lt;br /&gt;
&lt;br /&gt;
==Common rings==&lt;br /&gt;
Magical effects are nice - more-so if they are beneficial - make no mistake, but sometimes beauty carries its own merit. Some societies have made it a practice to imply marital relations through the use of rings in specific fingers; for others a ring carries perhaps a more mundane or indeed a deeply personal meaning.&lt;br /&gt;
&lt;br /&gt;
* Silver Ring&lt;br /&gt;
* Gold Ring&lt;br /&gt;
* Jewelled Ring&lt;br /&gt;
&lt;br /&gt;
==Magical rings==&lt;br /&gt;
Enchanted rings are crafted to aid the wearer, and cursed rings to hinder greedy grave robbers or trespassers. Some kinds of rings are more commonplace than others, and some rings have passed from history to legend.&lt;br /&gt;
&lt;br /&gt;
===Beneficial rings===&lt;br /&gt;
Also known as (inaccurately and colloquially, especially in [[Adventurers|mercenary]] context) &#039;&#039;magical rings&#039;&#039;, or &#039;&#039;blessed rings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Shield Ring: protects the wearer from melee damage by a small amount.&lt;br /&gt;
&lt;br /&gt;
===Harmful rings===&lt;br /&gt;
Not all harmful rings are &#039;&#039;cursed rings&#039;&#039;, but all cursed rings are harmful rings. It has been reported that cursed rings, like most other cursed objects, cannot be removed once put on. Only after a healer or a priest uncurses an item can it be safely removed.&lt;br /&gt;
&lt;br /&gt;
* Magnetic Ring: causes the wearer to be easier to hit with ferromagnetic weapons. A cursed ring.&lt;br /&gt;
* Ring of Illness: stifles the wearer&#039;s natural health regeneration outside of rest. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10686</id>
		<title>Rings</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10686"/>
		<updated>2026-04-28T20:28:44Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rings&#039;&#039;&#039; are a commonplace piece of jewellery employed by most of the intelligent or at least sapient species. Rings tend to be wrought, forged or crafted from either precious or semi-precious materials, such as silver or gold. Seldom rings are [[Magic#Enchantment|enchanted]], most often for the benefit of the wearer, but sometimes to cause harm, as well.&lt;br /&gt;
&lt;br /&gt;
==Common rings==&lt;br /&gt;
Magical effects are nice - more-so if they are beneficial - make no mistake, but sometimes beauty carries its own merit. Some societies have made it a practice to imply marital relations through the use of rings in specific fingers; for others a ring carries perhaps a more mundane or indeed a deeply personal meaning.&lt;br /&gt;
&lt;br /&gt;
* Silver Ring&lt;br /&gt;
* Gold Ring&lt;br /&gt;
* Jewelled Ring&lt;br /&gt;
&lt;br /&gt;
==Magical rings==&lt;br /&gt;
Enchanted rings are crafted to aid the wearer, and cursed rings to hinder greedy grave robbers or trespassers. Some kinds of rings are more commonplace than others, and some rings have passed from history to legend.&lt;br /&gt;
&lt;br /&gt;
===Beneficial rings===&lt;br /&gt;
Also known as (inaccurately and colloquially, especially in [[Adventurers|mercenary]] context) &#039;&#039;magical rings&#039;&#039;, or &#039;&#039;blessed rings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Shield Ring: protects the wearer from melee damage by a small amount.&lt;br /&gt;
&lt;br /&gt;
===Harmful rings===&lt;br /&gt;
Not all harmful rings are &#039;&#039;cursed rings&#039;&#039;, but all cursed rings are harmful rings. It has been reported that cursed rings, like most other cursed objects, cannot be removed once put on. Only after a healer or a priest uncurses an item can it be safely removed.&lt;br /&gt;
&lt;br /&gt;
* Magnetic Ring: causes the wearer to be easier to hit with ferromagnetic weapons. A cursed ring.&lt;br /&gt;
* Ring of Illness: stifles the wearer&#039;s natural health regeneration outside of rest. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10685</id>
		<title>Rings</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10685"/>
		<updated>2026-04-28T20:27:28Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rings&#039;&#039;&#039; are a commonplace piece of jewellery employed by most of the intelligent or at least sapient species. Rings tend to be wrought, forged or crafted from either precious or semi-precious materials, such as silver or gold. Seldom rings are [[Magic#Enchantment|enchanted]], most often for the benefit of the wearer, but sometimes to cause harm, as well.&lt;br /&gt;
&lt;br /&gt;
===Common rings===&lt;br /&gt;
Magical effects are nice - more-so if they are beneficial - make no mistake, but sometimes beauty carries its own merit. Some societies have made it a practice to imply marital relations through the use of rings in specific fingers; for others a ring carries perhaps a more mundane or indeed a deeply personal meaning.&lt;br /&gt;
&lt;br /&gt;
* Silver Ring&lt;br /&gt;
* Gold Ring&lt;br /&gt;
* Jewelled Ring&lt;br /&gt;
&lt;br /&gt;
===Magical rings===&lt;br /&gt;
Enchanted rings are crafted to aid the wearer, and cursed rings to hinder greedy grave robbers or trespassers. Some kinds of rings are more commonplace than others, and some rings have passed from history to legend.&lt;br /&gt;
&lt;br /&gt;
==Beneficial rings==&lt;br /&gt;
Also known as (inaccurately and colloquially, especially in [[Adventurers|mercenary]] context) &#039;&#039;magical rings&#039;&#039;, or &#039;&#039;blessed rings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Shield Ring: protects the wearer from melee damage by a small amount.&lt;br /&gt;
&lt;br /&gt;
==Harmful rings==&lt;br /&gt;
Not all harmful rings are &#039;&#039;cursed rings&#039;&#039;, but all cursed rings are harmful rings. It has been reported that cursed rings, like most other cursed objects, cannot be removed once put on. Only after a healer or a priest uncurses an item can it be safely removed.&lt;br /&gt;
&lt;br /&gt;
* Magnetic Ring: causes the wearer to be easier to hit with ferromagnetic weapons. A cursed ring.&lt;br /&gt;
* Ring of Illness: stifles the wearer&#039;s natural health regeneration outside of rest. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10684</id>
		<title>Rings</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10684"/>
		<updated>2026-04-28T20:27:01Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rings&#039;&#039;&#039; are a commonplace piece of jewellery employed by most of the intelligent or at least sapient species. Rings tend to be wrought, forged or crafted from either precious or semi-precious materials, such as silver or gold. Seldom rings are [[Magic#Enchantment|enchanted]], most often for the benefit of the wearer, but sometimes to cause harm, as well.&lt;br /&gt;
&lt;br /&gt;
===Common rings===&lt;br /&gt;
Magical effects are nice - more-so if they are beneficial - make no mistake, but sometimes beauty carries its own merit. Some societies have made it a practice to imply marital relations through the use of rings in specific fingers; for others a ring carries perhaps a more mundane or indeed a deeply personal meaning.&lt;br /&gt;
&lt;br /&gt;
* Silver Ring&lt;br /&gt;
* Gold Ring&lt;br /&gt;
* Jewelled Ring&lt;br /&gt;
&lt;br /&gt;
===Magical rings===&lt;br /&gt;
Enchanted rings are crafted to aid the wearer, and cursed rings to hinder greedy grave robbers or trespassers. Some kinds of rings are more commonplace than others, and some rings have passed from history to legend.&lt;br /&gt;
&lt;br /&gt;
==Beneficial rings==&lt;br /&gt;
Also known as (inaccurately and colloquially, especially in [[Adventurers|mercenary]] context) &#039;&#039;magical rings&#039;&#039;, or &#039;&#039;blessed rings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Shield Ring: protects the wearer from melee damage by a small amount.&lt;br /&gt;
&lt;br /&gt;
==Harmful rings==&lt;br /&gt;
Not all harmful rings are &#039;&#039;cursed rings&#039;&#039;, but all cursed rings are harmful rings. It has been reported that cursed rings, like most other cursed objects, cannot be removed once put on. Only after a healer or a priest uncurses an item can it be safely removed.&lt;br /&gt;
&lt;br /&gt;
* Magnetic Ring: causes the wearer to be easier to hit with ferromagnetic weapons. A cursed ring.&lt;br /&gt;
* Ring of Illness: stifles the wearer&#039;s natural health regeneration outside of rest. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10683</id>
		<title>Rings</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Rings&amp;diff=10683"/>
		<updated>2026-04-28T20:25:42Z</updated>

		<summary type="html">&lt;p&gt;Zaego: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Rings&amp;#039;&amp;#039;&amp;#039; are a commonplace piece of jewellery employed by most of the intelligent or at least sapient species. Rings tend to be wrought, forged or crafted from either precious or semi-precious materials, such as silver or gold. Seldom rings are enchanted, most often for the benefit of the wearer, but sometimes to cause harm, as well.  ===Common rings=== Magical effects are nice - more-so if they are beneficial - make no mistake, but sometimes bea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rings&#039;&#039;&#039; are a commonplace piece of jewellery employed by most of the intelligent or at least sapient species. Rings tend to be wrought, forged or crafted from either precious or semi-precious materials, such as silver or gold. Seldom rings are [[Magic#Enchantment|enchanted]], most often for the benefit of the wearer, but sometimes to cause harm, as well.&lt;br /&gt;
&lt;br /&gt;
===Common rings===&lt;br /&gt;
Magical effects are nice - more-so if they are beneficial - make no mistake, but sometimes beauty carries its own merit. Some societies have made it a practice to imply marital relations through the use of rings in specific fingers; for others a ring carries perhaps a more mundane or indeed a deeply personal meaning.&lt;br /&gt;
&lt;br /&gt;
* Silver ring&lt;br /&gt;
* Gold ring&lt;br /&gt;
* Jewelled ring&lt;br /&gt;
&lt;br /&gt;
===Magical rings===&lt;br /&gt;
Enchanted rings are crafted to aid the wearer, and cursed rings to hinder greedy grave robbers or trespassers. Some kinds of rings are more commonplace than others, and some rings have passed from history to legend.&lt;br /&gt;
&lt;br /&gt;
==Beneficial rings==&lt;br /&gt;
Also known as (inaccurately and colloquially, especially in [[Adventurers|mercenary]] context) &#039;&#039;magical rings&#039;&#039;, or &#039;&#039;blessed rings&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Shield ring: protects the wearer from melee damage by a small amount.&lt;br /&gt;
&lt;br /&gt;
==Harmful rings==&lt;br /&gt;
Not all harmful rings are &#039;&#039;cursed rings&#039;&#039;, but all cursed rings are harmful rings. It has been reported that cursed rings, like most other cursed objects, cannot be removed once put on. Only after a healer or a priest uncurses an item can it be safely removed.&lt;br /&gt;
&lt;br /&gt;
* Magnetic ring: causes the wearer to be easier to hit with ferromagnetic weapons. A cursed ring.&lt;br /&gt;
* Ring of illness: stifles the wearer&#039;s natural health regeneration outside of rest. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Stub]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Magic&amp;diff=10682</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Magic&amp;diff=10682"/>
		<updated>2026-04-28T19:58:37Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magic&#039;&#039;&#039; is the collective [[human]] term for nearly all phenomena that seem to violate or in any other way disregard the laws of nature. Magic itself, however, is split into as many different fields as any other science, and many of these are only barely related to each other.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
Virtually all &#039;&#039;&#039;fields of magic&#039;&#039;&#039; rely on the use of magic [[spells]]. Spells are controlled, clearly defined processes that are activated at will by a sentient magician (as in &#039;the [[caster]]&#039;) and have a certain &#039;&#039;reproducible&#039;&#039; effect. Given the proper materials, knowledge and skill any wizard could mimic and cause the same effect again.&lt;br /&gt;
&lt;br /&gt;
While new spells are occasionally being invented in [[magical research]] -- which may involve risky experiments, necessitating the usage of a laboratory -- most spells are quite old and have long become part of the so-called [[spell canon]]. This canon is maintained and updated by a consortium at the imperial [[Schools of Magery|schools of magery]] in [[Pralgad]], and although the [[Tower of Magi]] in Avernum was never a formal member of this process, the peace treaty negotiated by [[Prazac]] and [[Micah I|Micah]] involved a limited exchange of knowledge and technologies between them, synchronizing the spell canon once again.&lt;br /&gt;
&lt;br /&gt;
Spells, once invented (or rather, discovered) by a wizard, are documented in a set of instructions and formulae. Sadly, these instructions have never followed a standardized notation, making the process of learning a spell anything from easy to an impossible feat depending on the instructions&#039; clarity. [[Scrolls]], wands and other similar artifacts can be created or crafted that emulate most spell effects, but the process is quite a different one.&lt;br /&gt;
&lt;br /&gt;
== Sources of Magic ==&lt;br /&gt;
There are &#039;&#039;&#039;three major components&#039;&#039;&#039; in a magical reaction. The &#039;&#039;caster&#039;&#039; channels and directs the power of a &#039;&#039;magical source&#039;&#039;, causing a certain &#039;&#039;magical effect&#039;&#039;. The same source can typically be harnessed for a variety of effects; likewise, the same effect can be created using many different sources.&lt;br /&gt;
&lt;br /&gt;
The most common source of magic is &#039;&#039;arcane&#039;&#039;. Wizards, and most other spellcasters, have learned to absorb the arcane energy that permeates everything. (This energy is densely present in energy [[potions]].) The spellcasters can then release this energy in the form of a spell. &#039;&#039;Divine&#039;&#039; and &#039;&#039;demonic&#039;&#039; sources are tapped by [[priests]] and shamans.  Finally, highly magical creatures such as [[dragons]] often have &#039;&#039;innate&#039;&#039; magic, a natural fount they are able to draw upon in order to use their abilities.&lt;br /&gt;
&lt;br /&gt;
Sometimes magic-users employ an auxiliary source, which can greatly enhance their ability to shape a magical effect. [[Crystals]] are most commonly used for this purpose; of particular note and power are the [[Emerald]] of [[Avernum]] and the [[Crystal Souls]] of the [[Vahnatai]]. [[#Enchantment|Enchanted]] objects, such as jewelry ([[Rings|rings]], etc.), may be crafted just for this purpose. In some cases, objects with great size and complexity are used in this way, such as [[Teleportation#Augmenters|teleportation augmenters]].&lt;br /&gt;
&lt;br /&gt;
== Fields of Magic ==&lt;br /&gt;
While the effects of individual spells can be quite diverse, most casters focus their magical learning on a single type of effect.  This allows them to develop greater precision in manipulating the relevant magical forces.  Some of the most prominent fields include:&lt;br /&gt;
&lt;br /&gt;
=== Evocation ===&lt;br /&gt;
Magical effects which are hard to categorize are often lumped into evocation, the broadest field of magic.  Stricter definitions of evocation hold that it is limited to effects that deal solely with insubstantial forces.  For this reason, its magic includes some of rawest, most powerful, and least delicate effects.  Unlike other fields, its spells are rarely used in conjunction with nonmagical crafts.&lt;br /&gt;
&lt;br /&gt;
There are two major branches of this field.  The evocation of &#039;&#039;&#039;elemental forces&#039;&#039;&#039;, the trademark of the mage, is concerned with the creation and control of fire, water, lightning, and so on.  This also covers the creation of related substances, such as poison, acid, and [[quickfire]].  For all the power of a fireball, elemental forces are relatively easy to manipulate, perhaps explaining why nations like the [[Empire]] are so quick to control the teaching of magic.  The magic innate to many beasts, such as [[dragons]] and [[Lizards#Drakes|drakes]], also belongs in this category.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;manipulation of energy&#039;&#039;&#039; covers effects that harness raw force, such as [[magic barriers]] and basic magical shields, as well as those that organize magical energy for a specific purpose, such as disrupting other magic.&lt;br /&gt;
&lt;br /&gt;
Evocation is very widely used.  It is honed by battlefront mages like [[Silverio]], [[Mairwen]], Konig, and Kyanan, and slobbered over by adventurers, though it is also a field in which the expertise of archmages like [[Rentar-Ihrno]] is readily apparent.&lt;br /&gt;
&lt;br /&gt;
=== Divination ===&lt;br /&gt;
Specialists: [[Athron]], [[Aimee]], [[Patrick]], [[Aydin]], [[Thompson]]&lt;br /&gt;
&lt;br /&gt;
Divination is the field of magic concerned with &#039;&#039;&#039;gathering information&#039;&#039;&#039;.  For the most part, that means [[scrying]].  It also extends to spiritual projection, and the [[identification]] of [[:Category:items|items]] and [[:Category:bestiary|monsters]].&lt;br /&gt;
&lt;br /&gt;
Mages practiced in this field are able to scry at vastly greater distances, and are often sought after by military operations for the great strategic advantage this can provide.  Career mage-sages, however, tend to be recluses, often using their magic to hide from others.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
Specialists: [[Mahdavi]], [[Vidrain]], [[Seles]], [[Ernest]]&lt;br /&gt;
&lt;br /&gt;
See [[Teleportation]].  Teleportation is the &#039;&#039;&#039;art of moving things&#039;&#039;&#039; from one place to another, usually via portals.  It is a complex and difficult field, but is intensely studied because of its many practical applications.&lt;br /&gt;
&lt;br /&gt;
=== Warding ===&lt;br /&gt;
Specialists: [[Garzahd]], [[Enla]], [[Rone]], [[Elderan]]&lt;br /&gt;
&lt;br /&gt;
Most spells, when cast, have an effect which takes place immediately.  In a warding spell, the spell effect is instead woven together with an object or creature.  The resulting ward functions similarly to an enchantment, and can be activated later under certain conditions.  Unlike enchantments, wards simply attach themselves to their target; they do not actually alter it.&lt;br /&gt;
&lt;br /&gt;
Wards are permanent.  They require intricate construction; nonmagical aids such as [[runes]] and tattoos are usually employed to help guide their creation.  Wards are very difficult to remove without damaging the object or creature they have been placed on.&lt;br /&gt;
&lt;br /&gt;
Some applications of &#039;&#039;&#039;warding include magical locks and traps&#039;&#039;&#039;, [[guardian runes]], augmentations to [[magic barriers]], certain powerful seals, and [[curses]].&lt;br /&gt;
&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
Specialists: [[Nekaros]], Hrickis, Nociduas&lt;br /&gt;
&lt;br /&gt;
Necromantic magic is that which &#039;&#039;&#039;concerns the life force&#039;&#039;&#039;.  Technically, this includes most healing magic and many spiritual rituals.  However, because such magic is practiced mainly by [[priests]], the field has instead come to refer solely to two of its darker aspects: death spells which drain life force, and the creation and control of the [[undead]].&lt;br /&gt;
&lt;br /&gt;
=== Demonology ===&lt;br /&gt;
Specialists: [[Garzahd]], [[Linda]]&lt;br /&gt;
&lt;br /&gt;
See [[Demons]].  Demonological magic attempts to summon, bind, and otherwise manipulate demons, who make powerful servants.  It is inherently dangerous, in that the user is pitting his own magical skills against the often considerable skills of a demon, and it is forbidden by the [[Empire]] and the [[Kingdom of Avernum]].  It does not include exorcism and disruptive spells, which are evocative magic.&lt;br /&gt;
&lt;br /&gt;
=== Psionics ===&lt;br /&gt;
Specialists: [[Solberg]], [[Crystal Souls]]&lt;br /&gt;
&lt;br /&gt;
A relatively demanding field neglected by most magic-users, of which [[Cheeseball]] once said: &amp;quot;It&#039;s like playing chess, but with hot irons shoved through your mind.&amp;quot;  Significant psionic magic includes dumbfounding, terror and charm spells, the delusions caused by [[rakshasi]], [[mindduel]]ing, telepathy, and mindreading (a secret of the [[Vahnatai]]). Crystal Souls are particularly reliant on the field as they can &#039;&#039;only&#039;&#039; communicate through telepathy.&lt;br /&gt;
&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
Specialists: [[Erika]], [[Rentar-Ihrno]], [[X]]&lt;br /&gt;
&lt;br /&gt;
The most complex and difficult of all magical arts, transformation is only undertaken by the greatest archmagi, and then at a tremendous effort.  Transformation can permanently alter the structure and form of just about anything, and it is capable of doing so throughout a great area.&lt;br /&gt;
&lt;br /&gt;
When precision is not required, other arts, particularly evocation and stone shaping, can often duplicate its effects more easily.  For that reason, transformation is usually used for delicate operations, in particular slight modifications of plants and animals.  It has even been used to alter entire species at once.&lt;br /&gt;
&lt;br /&gt;
It was transformative magic that created [[glowing fungus]], fast-growing [[mushrooms]], [[cavewood]], [[aranea]], mutant [[giants]], many of the [[plagues]] of Valorim, the [[sea monsters]] of [[Exile]], and greater [[Black Shades]].  Lesser transformation, such as the creation of automatonic [[living statues]] and [[golems]], is more widely practiced by magi.&lt;br /&gt;
&lt;br /&gt;
=== Enchantment ===&lt;br /&gt;
Known practitioners: [[X]], [[Enla]], [[Ostoth]], [[Pathass]], [[Sulfras]]&lt;br /&gt;
&lt;br /&gt;
The production and enchantment of [[artifacts]], or powerful magical items that usually carry a permanent enchantment, is another field which is hard to master. However, this field also has its simpler parts â€” the enchantment of blades or armor with extra protection or special abilities, and the crafting of less powerful jewelry items like Rings of Shielding.   The more powerful and experienced enchanters have little time for such trifles, and instead spend their lives creating legendary objects like [[blessed athame]]s, the blade [[Demonslayer]] or the [[Orb of Thralni]].&lt;br /&gt;
&lt;br /&gt;
Enchantment requires tremendous resources to be successful.  For this reason, the [[Kingdom of Avernum]] was completely unable to support the craft until after the [[Empire-Avernum War]], when it was able to secure more magical resources from the [[Empire]] and the [[Vahnatai]].&lt;br /&gt;
&lt;br /&gt;
=== Item Crafting ===&lt;br /&gt;
&lt;br /&gt;
This field extends both to the production of [[wands]] and [[scrolls]]. Some would extend this field to magical crystals as well, but these have their own classification.&lt;br /&gt;
&lt;br /&gt;
=== Crystallomancy ===&lt;br /&gt;
&lt;br /&gt;
=== Stone Shaping ===&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alchemy]]&#039;&#039;&#039;, by laypersons sometimes believed to be limited to the synthesis of gold or other precious materials, in fact extends to any process by which components are mixed and undergo an alchemical change to form a so-called [[potion]]. These potions are usually made to be ingested, but can be quite versatile in their field of application.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Familiars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Magic in the Empire]]&lt;br /&gt;
* [[Schools of Magery]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:In Progress]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Magic&amp;diff=10681</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Magic&amp;diff=10681"/>
		<updated>2026-04-28T19:55:30Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Sources of Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Magic&#039;&#039;&#039; is the collective [[human]] term for nearly all phenomena that seem to violate or in any other way disregard the laws of nature. Magic itself, however, is split into as many different fields as any other science, and many of these are only barely related to each other.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
Virtually all &#039;&#039;&#039;fields of magic&#039;&#039;&#039; rely on the use of magic [[spells]]. Spells are controlled, clearly defined processes that are activated at will by a sentient magician (as in &#039;the [[caster]]&#039;) and have a certain &#039;&#039;reproducible&#039;&#039; effect. Given the proper materials, knowledge and skill any wizard could mimic and cause the same effect again.&lt;br /&gt;
&lt;br /&gt;
While new spells are occasionally being invented in [[magical research]] -- which may involve risky experiments, necessitating the usage of a laboratory -- most spells are quite old and have long become part of the so-called [[spell canon]]. This canon is maintained and updated by a consortium at the imperial [[Schools of Magery|schools of magery]] in [[Pralgad]], and although the [[Tower of Magi]] in Avernum was never a formal member of this process, the peace treaty negotiated by [[Prazac]] and [[Micah I|Micah]] involved a limited exchange of knowledge and technologies between them, synchronizing the spell canon once again.&lt;br /&gt;
&lt;br /&gt;
Spells, once invented (or rather, discovered) by a wizard, are documented in a set of instructions and formulae. Sadly, these instructions have never followed a standardized notation, making the process of learning a spell anything from easy to an impossible feat depending on the instructions&#039; clarity. [[Scrolls]] wands and other similar artifacts can be created or crafted that emulate most spell effects, but the process is quite a different one.&lt;br /&gt;
&lt;br /&gt;
== Sources of Magic ==&lt;br /&gt;
There are &#039;&#039;&#039;three major components&#039;&#039;&#039; in a magical reaction. The &#039;&#039;caster&#039;&#039; channels and directs the power of a &#039;&#039;magical source&#039;&#039;, causing a certain &#039;&#039;magical effect&#039;&#039;. The same source can typically be harnessed for a variety of effects; likewise, the same effect can be created using many different sources.&lt;br /&gt;
&lt;br /&gt;
The most common source of magic is &#039;&#039;arcane&#039;&#039;. Wizards, and most other spellcasters, have learned to absorb the arcane energy that permeates everything. (This energy is densely present in energy [[potions]].) The spellcasters can then release this energy in the form of a spell. &#039;&#039;Divine&#039;&#039; and &#039;&#039;demonic&#039;&#039; sources are tapped by [[priests]] and shamans.  Finally, highly magical creatures such as [[dragons]] often have &#039;&#039;innate&#039;&#039; magic, a natural fount they are able to draw upon in order to use their abilities.&lt;br /&gt;
&lt;br /&gt;
Sometimes magic-users employ an auxiliary source, which can greatly enhance their ability to shape a magical effect. [[Crystals]] are most commonly used for this purpose; of particular note and power are the [[Emerald]] of [[Avernum]] and the [[Crystal Souls]] of the [[Vahnatai]]. [[#Enchantment|Enchanted]] objects, such as jewelry ([[Rings|rings]], etc.), may be crafted just for this purpose. In some cases, objects with great size and complexity are used in this way, such as [[Teleportation#Augmenters|teleportation augmenters]].&lt;br /&gt;
&lt;br /&gt;
== Fields of Magic ==&lt;br /&gt;
While the effects of individual spells can be quite diverse, most casters focus their magical learning on a single type of effect.  This allows them to develop greater precision in manipulating the relevant magical forces.  Some of the most prominent fields include:&lt;br /&gt;
&lt;br /&gt;
=== Evocation ===&lt;br /&gt;
Magical effects which are hard to categorize are often lumped into evocation, the broadest field of magic.  Stricter definitions of evocation hold that it is limited to effects that deal solely with insubstantial forces.  For this reason, its magic includes some of rawest, most powerful, and least delicate effects.  Unlike other fields, its spells are rarely used in conjunction with nonmagical crafts.&lt;br /&gt;
&lt;br /&gt;
There are two major branches of this field.  The evocation of &#039;&#039;&#039;elemental forces&#039;&#039;&#039;, the trademark of the mage, is concerned with the creation and control of fire, water, lightning, and so on.  This also covers the creation of related substances, such as poison, acid, and [[quickfire]].  For all the power of a fireball, elemental forces are relatively easy to manipulate, perhaps explaining why nations like the [[Empire]] are so quick to control the teaching of magic.  The magic innate to many beasts, such as [[dragons]] and [[Lizards#Drakes|drakes]], also belongs in this category.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;manipulation of energy&#039;&#039;&#039; covers effects that harness raw force, such as [[magic barriers]] and basic magical shields, as well as those that organize magical energy for a specific purpose, such as disrupting other magic.&lt;br /&gt;
&lt;br /&gt;
Evocation is very widely used.  It is honed by battlefront mages like [[Silverio]], [[Mairwen]], Konig, and Kyanan, and slobbered over by adventurers, though it is also a field in which the expertise of archmages like [[Rentar-Ihrno]] is readily apparent.&lt;br /&gt;
&lt;br /&gt;
=== Divination ===&lt;br /&gt;
Specialists: [[Athron]], [[Aimee]], [[Patrick]], [[Aydin]], [[Thompson]]&lt;br /&gt;
&lt;br /&gt;
Divination is the field of magic concerned with &#039;&#039;&#039;gathering information&#039;&#039;&#039;.  For the most part, that means [[scrying]].  It also extends to spiritual projection, and the [[identification]] of [[:Category:items|items]] and [[:Category:bestiary|monsters]].&lt;br /&gt;
&lt;br /&gt;
Mages practiced in this field are able to scry at vastly greater distances, and are often sought after by military operations for the great strategic advantage this can provide.  Career mage-sages, however, tend to be recluses, often using their magic to hide from others.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
Specialists: [[Mahdavi]], [[Vidrain]], [[Seles]], [[Ernest]]&lt;br /&gt;
&lt;br /&gt;
See [[Teleportation]].  Teleportation is the &#039;&#039;&#039;art of moving things&#039;&#039;&#039; from one place to another, usually via portals.  It is a complex and difficult field, but is intensely studied because of its many practical applications.&lt;br /&gt;
&lt;br /&gt;
=== Warding ===&lt;br /&gt;
Specialists: [[Garzahd]], [[Enla]], [[Rone]], [[Elderan]]&lt;br /&gt;
&lt;br /&gt;
Most spells, when cast, have an effect which takes place immediately.  In a warding spell, the spell effect is instead woven together with an object or creature.  The resulting ward functions similarly to an enchantment, and can be activated later under certain conditions.  Unlike enchantments, wards simply attach themselves to their target; they do not actually alter it.&lt;br /&gt;
&lt;br /&gt;
Wards are permanent.  They require intricate construction; nonmagical aids such as [[runes]] and tattoos are usually employed to help guide their creation.  Wards are very difficult to remove without damaging the object or creature they have been placed on.&lt;br /&gt;
&lt;br /&gt;
Some applications of &#039;&#039;&#039;warding include magical locks and traps&#039;&#039;&#039;, [[guardian runes]], augmentations to [[magic barriers]], certain powerful seals, and [[curses]].&lt;br /&gt;
&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
Specialists: [[Nekaros]], Hrickis, Nociduas&lt;br /&gt;
&lt;br /&gt;
Necromantic magic is that which &#039;&#039;&#039;concerns the life force&#039;&#039;&#039;.  Technically, this includes most healing magic and many spiritual rituals.  However, because such magic is practiced mainly by [[priests]], the field has instead come to refer solely to two of its darker aspects: death spells which drain life force, and the creation and control of the [[undead]].&lt;br /&gt;
&lt;br /&gt;
=== Demonology ===&lt;br /&gt;
Specialists: [[Garzahd]], [[Linda]]&lt;br /&gt;
&lt;br /&gt;
See [[Demons]].  Demonological magic attempts to summon, bind, and otherwise manipulate demons, who make powerful servants.  It is inherently dangerous, in that the user is pitting his own magical skills against the often considerable skills of a demon, and it is forbidden by the [[Empire]] and the [[Kingdom of Avernum]].  It does not include exorcism and disruptive spells, which are evocative magic.&lt;br /&gt;
&lt;br /&gt;
=== Psionics ===&lt;br /&gt;
Specialists: [[Solberg]], [[Crystal Souls]]&lt;br /&gt;
&lt;br /&gt;
A relatively demanding field neglected by most magic-users, of which [[Cheeseball]] once said: &amp;quot;It&#039;s like playing chess, but with hot irons shoved through your mind.&amp;quot;  Significant psionic magic includes dumbfounding, terror and charm spells, the delusions caused by [[rakshasi]], [[mindduel]]ing, telepathy, and mindreading (a secret of the [[Vahnatai]]). Crystal Souls are particularly reliant on the field as they can &#039;&#039;only&#039;&#039; communicate through telepathy.&lt;br /&gt;
&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
Specialists: [[Erika]], [[Rentar-Ihrno]], [[X]]&lt;br /&gt;
&lt;br /&gt;
The most complex and difficult of all magical arts, transformation is only undertaken by the greatest archmagi, and then at a tremendous effort.  Transformation can permanently alter the structure and form of just about anything, and it is capable of doing so throughout a great area.&lt;br /&gt;
&lt;br /&gt;
When precision is not required, other arts, particularly evocation and stone shaping, can often duplicate its effects more easily.  For that reason, transformation is usually used for delicate operations, in particular slight modifications of plants and animals.  It has even been used to alter entire species at once.&lt;br /&gt;
&lt;br /&gt;
It was transformative magic that created [[glowing fungus]], fast-growing [[mushrooms]], [[cavewood]], [[aranea]], mutant [[giants]], many of the [[plagues]] of Valorim, the [[sea monsters]] of [[Exile]], and greater [[Black Shades]].  Lesser transformation, such as the creation of automatonic [[living statues]] and [[golems]], is more widely practiced by magi.&lt;br /&gt;
&lt;br /&gt;
=== Enchantment ===&lt;br /&gt;
Known practitioners: [[X]], [[Enla]], [[Ostoth]], [[Pathass]], [[Sulfras]]&lt;br /&gt;
&lt;br /&gt;
The production and enchantment of [[artifacts]], or powerful magical items that usually carry a permanent enchantment, is another field which is hard to master. However, this field also has its simpler parts â€” the enchantment of blades or armor with extra protection or special abilities, and the crafting of less powerful jewelry items like Rings of Shielding.   The more powerful and experienced enchanters have little time for such trifles, and instead spend their lives creating legendary objects like [[blessed athame]]s, the blade [[Demonslayer]] or the [[Orb of Thralni]].&lt;br /&gt;
&lt;br /&gt;
Enchantment requires tremendous resources to be successful.  For this reason, the [[Kingdom of Avernum]] was completely unable to support the craft until after the [[Empire-Avernum War]], when it was able to secure more magical resources from the [[Empire]] and the [[Vahnatai]].&lt;br /&gt;
&lt;br /&gt;
=== Item Crafting ===&lt;br /&gt;
&lt;br /&gt;
This field extends both to the production of [[wands]] and [[scrolls]]. Some would extend this field to magical crystals as well, but these have their own classification.&lt;br /&gt;
&lt;br /&gt;
=== Crystallomancy ===&lt;br /&gt;
&lt;br /&gt;
=== Stone Shaping ===&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alchemy]]&#039;&#039;&#039;, by laypersons sometimes believed to be limited to the synthesis of gold or other precious materials, in fact extends to any process by which components are mixed and undergo an alchemical change to form a so-called [[potion]]. These potions are usually made to be ingested, but can be quite versatile in their field of application.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Familiars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Magic in the Empire]]&lt;br /&gt;
* [[Schools of Magery]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:In Progress]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10680</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10680"/>
		<updated>2026-04-28T19:46:11Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety - a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by practically anyone who isn&#039;t opposed to magic on principle or unable to wield magic. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of spell scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Fireball&lt;br /&gt;
*Fireblast&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Flame&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
*Smite&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Powerlash&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Smite&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
*Kill&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Acid Shower&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Domination&lt;br /&gt;
*Madness&lt;br /&gt;
*Mindshield&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Call Beast&lt;br /&gt;
*Create Illusions&lt;br /&gt;
*Divine Host&lt;br /&gt;
*Summon Aid&lt;br /&gt;
*Summon Shade&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spellward&lt;br /&gt;
*Spineshield&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Bind Foe&lt;br /&gt;
*Forcecage&lt;br /&gt;
*Paralysis&lt;br /&gt;
*Slow&lt;br /&gt;
*Web&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Piercing Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Raise Dead&lt;br /&gt;
*Recovery&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
*Return Life&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Cursed scrolls, on the other hand, are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Ring&amp;diff=10679</id>
		<title>Ring</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Ring&amp;diff=10679"/>
		<updated>2026-04-28T19:44:01Z</updated>

		<summary type="html">&lt;p&gt;Zaego: Redirected page to Rings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rings]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10678</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10678"/>
		<updated>2026-04-28T19:43:36Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by practically anyone who isn&#039;t opposed to magic on principle or unable to wield magic. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of spell scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Fireball&lt;br /&gt;
*Fireblast&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Flame&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
*Smite&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Powerlash&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Smite&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
*Kill&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Acid Shower&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Domination&lt;br /&gt;
*Madness&lt;br /&gt;
*Mindshield&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Call Beast&lt;br /&gt;
*Create Illusions&lt;br /&gt;
*Divine Host&lt;br /&gt;
*Summon Aid&lt;br /&gt;
*Summon Shade&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spellward&lt;br /&gt;
*Spineshield&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Bind Foe&lt;br /&gt;
*Forcecage&lt;br /&gt;
*Paralysis&lt;br /&gt;
*Slow&lt;br /&gt;
*Web&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Piercing Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Raise Dead&lt;br /&gt;
*Recovery&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
*Return Life&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Cursed scrolls, on the other hand, are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scroll&amp;diff=10677</id>
		<title>Scroll</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scroll&amp;diff=10677"/>
		<updated>2026-04-28T19:43:25Z</updated>

		<summary type="html">&lt;p&gt;Zaego: Redirected page to Scrolls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scrolls]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10676</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10676"/>
		<updated>2026-04-28T19:43:12Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a [[scroll]] they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by practically anyone who isn&#039;t opposed to magic on principle or unable to wield magic. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of spell scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Fireball&lt;br /&gt;
*Fireblast&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Flame&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
*Smite&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Powerlash&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Smite&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
*Kill&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Acid Shower&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Domination&lt;br /&gt;
*Madness&lt;br /&gt;
*Mindshield&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Call Beast&lt;br /&gt;
*Create Illusions&lt;br /&gt;
*Divine Host&lt;br /&gt;
*Summon Aid&lt;br /&gt;
*Summon Shade&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spellward&lt;br /&gt;
*Spineshield&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Bind Foe&lt;br /&gt;
*Forcecage&lt;br /&gt;
*Paralysis&lt;br /&gt;
*Slow&lt;br /&gt;
*Web&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Piercing Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Raise Dead&lt;br /&gt;
*Recovery&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
*Return Life&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Cursed scrolls, on the other hand, are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Ring_of_Endless_Magery&amp;diff=10675</id>
		<title>Ring of Endless Magery</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Ring_of_Endless_Magery&amp;diff=10675"/>
		<updated>2026-04-28T19:42:48Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A powerful magical artifact in the form of a [[ring]]. It was considered long lost to the world until it was recovered by the [[Surface Explorers]]. It was said to have the appearance of being made of silver or platinum (although it is possible that it was in fact [[Mithral]]) and adorned with a single gem. Every part of it was said to be of the finest craftsmanship.&lt;br /&gt;
&lt;br /&gt;
The powers of this ring were quite remarkable. It acted like beacon for magical energy, absorbing it from the world. This allowed the wearer to channel vast amounts of magical energy and in time of need, they could obtain the extra power that the ring had absorbed.&lt;br /&gt;
&lt;br /&gt;
Much about it&#039;s creation and journey has been lost. What is known, however, is that at some point it was brought to [[Valorim]] whereupon it came into the possession of the [[Mages#Archmage|Archmage]] [[Lich]] [[Zkal]]. When the Surface Explorers tracked Zkal down and slew him the Ring was retrieved. Currently it is believed to be in the possession of the retired Surface Explorers.&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Broken_Fang_Clan&amp;diff=10674</id>
		<title>Broken Fang Clan</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Broken_Fang_Clan&amp;diff=10674"/>
		<updated>2026-04-28T19:41:01Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Relations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Broken Fang Clan was a [[Troglodytes|troglodyte]] tribe living on the shores of [[Za-Khazi Run|Za-Khazi]]. The tribe was cunning, strong and relatively sophisticated by the usual standards. The clan was exterminated by the [[Za-Khazi Run Couriers]], a band of [[Adventurers|adventurers]] on their way to bring supplies to [[Fort Cavalier]] during the [[Second Slith War]].&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
The clan was led by a chieftain, supported by a cadre of shamans and elite warriors. It can be presumed that the clan chieftain was more cunning than usual; the river fortress was strategically located and easily defensible. In addition the fortress boasted a [[Spine Beast|spine beast]] ranch, a bazaar and an alchemical laboratory. &lt;br /&gt;
&lt;br /&gt;
It was also reported by the [[Za-Khazi Run Couriers]] that the Broken Fang Clan chieftain had tucked away plans, contracts and mandates which proved that the clan had engaged in co-belligerent relations with the [[Darklings|darkling slith armies]] engaged in the Second Slith War. In other words, the darklings had bought conducts of safe passage from the troglodytes to get through Za-Khazi Run easily, on the grounds of their shared hatred for humanity. There were implications that the co-operation between the troglodytes and darklings might have deepened given more time, but fortunately for the defenders of Fort Cavalier, and furthermore the [[Kingdom of Avernum]], this alliance never got off the ground.&lt;br /&gt;
&lt;br /&gt;
==Ideology==&lt;br /&gt;
The Broken Fang Clan was led by a strong hatred of humanity, and (like all troglodytes) a fanatical hatred for [[Giants|giants]]. The tribe fled from the [[Surface]], fleeing the [[Empire|Empire&#039;s]] exterminations, which all but inflamed their view of humanity to a fever pitch. During their active years within the Za-Khazi Run, the troglodytes turned their fortress to a meeting point and a trading post for all who viewed humanity as an enemy. Coincidentally, this included darkling war parties.&lt;br /&gt;
&lt;br /&gt;
Concerning alliances and other ideological practices, the clan was not averse to employing [[Undead|undead]]. The innermost treasury was defended by four [[Undead#Spectre|spectres]]. This, in conjunction with their capability and will to go through the pain of subsuming spine beasts to their arsenal, shows that the clan was quite pragmatic, vicious and, above all, cunning in their world view.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Like most troglodyte clans or burrows, the Broken Fang Clan made extensive use of a dark altar dedicated to grim entities and powers to enhance their warriors&#039; combat prowess. While the altar nor the higher powers the troglodytes worshipped might not have been demonic per se, the altar reportedly retaliated by summoning three [[Demons|demons]] after it was consecrated by a [[Ritual of Sanctification|holy rite]].&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Kingdom of Avernum====&lt;br /&gt;
* Passively hostile: while actual battles never occurred between the two nation-states&#039; &#039;&#039;armies&#039;&#039;, the troglodyte clan actively pursued avenues that harmed, or would have harmed, the Kingdom of Avernum. (Za-Khazi Run Couriers, while employed by the Kingdom of Avernum, are not counted as an army for the sake of accuracy.)&lt;br /&gt;
&lt;br /&gt;
====Darkling slithzerikai====&lt;br /&gt;
* Co-belligerent: both parties were united by a common enemy (the Kingdom of Avernum), thus consummating the old adage&#039;&#039; &#039;The enemy of my enemy is my friend&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Za-Khazi Run Couriers====&lt;br /&gt;
* Actively hostile (during 857 [[IE]]) / cause of the clan&#039;s extinction: the Couriers infiltrated the clan fortress and neutralized the opposition on the grounds of proceeding with their task to provide relief supplies to Fort Cavalier.&lt;br /&gt;
&lt;br /&gt;
====Spine beasts====&lt;br /&gt;
* Underling: the beasts had been subsumed into the troglodyte arsenal as beasts of war.&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Arrows_of_light&amp;diff=10673</id>
		<title>Arrows of light</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Arrows_of_light&amp;diff=10673"/>
		<updated>2026-04-28T19:34:24Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arrows of light&#039;&#039;&#039; are projectiles that can be shot both with standard bows and [[longbows]]. Like all arrows, they do not fit into crossbows; bolts are required, instead. Arrows of light cause additional damage to all [[demons]] or creatures imbued with demonic energies.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
[[Rakshasi]] have been known to enchant these kind of arrows. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Arrows_of_light&amp;diff=10672</id>
		<title>Arrows of light</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Arrows_of_light&amp;diff=10672"/>
		<updated>2026-04-28T19:32:26Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arrows of light&#039;&#039;&#039; are projectiles that can be shot both with standard bows and [[longbows]]. Like all arrows, they do not fit into crossbows; bolts are required, instead. Arrows of light cause additional damage to all [[demons]]. They are known to have superior flight qualities in contrast to normal iron or steel arrows, being comparable to blessed arrows.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
[[Rakshasi]] have been known to enchant these kind of arrows. &lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10671</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10671"/>
		<updated>2026-04-28T19:29:21Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by practically anyone who isn&#039;t opposed to magic on principle or unable to wield magic. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of spell scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Fireball&lt;br /&gt;
*Fireblast&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Flame&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
*Smite&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Powerlash&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Smite&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
*Kill&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Acid Shower&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Domination&lt;br /&gt;
*Madness&lt;br /&gt;
*Mindshield&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Call Beast&lt;br /&gt;
*Create Illusions&lt;br /&gt;
*Divine Host&lt;br /&gt;
*Summon Aid&lt;br /&gt;
*Summon Shade&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spellward&lt;br /&gt;
*Spineshield&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Bind Foe&lt;br /&gt;
*Forcecage&lt;br /&gt;
*Paralysis&lt;br /&gt;
*Slow&lt;br /&gt;
*Web&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Piercing Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Raise Dead&lt;br /&gt;
*Recovery&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
*Return Life&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Cursed scrolls, on the other hand, are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10670</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10670"/>
		<updated>2026-04-28T19:11:24Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Cursed Scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell Scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by anyone, (except for those who are anathema to magic.) where a well aimed spell can mean life or death. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of Spell Scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Flame&lt;br /&gt;
*Fireball&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Fireblast&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Smite&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Smite&lt;br /&gt;
*Powerlash&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Kill&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
*Acid Shower&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Domination&lt;br /&gt;
*Mindshield&lt;br /&gt;
*Madness&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Call Beast&lt;br /&gt;
*Create Illusions&lt;br /&gt;
*Divine Host&lt;br /&gt;
*Summon Shade&lt;br /&gt;
*Summon Aid&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
*Spellward&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spineshield&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Bind Foe&lt;br /&gt;
*Forcecage&lt;br /&gt;
*Paralysis&lt;br /&gt;
*Slow&lt;br /&gt;
*Web&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Piercing Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Recovery &lt;br /&gt;
*Raise Dead - Return Life&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Cursed scrolls, on the other hand, are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10669</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10669"/>
		<updated>2026-04-28T19:10:57Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Divination Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell Scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by anyone, (except for those who are anathema to magic.) where a well aimed spell can mean life or death. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of Spell Scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Flame&lt;br /&gt;
*Fireball&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Fireblast&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Smite&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Smite&lt;br /&gt;
*Powerlash&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Kill&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
*Acid Shower&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Domination&lt;br /&gt;
*Mindshield&lt;br /&gt;
*Madness&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Call Beast&lt;br /&gt;
*Create Illusions&lt;br /&gt;
*Divine Host&lt;br /&gt;
*Summon Shade&lt;br /&gt;
*Summon Aid&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
*Spellward&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spineshield&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Bind Foe&lt;br /&gt;
*Forcecage&lt;br /&gt;
*Paralysis&lt;br /&gt;
*Slow&lt;br /&gt;
*Web&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
*Piercing Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Recovery &lt;br /&gt;
*Raise Dead - Return Life&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Curse scrolls on the other hand are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10668</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10668"/>
		<updated>2026-04-28T19:10:39Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Binding Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell Scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by anyone, (except for those who are anathema to magic.) where a well aimed spell can mean life or death. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of Spell Scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Flame&lt;br /&gt;
*Fireball&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Fireblast&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Smite&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Smite&lt;br /&gt;
*Powerlash&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Kill&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
*Acid Shower&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Domination&lt;br /&gt;
*Mindshield&lt;br /&gt;
*Madness&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Call Beast&lt;br /&gt;
*Create Illusions&lt;br /&gt;
*Divine Host&lt;br /&gt;
*Summon Shade&lt;br /&gt;
*Summon Aid&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
*Spellward&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spineshield&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Bind Foe&lt;br /&gt;
*Forcecage&lt;br /&gt;
*Paralysis&lt;br /&gt;
*Slow&lt;br /&gt;
*Web&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Recovery &lt;br /&gt;
*Raise Dead - Return Life&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Curse scrolls on the other hand are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10667</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10667"/>
		<updated>2026-04-28T19:10:18Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Binding Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell Scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by anyone, (except for those who are anathema to magic.) where a well aimed spell can mean life or death. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of Spell Scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Flame&lt;br /&gt;
*Fireball&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Fireblast&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Smite&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Smite&lt;br /&gt;
*Powerlash&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Kill&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
*Acid Shower&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Domination&lt;br /&gt;
*Mindshield&lt;br /&gt;
*Madness&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Call Beast&lt;br /&gt;
*Create Illusions&lt;br /&gt;
*Divine Host&lt;br /&gt;
*Summon Shade&lt;br /&gt;
*Summon Aid&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
*Spellward&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spineshield&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Bind Foe&lt;br /&gt;
*Forcecage&lt;br /&gt;
*Paralysis&lt;br /&gt;
*Slow&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Recovery &lt;br /&gt;
*Raise Dead - Return Life&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Curse scrolls on the other hand are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10666</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10666"/>
		<updated>2026-04-28T19:09:01Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Summoning Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell Scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by anyone, (except for those who are anathema to magic.) where a well aimed spell can mean life or death. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of Spell Scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Flame&lt;br /&gt;
*Fireball&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Fireblast&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Smite&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Smite&lt;br /&gt;
*Powerlash&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Kill&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
*Acid Shower&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Domination&lt;br /&gt;
*Mindshield&lt;br /&gt;
*Madness&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Call Beast&lt;br /&gt;
*Create Illusions&lt;br /&gt;
*Divine Host&lt;br /&gt;
*Summon Shade&lt;br /&gt;
*Summon Aid&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
*Spellward&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spineshield&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Bind Foe&lt;br /&gt;
*Forcecage&lt;br /&gt;
*Slow&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Recovery &lt;br /&gt;
*Raise Dead - Return Life&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Curse scrolls on the other hand are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10665</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10665"/>
		<updated>2026-04-28T19:08:33Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Binding Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell Scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by anyone, (except for those who are anathema to magic.) where a well aimed spell can mean life or death. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of Spell Scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Flame&lt;br /&gt;
*Fireball&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Fireblast&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Smite&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Smite&lt;br /&gt;
*Powerlash&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Kill&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
*Acid Shower&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Domination&lt;br /&gt;
*Mindshield&lt;br /&gt;
*Madness&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Call Beast&lt;br /&gt;
*Summon Shade&lt;br /&gt;
*Summon Aid&lt;br /&gt;
*Divine Host&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
*Spellward&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spineshield&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Bind Foe&lt;br /&gt;
*Forcecage&lt;br /&gt;
*Slow&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Recovery &lt;br /&gt;
*Raise Dead - Return Life&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Curse scrolls on the other hand are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10664</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10664"/>
		<updated>2026-04-28T19:08:11Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Summoning Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell Scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by anyone, (except for those who are anathema to magic.) where a well aimed spell can mean life or death. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of Spell Scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Flame&lt;br /&gt;
*Fireball&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Fireblast&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Smite&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Smite&lt;br /&gt;
*Powerlash&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Kill&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
*Acid Shower&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Domination&lt;br /&gt;
*Mindshield&lt;br /&gt;
*Madness&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Call Beast&lt;br /&gt;
*Summon Shade&lt;br /&gt;
*Summon Aid&lt;br /&gt;
*Divine Host&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
*Spellward&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spineshield&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Slow&lt;br /&gt;
*Forcecage&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Recovery &lt;br /&gt;
*Raise Dead - Return Life&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Curse scrolls on the other hand are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10663</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10663"/>
		<updated>2026-04-28T19:07:26Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Fire magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell Scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by anyone, (except for those who are anathema to magic.) where a well aimed spell can mean life or death. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of Spell Scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Flame&lt;br /&gt;
*Fireball&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Fireblast&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Smite&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Smite&lt;br /&gt;
*Powerlash&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Kill&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
*Acid Shower&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Domination&lt;br /&gt;
*Mindshield&lt;br /&gt;
*Madness&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Summon Shade&lt;br /&gt;
*Summon Aid&lt;br /&gt;
*Divine Host&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
*Spellward&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spineshield&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Slow&lt;br /&gt;
*Forcecage&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Recovery &lt;br /&gt;
*Raise Dead - Return Life&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Curse scrolls on the other hand are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10662</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10662"/>
		<updated>2026-04-28T19:07:16Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Fire magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell Scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by anyone, (except for those who are anathema to magic.) where a well aimed spell can mean life or death. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of Spell Scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Flame&lt;br /&gt;
*Bolt of Fire&lt;br /&gt;
*Fireball&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Fireblast&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Smite&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Smite&lt;br /&gt;
*Powerlash&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Kill&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
*Acid Shower&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Domination&lt;br /&gt;
*Mindshield&lt;br /&gt;
*Madness&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Summon Shade&lt;br /&gt;
*Summon Aid&lt;br /&gt;
*Divine Host&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
*Spellward&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spineshield&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Slow&lt;br /&gt;
*Forcecage&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Recovery &lt;br /&gt;
*Raise Dead - Return Life&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Curse scrolls on the other hand are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10661</id>
		<title>Scrolls</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Scrolls&amp;diff=10661"/>
		<updated>2026-04-28T19:06:34Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Lightning &amp;amp; Energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Scrolls]] are sheets of [[Papyrus|papyrus]] or vellum which are stored in scroll tubes. When one speaks of a scroll they are usually referring to those of the [[magic|magical]] variety i.e; a spell scroll. Otherwise it is a less costly alternative to a book. Before the [[Reconciliation]], most of [[Avernum|Avernum&#039;s]] written works were on scrolls.&lt;br /&gt;
&lt;br /&gt;
===Spell Scrolls===&lt;br /&gt;
These are inscribed with the magical formula of a using specially made inks. The combination of magical formulae and the inks causes the scroll to contain the energy of what is effectively a primed and ready [[spell]]. To activate the spell one only has to open the scroll and read it. The magical energies unleashed causes the scroll to disintegrate. Usually scroll scribing is done by experienced [[mage|mages]] or at least those who have excellent penmanship as single miswritten or smudged symbol can mean disaster.&lt;br /&gt;
&lt;br /&gt;
Spell scrolls are considered particularly useful to those in an [[adventurer|mercenary]] line of work because they can be used by anyone, (except for those who are anathema to magic.) where a well aimed spell can mean life or death. There are even scrolls which contain healing spells which are extremely where a healer is unable to heal or absent.&lt;br /&gt;
&lt;br /&gt;
====Types of Spell Scrolls====&lt;br /&gt;
Over the years there has been many advances in the art of scroll writing which has lead to the development of different varieties of spell scrolls. Exhaustive research into past history has lead to this comprehensive list. The spell scrolls are categorised by what type of spell they contain and the effect they cause.&lt;br /&gt;
&lt;br /&gt;
=====Fire magic===== &lt;br /&gt;
*Flame&lt;br /&gt;
*Fire Bolt&lt;br /&gt;
*Fireball&lt;br /&gt;
*Firestorm&lt;br /&gt;
*Fireblast&lt;br /&gt;
&lt;br /&gt;
=====Cold Magic=====    &lt;br /&gt;
*Ice Bolt&lt;br /&gt;
*Smite&lt;br /&gt;
*Ice Lances&lt;br /&gt;
*Radiate Ice&lt;br /&gt;
&lt;br /&gt;
=====Lightning &amp;amp; Energy=====&lt;br /&gt;
*Lightning&lt;br /&gt;
*Lightning Spray&lt;br /&gt;
*Shockwave&lt;br /&gt;
*Shockstorm&lt;br /&gt;
*Smite&lt;br /&gt;
*Powerlash&lt;br /&gt;
&lt;br /&gt;
=====Arcane=====&lt;br /&gt;
*Kill&lt;br /&gt;
*Arcane Blow&lt;br /&gt;
&lt;br /&gt;
=====Poisons and Acids=====&lt;br /&gt;
*Poison&lt;br /&gt;
*Spray Acid&lt;br /&gt;
*Acid Shower&lt;br /&gt;
&lt;br /&gt;
=====Psionic/Mental Magic=====&lt;br /&gt;
*Charm&lt;br /&gt;
*Control Foes&lt;br /&gt;
*Capture Mind&lt;br /&gt;
*Domination&lt;br /&gt;
*Mindshield&lt;br /&gt;
*Madness&lt;br /&gt;
&lt;br /&gt;
=====Summoning Magic=====&lt;br /&gt;
*Summon Shade&lt;br /&gt;
*Summon Aid&lt;br /&gt;
*Divine Host&lt;br /&gt;
&lt;br /&gt;
=====Augmentation Magic=====&lt;br /&gt;
*Group Haste&lt;br /&gt;
*Mass Blessing&lt;br /&gt;
*Shield Group&lt;br /&gt;
*Magical Resistance&lt;br /&gt;
*Sanctification&lt;br /&gt;
*Stealth&lt;br /&gt;
*Steelward&lt;br /&gt;
*Spellward&lt;br /&gt;
*Speedburst&lt;br /&gt;
*Spineshield&lt;br /&gt;
&lt;br /&gt;
=====Binding Magic=====&lt;br /&gt;
*Slow&lt;br /&gt;
*Forcecage&lt;br /&gt;
&lt;br /&gt;
=====Manipulation of Energy=====&lt;br /&gt;
*Dispel Barrier&lt;br /&gt;
*Stoneshatter&lt;br /&gt;
&lt;br /&gt;
=====Divination Magic=====&lt;br /&gt;
*Far Sight&lt;br /&gt;
&lt;br /&gt;
=====Necromantic Magic=====&lt;br /&gt;
Note: this group of spells actually includes healing magic.  &lt;br /&gt;
*Group Heal&lt;br /&gt;
*Recovery &lt;br /&gt;
*Raise Dead - Return Life&lt;br /&gt;
*Repel Spirit&lt;br /&gt;
&lt;br /&gt;
=====Cursed Scrolls=====&lt;br /&gt;
Most scrolls are useful to the user. Curse scrolls on the other hand are designed to inflict pain and suffering on the unknowing individual who uses it.&lt;br /&gt;
*Bitter Loss&lt;br /&gt;
*Withering&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10660</id>
		<title>Za-Khazi Run</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10660"/>
		<updated>2026-04-22T11:40:03Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Population */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Za-Khazi Run]], named after an ancient [[Vahnatai]] pillar, is a wild, isolated stretch of caves, running through the [[lower caves]].  It terminates at each end with [[human]] outposts, [[Fort Goodling]] and [[Fort Cavalier]].&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
The exact size of the Za-Khazi Run has not been fully mapped (due to how hazardous and sparsely populated it is), but the longitudinal span is approximately 250 miles.&lt;br /&gt;
==Location==&lt;br /&gt;
The Za-Khazi Run lies perpendicular to the [[Great Cave]] in the lower caverns, with Fort Cavalier closer to the Great Cave, and Fort Goodling the farthest apart. The Za-Khazi lies little more than two thousand feet below the Great Cave. The closest avernite city to Fort Cavalier is [[Dharmon]].&lt;br /&gt;
&lt;br /&gt;
==Population==&lt;br /&gt;
Listed by affiliation, race or species:&lt;br /&gt;
====Affiliation: [[Kingdom of Avernum]]====&lt;br /&gt;
Approximately 200 souls across the Za-Khazi, distributed as follows:&lt;br /&gt;
* &#039;&#039;Fort Goodling&#039;&#039;: the fort is fully crewed with approximately 80 avernites, ranging from rank-and-file to trainers, a few wizards and a priest. Notably, it is from here that a brave band of couriers left to deliver the necessary equipment to defend Fort Cavalier from the [[Darkling|darkling]] hordes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Fort Cavalier&#039;&#039;: the fort held back the darkling hordes with a surprisingly small garrison, approximately with just less than a hundred avernites holding the line. The exact strength of the standing garrison whittled during the Second Slith War, but magical equipment delivered from Fort Goodling ensured that the fort held. During wartime, the fort had a priest and a wizard, both of whose magical aid was invaluable in maintaining the fort.&lt;br /&gt;
&lt;br /&gt;
====Affiliation: [[Empire|The Empire]]====&lt;br /&gt;
Population deceased, was approximately 50 souls between ~822 - 857 [[IE]].&lt;br /&gt;
* &#039;&#039;Opal Citadel&#039;&#039;: during the [[Empire-Avernum War]], a band of elite soldiers took to the waters of Za-Khazi under the orders of attempting a surprise raid on Avernum. However, the ferocity of the caverns took the imperials by surprise, and they got bogged down. The warband was painfully unaware of the ending of the war between Avernum and Empire. Furthermore, upon realizing that no aid was coming, the imperials established the Opal Citadel, had children and passed on the torch to the next generations. It is rumoured that their garrison was wiped out during the [[Second Slith War]]. The Opal Citadel is rumoured to have engaged in trade with the undead servants of [[Morog]].&lt;br /&gt;
&lt;br /&gt;
====[[Giants]]====&lt;br /&gt;
Population deceased, was approximately a small clan&#039;s worth.&lt;br /&gt;
* &#039;&#039;[[Blood Glee Clan]]&#039;&#039;: despite the clan&#039;s fixation on causing and - perhaps even more importantly - receiving pain, it seems they could not withstand the rigors of the Second Slith War. It is likely that they were wiped out either by the [[Za-Khazi Run Couriers]] on their way to Fort Cavalier, the darkling slith raiding parties, or perhaps even [[Broken Fang Clan]] raiders. Scholars have not been able to find conclusive evidence to the cause of the clan&#039;s extinction.&lt;br /&gt;
&lt;br /&gt;
====[[Troglodytes]]====&lt;br /&gt;
Population deceased, was approximately hardy 80 souls.&lt;br /&gt;
* &#039;&#039;[[Broken Fang Clan]]&#039;&#039;: the clan&#039;s blockade of a narrow choke in the Za-Khazi river was their downfall, as the Za-Khazi Run Couriers were forced to infiltrate the troglodyte fortress, and manually open the gates theirselves. For all their cunning, the troglodytes failed to realise that commandeering the only way to pass between the southern and northern portions of the upper parts of the Za-Khazi river system with a boat was a double-edged sword: it gave the troglodytes as much power as it made them a strategically vital and a compulsory target for anyone not on their good side.&lt;br /&gt;
&lt;br /&gt;
====[[Vahnatai]]====&lt;br /&gt;
The exact number of Vahnatai within the Za-Khazi Run is presently unknown.&lt;br /&gt;
* &#039;&#039;Spiralling Crypt&#039;&#039;: a windowless tower sculpted from basalt, with standard Vahnatai interior decor. The tower featured a number of [[Undead#Vahnavoi|Vahnavoi]] and [[Undead#Hraithe|Hraithe]], as well as [[Undead#Ghasts|ghasts]], [[Undead#Zombie|zombies]], [[Eyebeasts|eyebeasts]] and magical traps. The tower was to be the resting place of an old Vahnatai leader, and it was their wish to be ritualistically turned into a [[Crystal Soul]], but due to reasons unknown the lord of the crypt never got their wish granted.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lair of Casser-Bok&#039;&#039;: a solitary Crystal Soul reportedly resided within a tomb carved to the side of an overgrown and dimly lit island in the middle of a dark underground lake. In life, Casser-Bok was a warlord. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Vahnatai Outpost&#039;&#039;: a number of Vahnatai resided in a concealed outpost during the Second Slith War, under the watchful guidance of a Crystal Soul named Presso-Bok.&lt;br /&gt;
&lt;br /&gt;
====[[Unicorns|White unicorns]]====&lt;br /&gt;
Five white unicorns resided within a well-tended, beautiful and serene cavern, about the late first third or the early midsection of the Za-Khazi Run. At around 857 IE (or a little bit earlier), one of the unicorns was slain by the giants of a nearby Blood Glee Clan. &lt;br /&gt;
* &#039;&#039;[[Citadel of Unicorns]]&#039;&#039;: Presently, the citadel is a home to three white unicorns, and the memorial site of a fourth. Additionally, one white unicorn is rumoured to roam the Za-Khazi Run tunnels, preferring the freedom over safety. The unicorns maintain a gatehouse called (imaginatively) the Unicorn Gate. Only those who have gained the favour or goodwill of the unicorns of the Citadel of Unicorns may pass the Gate, and additionally enjoy a restful picnic within the magically maintained garden upon the Unicorn Gate grounds.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Za-Khazi Run was important in reinforcing Fort Goodling and Fort Cavalier during the [[Second Slith War]].&lt;br /&gt;
==Geography==&lt;br /&gt;
* [[Assikvas]]&lt;br /&gt;
* [[Blood Glee Clan]]&lt;br /&gt;
* [[Broken Fang Clan]]&lt;br /&gt;
* [[Citadel of Unicorns]]&lt;br /&gt;
* [[Fort Cavalier]]&lt;br /&gt;
* [[Fort Goodling]]&lt;br /&gt;
* [[Lair of Casser-Bok]]&lt;br /&gt;
* [[Morog&#039;s Castle]]&lt;br /&gt;
* [[Opal Citadel]]&lt;br /&gt;
* [[Palace of Khoth]]&lt;br /&gt;
&lt;br /&gt;
==Other Sources==&lt;br /&gt;
* [http://es.geocities.com/falcata2/maps/ZaKhazi.html Maps - The Za-Khazi Run]&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10659</id>
		<title>Za-Khazi Run</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10659"/>
		<updated>2026-04-22T11:38:36Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* White unicorns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Za-Khazi Run]], named after an ancient [[Vahnatai]] pillar, is a wild, isolated stretch of caves, running through the [[lower caves]].  It terminates at each end with [[human]] outposts, [[Fort Goodling]] and [[Fort Cavalier]].&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
The exact size of the Za-Khazi Run has not been fully mapped (due to how hazardous and sparsely populated it is), but the longitudinal span is approximately 250 miles.&lt;br /&gt;
==Location==&lt;br /&gt;
The Za-Khazi Run lies perpendicular to the [[Great Cave]] in the lower caverns, with Fort Cavalier closer to the Great Cave, and Fort Goodling the farthest apart. The Za-Khazi lies little more than two thousand feet below the Great Cave. The closest avernite city to Fort Cavalier is [[Dharmon]].&lt;br /&gt;
&lt;br /&gt;
==Population==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Affiliation: [[Kingdom of Avernum]]====&lt;br /&gt;
Approximately 200 souls across the Za-Khazi, distributed as follows:&lt;br /&gt;
* &#039;&#039;Fort Goodling&#039;&#039;: the fort is fully crewed with approximately 80 avernites, ranging from rank-and-file to trainers, a few wizards and a priest. Notably, it is from here that a brave band of couriers left to deliver the necessary equipment to defend Fort Cavalier from the [[Darkling|darkling]] hordes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Fort Cavalier&#039;&#039;: the fort held back the darkling hordes with a surprisingly small garrison, approximately with just less than a hundred avernites holding the line. The exact strength of the standing garrison whittled during the Second Slith War, but magical equipment delivered from Fort Goodling ensured that the fort held. During wartime, the fort had a priest and a wizard, both of whose magical aid was invaluable in maintaining the fort.&lt;br /&gt;
&lt;br /&gt;
====Affiliation: [[Empire|The Empire]]====&lt;br /&gt;
Population deceased, was approximately 50 souls between ~822 - 857 [[IE]].&lt;br /&gt;
* &#039;&#039;Opal Citadel&#039;&#039;: during the [[Empire-Avernum War]], a band of elite soldiers took to the waters of Za-Khazi under the orders of attempting a surprise raid on Avernum. However, the ferocity of the caverns took the imperials by surprise, and they got bogged down. The warband was painfully unaware of the ending of the war between Avernum and Empire. Furthermore, upon realizing that no aid was coming, the imperials established the Opal Citadel, had children and passed on the torch to the next generations. It is rumoured that their garrison was wiped out during the [[Second Slith War]]. The Opal Citadel is rumoured to have engaged in trade with the undead servants of [[Morog]].&lt;br /&gt;
&lt;br /&gt;
====[[Giants]]====&lt;br /&gt;
Population deceased, was approximately a small clan&#039;s worth.&lt;br /&gt;
* &#039;&#039;[[Blood Glee Clan]]&#039;&#039;: despite the clan&#039;s fixation on causing and - perhaps even more importantly - receiving pain, it seems they could not withstand the rigors of the Second Slith War. It is likely that they were wiped out either by the [[Za-Khazi Run Couriers]] on their way to Fort Cavalier, the darkling slith raiding parties, or perhaps even [[Broken Fang Clan]] raiders. Scholars have not been able to find conclusive evidence to the cause of the clan&#039;s extinction.&lt;br /&gt;
&lt;br /&gt;
====[[Troglodytes]]====&lt;br /&gt;
Population deceased, was approximately hardy 80 souls.&lt;br /&gt;
* &#039;&#039;[[Broken Fang Clan]]&#039;&#039;: the clan&#039;s blockade of a narrow choke in the Za-Khazi river was their downfall, as the Za-Khazi Run Couriers were forced to infiltrate the troglodyte fortress, and manually open the gates theirselves. For all their cunning, the troglodytes failed to realise that commandeering the only way to pass between the southern and northern portions of the upper parts of the Za-Khazi river system with a boat was a double-edged sword: it gave the troglodytes as much power as it made them a strategically vital and a compulsory target for anyone not on their good side.&lt;br /&gt;
&lt;br /&gt;
====[[Vahnatai]]====&lt;br /&gt;
The exact number of Vahnatai within the Za-Khazi Run is presently unknown.&lt;br /&gt;
* &#039;&#039;Spiralling Crypt&#039;&#039;: a windowless tower sculpted from basalt, with standard Vahnatai interior decor. The tower featured a number of [[Undead#Vahnavoi|Vahnavoi]] and [[Undead#Hraithe|Hraithe]], as well as [[Undead#Ghasts|ghasts]], [[Undead#Zombie|zombies]], [[Eyebeasts|eyebeasts]] and magical traps. The tower was to be the resting place of an old Vahnatai leader, and it was their wish to be ritualistically turned into a [[Crystal Soul]], but due to reasons unknown the lord of the crypt never got their wish granted.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lair of Casser-Bok&#039;&#039;: a solitary Crystal Soul reportedly resided within a tomb carved to the side of an overgrown and dimly lit island in the middle of a dark underground lake. In life, Casser-Bok was a warlord. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Vahnatai Outpost&#039;&#039;: a number of Vahnatai resided in a concealed outpost during the Second Slith War, under the watchful guidance of a Crystal Soul named Presso-Bok.&lt;br /&gt;
&lt;br /&gt;
====[[Unicorns|White unicorns]]====&lt;br /&gt;
Five white unicorns resided within a well-tended, beautiful and serene cavern, about the late first third or the early midsection of the Za-Khazi Run. At around 857 IE (or a little bit earlier), one of the unicorns was slain by the giants of a nearby Blood Glee Clan. &lt;br /&gt;
* &#039;&#039;[[Citadel of Unicorns]]&#039;&#039;: Presently, the citadel is a home to three white unicorns, and the memorial site of a fourth. Additionally, one white unicorn is rumoured to roam the Za-Khazi Run tunnels, preferring the freedom over safety. The unicorns maintain a gatehouse called (imaginatively) the Unicorn Gate. Only those who have gained the favour or goodwill of the unicorns of the Citadel of Unicorns may pass the Gate, and additionally enjoy a restful picnic within the magically maintained garden upon the Unicorn Gate grounds.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Za-Khazi Run was important in reinforcing Fort Goodling and Fort Cavalier during the [[Second Slith War]].&lt;br /&gt;
==Geography==&lt;br /&gt;
* [[Assikvas]]&lt;br /&gt;
* [[Blood Glee Clan]]&lt;br /&gt;
* [[Broken Fang Clan]]&lt;br /&gt;
* [[Citadel of Unicorns]]&lt;br /&gt;
* [[Fort Cavalier]]&lt;br /&gt;
* [[Fort Goodling]]&lt;br /&gt;
* [[Lair of Casser-Bok]]&lt;br /&gt;
* [[Morog&#039;s Castle]]&lt;br /&gt;
* [[Opal Citadel]]&lt;br /&gt;
* [[Palace of Khoth]]&lt;br /&gt;
&lt;br /&gt;
==Other Sources==&lt;br /&gt;
* [http://es.geocities.com/falcata2/maps/ZaKhazi.html Maps - The Za-Khazi Run]&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10658</id>
		<title>Za-Khazi Run</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10658"/>
		<updated>2026-04-22T11:38:16Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* White unicorns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Za-Khazi Run]], named after an ancient [[Vahnatai]] pillar, is a wild, isolated stretch of caves, running through the [[lower caves]].  It terminates at each end with [[human]] outposts, [[Fort Goodling]] and [[Fort Cavalier]].&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
The exact size of the Za-Khazi Run has not been fully mapped (due to how hazardous and sparsely populated it is), but the longitudinal span is approximately 250 miles.&lt;br /&gt;
==Location==&lt;br /&gt;
The Za-Khazi Run lies perpendicular to the [[Great Cave]] in the lower caverns, with Fort Cavalier closer to the Great Cave, and Fort Goodling the farthest apart. The Za-Khazi lies little more than two thousand feet below the Great Cave. The closest avernite city to Fort Cavalier is [[Dharmon]].&lt;br /&gt;
&lt;br /&gt;
==Population==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Affiliation: [[Kingdom of Avernum]]====&lt;br /&gt;
Approximately 200 souls across the Za-Khazi, distributed as follows:&lt;br /&gt;
* &#039;&#039;Fort Goodling&#039;&#039;: the fort is fully crewed with approximately 80 avernites, ranging from rank-and-file to trainers, a few wizards and a priest. Notably, it is from here that a brave band of couriers left to deliver the necessary equipment to defend Fort Cavalier from the [[Darkling|darkling]] hordes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Fort Cavalier&#039;&#039;: the fort held back the darkling hordes with a surprisingly small garrison, approximately with just less than a hundred avernites holding the line. The exact strength of the standing garrison whittled during the Second Slith War, but magical equipment delivered from Fort Goodling ensured that the fort held. During wartime, the fort had a priest and a wizard, both of whose magical aid was invaluable in maintaining the fort.&lt;br /&gt;
&lt;br /&gt;
====Affiliation: [[Empire|The Empire]]====&lt;br /&gt;
Population deceased, was approximately 50 souls between ~822 - 857 [[IE]].&lt;br /&gt;
* &#039;&#039;Opal Citadel&#039;&#039;: during the [[Empire-Avernum War]], a band of elite soldiers took to the waters of Za-Khazi under the orders of attempting a surprise raid on Avernum. However, the ferocity of the caverns took the imperials by surprise, and they got bogged down. The warband was painfully unaware of the ending of the war between Avernum and Empire. Furthermore, upon realizing that no aid was coming, the imperials established the Opal Citadel, had children and passed on the torch to the next generations. It is rumoured that their garrison was wiped out during the [[Second Slith War]]. The Opal Citadel is rumoured to have engaged in trade with the undead servants of [[Morog]].&lt;br /&gt;
&lt;br /&gt;
====[[Giants]]====&lt;br /&gt;
Population deceased, was approximately a small clan&#039;s worth.&lt;br /&gt;
* &#039;&#039;[[Blood Glee Clan]]&#039;&#039;: despite the clan&#039;s fixation on causing and - perhaps even more importantly - receiving pain, it seems they could not withstand the rigors of the Second Slith War. It is likely that they were wiped out either by the [[Za-Khazi Run Couriers]] on their way to Fort Cavalier, the darkling slith raiding parties, or perhaps even [[Broken Fang Clan]] raiders. Scholars have not been able to find conclusive evidence to the cause of the clan&#039;s extinction.&lt;br /&gt;
&lt;br /&gt;
====[[Troglodytes]]====&lt;br /&gt;
Population deceased, was approximately hardy 80 souls.&lt;br /&gt;
* &#039;&#039;[[Broken Fang Clan]]&#039;&#039;: the clan&#039;s blockade of a narrow choke in the Za-Khazi river was their downfall, as the Za-Khazi Run Couriers were forced to infiltrate the troglodyte fortress, and manually open the gates theirselves. For all their cunning, the troglodytes failed to realise that commandeering the only way to pass between the southern and northern portions of the upper parts of the Za-Khazi river system with a boat was a double-edged sword: it gave the troglodytes as much power as it made them a strategically vital and a compulsory target for anyone not on their good side.&lt;br /&gt;
&lt;br /&gt;
====[[Vahnatai]]====&lt;br /&gt;
The exact number of Vahnatai within the Za-Khazi Run is presently unknown.&lt;br /&gt;
* &#039;&#039;Spiralling Crypt&#039;&#039;: a windowless tower sculpted from basalt, with standard Vahnatai interior decor. The tower featured a number of [[Undead#Vahnavoi|Vahnavoi]] and [[Undead#Hraithe|Hraithe]], as well as [[Undead#Ghasts|ghasts]], [[Undead#Zombie|zombies]], [[Eyebeasts|eyebeasts]] and magical traps. The tower was to be the resting place of an old Vahnatai leader, and it was their wish to be ritualistically turned into a [[Crystal Soul]], but due to reasons unknown the lord of the crypt never got their wish granted.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lair of Casser-Bok&#039;&#039;: a solitary Crystal Soul reportedly resided within a tomb carved to the side of an overgrown and dimly lit island in the middle of a dark underground lake. In life, Casser-Bok was a warlord. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Vahnatai Outpost&#039;&#039;: a number of Vahnatai resided in a concealed outpost during the Second Slith War, under the watchful guidance of a Crystal Soul named Presso-Bok.&lt;br /&gt;
&lt;br /&gt;
====[[Unicorns|White unicorns]]====&lt;br /&gt;
Five white unicorns resided within a well-tended, beautiful and serene cavern, about the late first third or early midsection of the Za-Khazi Run. At around 857 IE (or a little bit earlier), one of the unicorns was slain by the giants of a nearby Blood Glee Clan. &lt;br /&gt;
* &#039;&#039;[[Citadel of Unicorns]]&#039;&#039;: Presently, the citadel is a home to three white unicorns, and the memorial site of a fourth. Additionally, one white unicorn is rumoured to roam the Za-Khazi Run tunnels, preferring the freedom over safety. The unicorns maintain a gatehouse called (imaginatively) the Unicorn Gate. Only those who have gained the favour or goodwill of the unicorns of the Citadel of Unicorns may pass the Gate, and additionally enjoy a restful picnic within the magically maintained garden upon the Unicorn Gate grounds.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Za-Khazi Run was important in reinforcing Fort Goodling and Fort Cavalier during the [[Second Slith War]].&lt;br /&gt;
==Geography==&lt;br /&gt;
* [[Assikvas]]&lt;br /&gt;
* [[Blood Glee Clan]]&lt;br /&gt;
* [[Broken Fang Clan]]&lt;br /&gt;
* [[Citadel of Unicorns]]&lt;br /&gt;
* [[Fort Cavalier]]&lt;br /&gt;
* [[Fort Goodling]]&lt;br /&gt;
* [[Lair of Casser-Bok]]&lt;br /&gt;
* [[Morog&#039;s Castle]]&lt;br /&gt;
* [[Opal Citadel]]&lt;br /&gt;
* [[Palace of Khoth]]&lt;br /&gt;
&lt;br /&gt;
==Other Sources==&lt;br /&gt;
* [http://es.geocities.com/falcata2/maps/ZaKhazi.html Maps - The Za-Khazi Run]&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10657</id>
		<title>Za-Khazi Run</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10657"/>
		<updated>2026-04-22T11:37:48Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Population */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Za-Khazi Run]], named after an ancient [[Vahnatai]] pillar, is a wild, isolated stretch of caves, running through the [[lower caves]].  It terminates at each end with [[human]] outposts, [[Fort Goodling]] and [[Fort Cavalier]].&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
The exact size of the Za-Khazi Run has not been fully mapped (due to how hazardous and sparsely populated it is), but the longitudinal span is approximately 250 miles.&lt;br /&gt;
==Location==&lt;br /&gt;
The Za-Khazi Run lies perpendicular to the [[Great Cave]] in the lower caverns, with Fort Cavalier closer to the Great Cave, and Fort Goodling the farthest apart. The Za-Khazi lies little more than two thousand feet below the Great Cave. The closest avernite city to Fort Cavalier is [[Dharmon]].&lt;br /&gt;
&lt;br /&gt;
==Population==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Affiliation: [[Kingdom of Avernum]]====&lt;br /&gt;
Approximately 200 souls across the Za-Khazi, distributed as follows:&lt;br /&gt;
* &#039;&#039;Fort Goodling&#039;&#039;: the fort is fully crewed with approximately 80 avernites, ranging from rank-and-file to trainers, a few wizards and a priest. Notably, it is from here that a brave band of couriers left to deliver the necessary equipment to defend Fort Cavalier from the [[Darkling|darkling]] hordes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Fort Cavalier&#039;&#039;: the fort held back the darkling hordes with a surprisingly small garrison, approximately with just less than a hundred avernites holding the line. The exact strength of the standing garrison whittled during the Second Slith War, but magical equipment delivered from Fort Goodling ensured that the fort held. During wartime, the fort had a priest and a wizard, both of whose magical aid was invaluable in maintaining the fort.&lt;br /&gt;
&lt;br /&gt;
====Affiliation: [[Empire|The Empire]]====&lt;br /&gt;
Population deceased, was approximately 50 souls between ~822 - 857 [[IE]].&lt;br /&gt;
* &#039;&#039;Opal Citadel&#039;&#039;: during the [[Empire-Avernum War]], a band of elite soldiers took to the waters of Za-Khazi under the orders of attempting a surprise raid on Avernum. However, the ferocity of the caverns took the imperials by surprise, and they got bogged down. The warband was painfully unaware of the ending of the war between Avernum and Empire. Furthermore, upon realizing that no aid was coming, the imperials established the Opal Citadel, had children and passed on the torch to the next generations. It is rumoured that their garrison was wiped out during the [[Second Slith War]]. The Opal Citadel is rumoured to have engaged in trade with the undead servants of [[Morog]].&lt;br /&gt;
&lt;br /&gt;
====[[Giants]]====&lt;br /&gt;
Population deceased, was approximately a small clan&#039;s worth.&lt;br /&gt;
* &#039;&#039;[[Blood Glee Clan]]&#039;&#039;: despite the clan&#039;s fixation on causing and - perhaps even more importantly - receiving pain, it seems they could not withstand the rigors of the Second Slith War. It is likely that they were wiped out either by the [[Za-Khazi Run Couriers]] on their way to Fort Cavalier, the darkling slith raiding parties, or perhaps even [[Broken Fang Clan]] raiders. Scholars have not been able to find conclusive evidence to the cause of the clan&#039;s extinction.&lt;br /&gt;
&lt;br /&gt;
====[[Troglodytes]]====&lt;br /&gt;
Population deceased, was approximately hardy 80 souls.&lt;br /&gt;
* &#039;&#039;[[Broken Fang Clan]]&#039;&#039;: the clan&#039;s blockade of a narrow choke in the Za-Khazi river was their downfall, as the Za-Khazi Run Couriers were forced to infiltrate the troglodyte fortress, and manually open the gates theirselves. For all their cunning, the troglodytes failed to realise that commandeering the only way to pass between the southern and northern portions of the upper parts of the Za-Khazi river system with a boat was a double-edged sword: it gave the troglodytes as much power as it made them a strategically vital and a compulsory target for anyone not on their good side.&lt;br /&gt;
&lt;br /&gt;
====[[Vahnatai]]====&lt;br /&gt;
The exact number of Vahnatai within the Za-Khazi Run is presently unknown.&lt;br /&gt;
* &#039;&#039;Spiralling Crypt&#039;&#039;: a windowless tower sculpted from basalt, with standard Vahnatai interior decor. The tower featured a number of [[Undead#Vahnavoi|Vahnavoi]] and [[Undead#Hraithe|Hraithe]], as well as [[Undead#Ghasts|ghasts]], [[Undead#Zombie|zombies]], [[Eyebeasts|eyebeasts]] and magical traps. The tower was to be the resting place of an old Vahnatai leader, and it was their wish to be ritualistically turned into a [[Crystal Soul]], but due to reasons unknown the lord of the crypt never got their wish granted.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lair of Casser-Bok&#039;&#039;: a solitary Crystal Soul reportedly resided within a tomb carved to the side of an overgrown and dimly lit island in the middle of a dark underground lake. In life, Casser-Bok was a warlord. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Vahnatai Outpost&#039;&#039;: a number of Vahnatai resided in a concealed outpost during the Second Slith War, under the watchful guidance of a Crystal Soul named Presso-Bok.&lt;br /&gt;
&lt;br /&gt;
====[[Unicorns|White unicorns]]====&lt;br /&gt;
Five white unicorns resided within a well-tended, beautiful and serene cavern, about the late first third or early midsection of the Za-Khazi Run. At around 857 IE (or a little bit earlier), one of the unicorns was slain by the giants of a nearby Blood Glee Clan. &lt;br /&gt;
* &#039;&#039;[[Unicorn Citadel]]&#039;&#039;: Presently, the citadel is a home to three white unicorns, and the memorial site of a fourth. Additionally, one white unicorn is rumoured to roam the Za-Khazi Run tunnels, preferring the freedom over safety. The unicorns maintain a gatehouse called (imaginatively) the Unicorn Gate. Only those who have gained the favour or goodwill of the unicorns of the Unicorn Citadel may pass the Gate, and additionally enjoy a restful picnic within the magically maintained garden upon the Unicorn Gate grounds.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Za-Khazi Run was important in reinforcing Fort Goodling and Fort Cavalier during the [[Second Slith War]].&lt;br /&gt;
==Geography==&lt;br /&gt;
* [[Assikvas]]&lt;br /&gt;
* [[Blood Glee Clan]]&lt;br /&gt;
* [[Broken Fang Clan]]&lt;br /&gt;
* [[Citadel of Unicorns]]&lt;br /&gt;
* [[Fort Cavalier]]&lt;br /&gt;
* [[Fort Goodling]]&lt;br /&gt;
* [[Lair of Casser-Bok]]&lt;br /&gt;
* [[Morog&#039;s Castle]]&lt;br /&gt;
* [[Opal Citadel]]&lt;br /&gt;
* [[Palace of Khoth]]&lt;br /&gt;
&lt;br /&gt;
==Other Sources==&lt;br /&gt;
* [http://es.geocities.com/falcata2/maps/ZaKhazi.html Maps - The Za-Khazi Run]&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10656</id>
		<title>Za-Khazi Run</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10656"/>
		<updated>2026-04-22T11:28:27Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Vahnatai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Za-Khazi Run]], named after an ancient [[Vahnatai]] pillar, is a wild, isolated stretch of caves, running through the [[lower caves]].  It terminates at each end with [[human]] outposts, [[Fort Goodling]] and [[Fort Cavalier]].&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
The exact size of the Za-Khazi Run has not been fully mapped (due to how hazardous and sparsely populated it is), but the longitudinal span is approximately 250 miles.&lt;br /&gt;
==Location==&lt;br /&gt;
The Za-Khazi Run lies perpendicular to the [[Great Cave]] in the lower caverns, with Fort Cavalier closer to the Great Cave, and Fort Goodling the farthest apart. The Za-Khazi lies little more than two thousand feet below the Great Cave. The closest avernite city to Fort Cavalier is [[Dharmon]].&lt;br /&gt;
&lt;br /&gt;
==Population==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Affiliation: [[Kingdom of Avernum]]====&lt;br /&gt;
Approximately 200 souls across the Za-Khazi, distributed as follows:&lt;br /&gt;
* &#039;&#039;Fort Goodling&#039;&#039;: the fort is fully crewed with approximately 80 avernites, ranging from rank-and-file to trainers, a few wizards and a priest. Notably, it is from here that a brave band of couriers left to deliver the necessary equipment to defend Fort Cavalier from the [[Darkling|darkling]] hordes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Fort Cavalier&#039;&#039;: the fort held back the darkling hordes with a surprisingly small garrison, approximately with just less than a hundred avernites holding the line. The exact strength of the standing garrison whittled during the Second Slith War, but magical equipment delivered from Fort Goodling ensured that the fort held. During wartime, the fort had a priest and a wizard, both of whose magical aid was invaluable in maintaining the fort.&lt;br /&gt;
&lt;br /&gt;
====Affiliation: [[Empire|The Empire]]====&lt;br /&gt;
Population deceased, was approximately 50 souls between ~822 - 857 [[IE]].&lt;br /&gt;
* &#039;&#039;Opal Citadel&#039;&#039;: during the [[Empire-Avernum War]], a band of elite soldiers took to the waters of Za-Khazi under the orders of attempting a surprise raid on Avernum. However, the ferocity of the caverns took the imperials by surprise, and they got bogged down. The warband was painfully unaware of the ending of the war between Avernum and Empire. Furthermore, upon realizing that no aid was coming, the imperials established the Opal Citadel, had children and passed on the torch to the next generations. It is rumoured that their garrison was wiped out during the [[Second Slith War]]. The Opal Citadel is rumoured to have engaged in trade with the undead servants of [[Morog]].&lt;br /&gt;
&lt;br /&gt;
====[[Giants]]====&lt;br /&gt;
Population deceased, was approximately a small clan&#039;s worth.&lt;br /&gt;
* &#039;&#039;[[Blood Glee Clan]]&#039;&#039;: despite the clan&#039;s fixation on causing and - perhaps even more importantly - receiving pain, it seems they could not withstand the rigors of the Second Slith War. It is likely that they were wiped out either by the [[Za-Khazi Run Couriers]] on their way to Fort Cavalier, the darkling slith raiding parties, or perhaps even [[Broken Fang Clan]] raiders. Scholars have not been able to find conclusive evidence to the cause of the clan&#039;s extinction.&lt;br /&gt;
&lt;br /&gt;
====[[Troglodytes]]====&lt;br /&gt;
Population deceased, was approximately hardy 80 souls.&lt;br /&gt;
* &#039;&#039;[[Broken Fang Clan]]&#039;&#039;: the clan&#039;s blockade of a narrow choke in the Za-Khazi river was their downfall, as the Za-Khazi Run Couriers were forced to infiltrate the troglodyte fortress, and manually open the gates theirselves. For all their cunning, the troglodytes failed to realise that commandeering the only way to pass between the southern and northern portions of the upper parts of the Za-Khazi river system with a boat was a double-edged sword: it gave the troglodytes as much power as it made them a strategically vital and a compulsory target for anyone not on their good side.&lt;br /&gt;
&lt;br /&gt;
====[[Vahnatai]]====&lt;br /&gt;
The exact number of Vahnatai within the Za-Khazi Run is presently unknown.&lt;br /&gt;
* &#039;&#039;Spiralling Crypt&#039;&#039;: a windowless tower sculpted from basalt, with standard Vahnatai interior decor. The tower featured a number of [[Undead#Vahnavoi|Vahnavoi]] and [[Undead#Hraithe|Hraithe]], as well as [[Undead#Ghasts|ghasts]], [[Undead#Zombie|zombies]], [[Eyebeasts|eyebeasts]] and magical traps. The tower was to be the resting place of an old Vahnatai leader, and it was their wish to be ritualistically turned into a [[Crystal Soul]], but due to reasons unknown the lord of the crypt never got their wish granted.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lair of Casser-Bok&#039;&#039;: a solitary Crystal Soul reportedly resided within a tomb carved to the side of an overgrown and dimly lit island in the middle of a dark underground lake. In life, Casser-Bok was a warlord. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Vahnatai Outpost&#039;&#039;: a number of Vahnatai resided in a concealed outpost during the Second Slith War, under the watchful guidance of a Crystal Soul named Presso-Bok.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Za-Khazi Run was important in reinforcing Fort Goodling and Fort Cavalier during the [[Second Slith War]].&lt;br /&gt;
==Geography==&lt;br /&gt;
* [[Assikvas]]&lt;br /&gt;
* [[Blood Glee Clan]]&lt;br /&gt;
* [[Broken Fang Clan]]&lt;br /&gt;
* [[Citadel of Unicorns]]&lt;br /&gt;
* [[Fort Cavalier]]&lt;br /&gt;
* [[Fort Goodling]]&lt;br /&gt;
* [[Lair of Casser-Bok]]&lt;br /&gt;
* [[Morog&#039;s Castle]]&lt;br /&gt;
* [[Opal Citadel]]&lt;br /&gt;
* [[Palace of Khoth]]&lt;br /&gt;
&lt;br /&gt;
==Other Sources==&lt;br /&gt;
* [http://es.geocities.com/falcata2/maps/ZaKhazi.html Maps - The Za-Khazi Run]&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10655</id>
		<title>Za-Khazi Run</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10655"/>
		<updated>2026-04-22T11:28:03Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Vahnatai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Za-Khazi Run]], named after an ancient [[Vahnatai]] pillar, is a wild, isolated stretch of caves, running through the [[lower caves]].  It terminates at each end with [[human]] outposts, [[Fort Goodling]] and [[Fort Cavalier]].&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
The exact size of the Za-Khazi Run has not been fully mapped (due to how hazardous and sparsely populated it is), but the longitudinal span is approximately 250 miles.&lt;br /&gt;
==Location==&lt;br /&gt;
The Za-Khazi Run lies perpendicular to the [[Great Cave]] in the lower caverns, with Fort Cavalier closer to the Great Cave, and Fort Goodling the farthest apart. The Za-Khazi lies little more than two thousand feet below the Great Cave. The closest avernite city to Fort Cavalier is [[Dharmon]].&lt;br /&gt;
&lt;br /&gt;
==Population==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Affiliation: [[Kingdom of Avernum]]====&lt;br /&gt;
Approximately 200 souls across the Za-Khazi, distributed as follows:&lt;br /&gt;
* &#039;&#039;Fort Goodling&#039;&#039;: the fort is fully crewed with approximately 80 avernites, ranging from rank-and-file to trainers, a few wizards and a priest. Notably, it is from here that a brave band of couriers left to deliver the necessary equipment to defend Fort Cavalier from the [[Darkling|darkling]] hordes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Fort Cavalier&#039;&#039;: the fort held back the darkling hordes with a surprisingly small garrison, approximately with just less than a hundred avernites holding the line. The exact strength of the standing garrison whittled during the Second Slith War, but magical equipment delivered from Fort Goodling ensured that the fort held. During wartime, the fort had a priest and a wizard, both of whose magical aid was invaluable in maintaining the fort.&lt;br /&gt;
&lt;br /&gt;
====Affiliation: [[Empire|The Empire]]====&lt;br /&gt;
Population deceased, was approximately 50 souls between ~822 - 857 [[IE]].&lt;br /&gt;
* &#039;&#039;Opal Citadel&#039;&#039;: during the [[Empire-Avernum War]], a band of elite soldiers took to the waters of Za-Khazi under the orders of attempting a surprise raid on Avernum. However, the ferocity of the caverns took the imperials by surprise, and they got bogged down. The warband was painfully unaware of the ending of the war between Avernum and Empire. Furthermore, upon realizing that no aid was coming, the imperials established the Opal Citadel, had children and passed on the torch to the next generations. It is rumoured that their garrison was wiped out during the [[Second Slith War]]. The Opal Citadel is rumoured to have engaged in trade with the undead servants of [[Morog]].&lt;br /&gt;
&lt;br /&gt;
====[[Giants]]====&lt;br /&gt;
Population deceased, was approximately a small clan&#039;s worth.&lt;br /&gt;
* &#039;&#039;[[Blood Glee Clan]]&#039;&#039;: despite the clan&#039;s fixation on causing and - perhaps even more importantly - receiving pain, it seems they could not withstand the rigors of the Second Slith War. It is likely that they were wiped out either by the [[Za-Khazi Run Couriers]] on their way to Fort Cavalier, the darkling slith raiding parties, or perhaps even [[Broken Fang Clan]] raiders. Scholars have not been able to find conclusive evidence to the cause of the clan&#039;s extinction.&lt;br /&gt;
&lt;br /&gt;
====[[Troglodytes]]====&lt;br /&gt;
Population deceased, was approximately hardy 80 souls.&lt;br /&gt;
* &#039;&#039;[[Broken Fang Clan]]&#039;&#039;: the clan&#039;s blockade of a narrow choke in the Za-Khazi river was their downfall, as the Za-Khazi Run Couriers were forced to infiltrate the troglodyte fortress, and manually open the gates theirselves. For all their cunning, the troglodytes failed to realise that commandeering the only way to pass between the southern and northern portions of the upper parts of the Za-Khazi river system with a boat was a double-edged sword: it gave the troglodytes as much power as it made them a strategically vital and a compulsory target for anyone not on their good side.&lt;br /&gt;
&lt;br /&gt;
====[[Vahnatai]]====&lt;br /&gt;
The exact number of Vahnatai within the Za-Khazi Run is presently unknown.&lt;br /&gt;
* &#039;&#039;Spiralling Crypt&#039;&#039;: a windowless tower sculpted from basalt, with standard Vahnatai interior decor. The tower featured a number of [[Undead#Vahnavoi|Vahnavoi]] and [[Undead#Hraithe|Hraithe]], as well as [[Undead#Ghasts|ghasts]], [[Undead#Zombie|zombies]], [[Eyebeasts|eyebeasts]] and magical traps. The tower was to be a resting place of an old Vahnatai warlord, and it was their wish to be ritualistically turned into a [[Crystal Soul]], but due to reasons unknown the lord of the crypt never got their wish granted.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lair of Casser-Bok&#039;&#039;: a solitary Crystal Soul reportedly resided within a tomb carved to the side of an overgrown and dimly lit island in the middle of a dark underground lake. In life, Casser-Bok was a warlord. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Vahnatai Outpost&#039;&#039;: a number of Vahnatai resided in a concealed outpost during the Second Slith War, under the watchful guidance of a Crystal Soul named Presso-Bok.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Za-Khazi Run was important in reinforcing Fort Goodling and Fort Cavalier during the [[Second Slith War]].&lt;br /&gt;
==Geography==&lt;br /&gt;
* [[Assikvas]]&lt;br /&gt;
* [[Blood Glee Clan]]&lt;br /&gt;
* [[Broken Fang Clan]]&lt;br /&gt;
* [[Citadel of Unicorns]]&lt;br /&gt;
* [[Fort Cavalier]]&lt;br /&gt;
* [[Fort Goodling]]&lt;br /&gt;
* [[Lair of Casser-Bok]]&lt;br /&gt;
* [[Morog&#039;s Castle]]&lt;br /&gt;
* [[Opal Citadel]]&lt;br /&gt;
* [[Palace of Khoth]]&lt;br /&gt;
&lt;br /&gt;
==Other Sources==&lt;br /&gt;
* [http://es.geocities.com/falcata2/maps/ZaKhazi.html Maps - The Za-Khazi Run]&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10654</id>
		<title>Za-Khazi Run</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10654"/>
		<updated>2026-04-22T11:27:52Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Vahnatai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Za-Khazi Run]], named after an ancient [[Vahnatai]] pillar, is a wild, isolated stretch of caves, running through the [[lower caves]].  It terminates at each end with [[human]] outposts, [[Fort Goodling]] and [[Fort Cavalier]].&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
The exact size of the Za-Khazi Run has not been fully mapped (due to how hazardous and sparsely populated it is), but the longitudinal span is approximately 250 miles.&lt;br /&gt;
==Location==&lt;br /&gt;
The Za-Khazi Run lies perpendicular to the [[Great Cave]] in the lower caverns, with Fort Cavalier closer to the Great Cave, and Fort Goodling the farthest apart. The Za-Khazi lies little more than two thousand feet below the Great Cave. The closest avernite city to Fort Cavalier is [[Dharmon]].&lt;br /&gt;
&lt;br /&gt;
==Population==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Affiliation: [[Kingdom of Avernum]]====&lt;br /&gt;
Approximately 200 souls across the Za-Khazi, distributed as follows:&lt;br /&gt;
* &#039;&#039;Fort Goodling&#039;&#039;: the fort is fully crewed with approximately 80 avernites, ranging from rank-and-file to trainers, a few wizards and a priest. Notably, it is from here that a brave band of couriers left to deliver the necessary equipment to defend Fort Cavalier from the [[Darkling|darkling]] hordes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Fort Cavalier&#039;&#039;: the fort held back the darkling hordes with a surprisingly small garrison, approximately with just less than a hundred avernites holding the line. The exact strength of the standing garrison whittled during the Second Slith War, but magical equipment delivered from Fort Goodling ensured that the fort held. During wartime, the fort had a priest and a wizard, both of whose magical aid was invaluable in maintaining the fort.&lt;br /&gt;
&lt;br /&gt;
====Affiliation: [[Empire|The Empire]]====&lt;br /&gt;
Population deceased, was approximately 50 souls between ~822 - 857 [[IE]].&lt;br /&gt;
* &#039;&#039;Opal Citadel&#039;&#039;: during the [[Empire-Avernum War]], a band of elite soldiers took to the waters of Za-Khazi under the orders of attempting a surprise raid on Avernum. However, the ferocity of the caverns took the imperials by surprise, and they got bogged down. The warband was painfully unaware of the ending of the war between Avernum and Empire. Furthermore, upon realizing that no aid was coming, the imperials established the Opal Citadel, had children and passed on the torch to the next generations. It is rumoured that their garrison was wiped out during the [[Second Slith War]]. The Opal Citadel is rumoured to have engaged in trade with the undead servants of [[Morog]].&lt;br /&gt;
&lt;br /&gt;
====[[Giants]]====&lt;br /&gt;
Population deceased, was approximately a small clan&#039;s worth.&lt;br /&gt;
* &#039;&#039;[[Blood Glee Clan]]&#039;&#039;: despite the clan&#039;s fixation on causing and - perhaps even more importantly - receiving pain, it seems they could not withstand the rigors of the Second Slith War. It is likely that they were wiped out either by the [[Za-Khazi Run Couriers]] on their way to Fort Cavalier, the darkling slith raiding parties, or perhaps even [[Broken Fang Clan]] raiders. Scholars have not been able to find conclusive evidence to the cause of the clan&#039;s extinction.&lt;br /&gt;
&lt;br /&gt;
====[[Troglodytes]]====&lt;br /&gt;
Population deceased, was approximately hardy 80 souls.&lt;br /&gt;
* &#039;&#039;[[Broken Fang Clan]]&#039;&#039;: the clan&#039;s blockade of a narrow choke in the Za-Khazi river was their downfall, as the Za-Khazi Run Couriers were forced to infiltrate the troglodyte fortress, and manually open the gates theirselves. For all their cunning, the troglodytes failed to realise that commandeering the only way to pass between the southern and northern portions of the upper parts of the Za-Khazi river system with a boat was a double-edged sword: it gave the troglodytes as much power as it made them a strategically vital and a compulsory target for anyone not on their good side.&lt;br /&gt;
&lt;br /&gt;
====[[Vahnatai]]====&lt;br /&gt;
The exact number of Vahnatai within the Za-Khazi Run is presently unknown.&lt;br /&gt;
* &#039;&#039;Spiralling Crypt&#039;&#039;: a windowless tower sculpted from basalt, with standard Vahnatai interior decor. The tower featured a number of [[Undead#Vahnavoi|Vahnavoi]] and [[Undead#Hraithe|Hraithe]], as well as [[Undead#Ghasts|ghasts]], [[Undead#Zombie|zombies]], [[Eyebeasts]] and magical traps. The tower was to be a resting place of an old Vahnatai warlord, and it was their wish to be ritualistically turned into a [[Crystal Soul]], but due to reasons unknown the lord of the crypt never got their wish granted.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lair of Casser-Bok&#039;&#039;: a solitary Crystal Soul reportedly resided within a tomb carved to the side of an overgrown and dimly lit island in the middle of a dark underground lake. In life, Casser-Bok was a warlord. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Vahnatai Outpost&#039;&#039;: a number of Vahnatai resided in a concealed outpost during the Second Slith War, under the watchful guidance of a Crystal Soul named Presso-Bok.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Za-Khazi Run was important in reinforcing Fort Goodling and Fort Cavalier during the [[Second Slith War]].&lt;br /&gt;
==Geography==&lt;br /&gt;
* [[Assikvas]]&lt;br /&gt;
* [[Blood Glee Clan]]&lt;br /&gt;
* [[Broken Fang Clan]]&lt;br /&gt;
* [[Citadel of Unicorns]]&lt;br /&gt;
* [[Fort Cavalier]]&lt;br /&gt;
* [[Fort Goodling]]&lt;br /&gt;
* [[Lair of Casser-Bok]]&lt;br /&gt;
* [[Morog&#039;s Castle]]&lt;br /&gt;
* [[Opal Citadel]]&lt;br /&gt;
* [[Palace of Khoth]]&lt;br /&gt;
&lt;br /&gt;
==Other Sources==&lt;br /&gt;
* [http://es.geocities.com/falcata2/maps/ZaKhazi.html Maps - The Za-Khazi Run]&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10653</id>
		<title>Za-Khazi Run</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10653"/>
		<updated>2026-04-22T11:27:00Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Vahnatai */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Za-Khazi Run]], named after an ancient [[Vahnatai]] pillar, is a wild, isolated stretch of caves, running through the [[lower caves]].  It terminates at each end with [[human]] outposts, [[Fort Goodling]] and [[Fort Cavalier]].&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
The exact size of the Za-Khazi Run has not been fully mapped (due to how hazardous and sparsely populated it is), but the longitudinal span is approximately 250 miles.&lt;br /&gt;
==Location==&lt;br /&gt;
The Za-Khazi Run lies perpendicular to the [[Great Cave]] in the lower caverns, with Fort Cavalier closer to the Great Cave, and Fort Goodling the farthest apart. The Za-Khazi lies little more than two thousand feet below the Great Cave. The closest avernite city to Fort Cavalier is [[Dharmon]].&lt;br /&gt;
&lt;br /&gt;
==Population==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Affiliation: [[Kingdom of Avernum]]====&lt;br /&gt;
Approximately 200 souls across the Za-Khazi, distributed as follows:&lt;br /&gt;
* &#039;&#039;Fort Goodling&#039;&#039;: the fort is fully crewed with approximately 80 avernites, ranging from rank-and-file to trainers, a few wizards and a priest. Notably, it is from here that a brave band of couriers left to deliver the necessary equipment to defend Fort Cavalier from the [[Darkling|darkling]] hordes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Fort Cavalier&#039;&#039;: the fort held back the darkling hordes with a surprisingly small garrison, approximately with just less than a hundred avernites holding the line. The exact strength of the standing garrison whittled during the Second Slith War, but magical equipment delivered from Fort Goodling ensured that the fort held. During wartime, the fort had a priest and a wizard, both of whose magical aid was invaluable in maintaining the fort.&lt;br /&gt;
&lt;br /&gt;
====Affiliation: [[Empire|The Empire]]====&lt;br /&gt;
Population deceased, was approximately 50 souls between ~822 - 857 [[IE]].&lt;br /&gt;
* &#039;&#039;Opal Citadel&#039;&#039;: during the [[Empire-Avernum War]], a band of elite soldiers took to the waters of Za-Khazi under the orders of attempting a surprise raid on Avernum. However, the ferocity of the caverns took the imperials by surprise, and they got bogged down. The warband was painfully unaware of the ending of the war between Avernum and Empire. Furthermore, upon realizing that no aid was coming, the imperials established the Opal Citadel, had children and passed on the torch to the next generations. It is rumoured that their garrison was wiped out during the [[Second Slith War]]. The Opal Citadel is rumoured to have engaged in trade with the undead servants of [[Morog]].&lt;br /&gt;
&lt;br /&gt;
====[[Giants]]====&lt;br /&gt;
Population deceased, was approximately a small clan&#039;s worth.&lt;br /&gt;
* &#039;&#039;[[Blood Glee Clan]]&#039;&#039;: despite the clan&#039;s fixation on causing and - perhaps even more importantly - receiving pain, it seems they could not withstand the rigors of the Second Slith War. It is likely that they were wiped out either by the [[Za-Khazi Run Couriers]] on their way to Fort Cavalier, the darkling slith raiding parties, or perhaps even [[Broken Fang Clan]] raiders. Scholars have not been able to find conclusive evidence to the cause of the clan&#039;s extinction.&lt;br /&gt;
&lt;br /&gt;
====[[Troglodytes]]====&lt;br /&gt;
Population deceased, was approximately hardy 80 souls.&lt;br /&gt;
* &#039;&#039;[[Broken Fang Clan]]&#039;&#039;: the clan&#039;s blockade of a narrow choke in the Za-Khazi river was their downfall, as the Za-Khazi Run Couriers were forced to infiltrate the troglodyte fortress, and manually open the gates theirselves. For all their cunning, the troglodytes failed to realise that commandeering the only way to pass between the southern and northern portions of the upper parts of the Za-Khazi river system with a boat was a double-edged sword: it gave the troglodytes as much power as it made them a strategically vital and a compulsory target for anyone not on their good side.&lt;br /&gt;
&lt;br /&gt;
====[[Vahnatai]]====&lt;br /&gt;
The exact number of Vahnatai within the Za-Khazi Run is presently unknown.&lt;br /&gt;
* &#039;&#039;Spiralling Crypt&#039;&#039;: a windowless tower sculpted from basalt, with standard Vahnatai interior decor. The tower featured a number of [[Undead#Vahnavoi|Vahnavoi]] and [[Undead#Hraithe|Hraithe]], as well as [[Undead#Ghasts|ghasts]], [[Undead#Zombie|zombies]] and magical traps. The tower was to be a resting place of an old Vahnatai warlord, and it was their wish to be ritualistically turned into a [[Crystal Soul]], but due to reasons unknown the lord of the crypt never got their wish granted.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lair of Casser-Bok&#039;&#039;: a solitary Crystal Soul reportedly resided within a tomb carved to the side of an overgrown and dimly lit island in the middle of a dark underground lake. In life, Casser-Bok was a warlord. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Vahnatai Outpost&#039;&#039;: a number of Vahnatai resided in a concealed outpost during the Second Slith War, under the watchful guidance of a Crystal Soul named Presso-Bok.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Za-Khazi Run was important in reinforcing Fort Goodling and Fort Cavalier during the [[Second Slith War]].&lt;br /&gt;
==Geography==&lt;br /&gt;
* [[Assikvas]]&lt;br /&gt;
* [[Blood Glee Clan]]&lt;br /&gt;
* [[Broken Fang Clan]]&lt;br /&gt;
* [[Citadel of Unicorns]]&lt;br /&gt;
* [[Fort Cavalier]]&lt;br /&gt;
* [[Fort Goodling]]&lt;br /&gt;
* [[Lair of Casser-Bok]]&lt;br /&gt;
* [[Morog&#039;s Castle]]&lt;br /&gt;
* [[Opal Citadel]]&lt;br /&gt;
* [[Palace of Khoth]]&lt;br /&gt;
&lt;br /&gt;
==Other Sources==&lt;br /&gt;
* [http://es.geocities.com/falcata2/maps/ZaKhazi.html Maps - The Za-Khazi Run]&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10652</id>
		<title>Za-Khazi Run</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10652"/>
		<updated>2026-04-22T11:23:09Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Population */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Za-Khazi Run]], named after an ancient [[Vahnatai]] pillar, is a wild, isolated stretch of caves, running through the [[lower caves]].  It terminates at each end with [[human]] outposts, [[Fort Goodling]] and [[Fort Cavalier]].&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
The exact size of the Za-Khazi Run has not been fully mapped (due to how hazardous and sparsely populated it is), but the longitudinal span is approximately 250 miles.&lt;br /&gt;
==Location==&lt;br /&gt;
The Za-Khazi Run lies perpendicular to the [[Great Cave]] in the lower caverns, with Fort Cavalier closer to the Great Cave, and Fort Goodling the farthest apart. The Za-Khazi lies little more than two thousand feet below the Great Cave. The closest avernite city to Fort Cavalier is [[Dharmon]].&lt;br /&gt;
&lt;br /&gt;
==Population==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Affiliation: [[Kingdom of Avernum]]====&lt;br /&gt;
Approximately 200 souls across the Za-Khazi, distributed as follows:&lt;br /&gt;
* &#039;&#039;Fort Goodling&#039;&#039;: the fort is fully crewed with approximately 80 avernites, ranging from rank-and-file to trainers, a few wizards and a priest. Notably, it is from here that a brave band of couriers left to deliver the necessary equipment to defend Fort Cavalier from the [[Darkling|darkling]] hordes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Fort Cavalier&#039;&#039;: the fort held back the darkling hordes with a surprisingly small garrison, approximately with just less than a hundred avernites holding the line. The exact strength of the standing garrison whittled during the Second Slith War, but magical equipment delivered from Fort Goodling ensured that the fort held. During wartime, the fort had a priest and a wizard, both of whose magical aid was invaluable in maintaining the fort.&lt;br /&gt;
&lt;br /&gt;
====Affiliation: [[Empire|The Empire]]====&lt;br /&gt;
Population deceased, was approximately 50 souls between ~822 - 857 [[IE]].&lt;br /&gt;
* &#039;&#039;Opal Citadel&#039;&#039;: during the [[Empire-Avernum War]], a band of elite soldiers took to the waters of Za-Khazi under the orders of attempting a surprise raid on Avernum. However, the ferocity of the caverns took the imperials by surprise, and they got bogged down. The warband was painfully unaware of the ending of the war between Avernum and Empire. Furthermore, upon realizing that no aid was coming, the imperials established the Opal Citadel, had children and passed on the torch to the next generations. It is rumoured that their garrison was wiped out during the [[Second Slith War]]. The Opal Citadel is rumoured to have engaged in trade with the undead servants of [[Morog]].&lt;br /&gt;
&lt;br /&gt;
====[[Giants]]====&lt;br /&gt;
Population deceased, was approximately a small clan&#039;s worth.&lt;br /&gt;
* &#039;&#039;[[Blood Glee Clan]]&#039;&#039;: despite the clan&#039;s fixation on causing and - perhaps even more importantly - receiving pain, it seems they could not withstand the rigors of the Second Slith War. It is likely that they were wiped out either by the [[Za-Khazi Run Couriers]] on their way to Fort Cavalier, the darkling slith raiding parties, or perhaps even [[Broken Fang Clan]] raiders. Scholars have not been able to find conclusive evidence to the cause of the clan&#039;s extinction.&lt;br /&gt;
&lt;br /&gt;
====[[Troglodytes]]====&lt;br /&gt;
Population deceased, was approximately hardy 80 souls.&lt;br /&gt;
* &#039;&#039;[[Broken Fang Clan]]&#039;&#039;: the clan&#039;s blockade of a narrow choke in the Za-Khazi river was their downfall, as the Za-Khazi Run Couriers were forced to infiltrate the troglodyte fortress, and manually open the gates theirselves. For all their cunning, the troglodytes failed to realise that commandeering the only way to pass between the southern and northern portions of the upper parts of the Za-Khazi river system with a boat was a double-edged sword: it gave the troglodytes as much power as it made them a strategically vital and a compulsory target for anyone not on their good side.&lt;br /&gt;
&lt;br /&gt;
====[[Vahnatai]]====&lt;br /&gt;
The exact number of Vahnatai within the Za-Khazi Run is presently unknown.&lt;br /&gt;
* &#039;&#039;Spiralling Crypt&#039;&#039;: a windowless tower sculpted from basalt, with standard Vahnatai interior decor. The tower featured a number of [[Undead#Vahnavoi|Vahnavoi]] and [[Undead#Hraithe|Hraithe]], as well as [[Undead#Ghasts|ghasts]], [[Undead#Zombie|zombies]] and magical traps. The tower was to be a resting place of an old Vahnatai warlord, and it was their wish to be ritualistically turned into a [[Crystal Soul]], but due to reasons unknown the lord of the crypt never got their wish granted.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Za-Khazi Run was important in reinforcing Fort Goodling and Fort Cavalier during the [[Second Slith War]].&lt;br /&gt;
==Geography==&lt;br /&gt;
* [[Assikvas]]&lt;br /&gt;
* [[Blood Glee Clan]]&lt;br /&gt;
* [[Broken Fang Clan]]&lt;br /&gt;
* [[Citadel of Unicorns]]&lt;br /&gt;
* [[Fort Cavalier]]&lt;br /&gt;
* [[Fort Goodling]]&lt;br /&gt;
* [[Lair of Casser-Bok]]&lt;br /&gt;
* [[Morog&#039;s Castle]]&lt;br /&gt;
* [[Opal Citadel]]&lt;br /&gt;
* [[Palace of Khoth]]&lt;br /&gt;
&lt;br /&gt;
==Other Sources==&lt;br /&gt;
* [http://es.geocities.com/falcata2/maps/ZaKhazi.html Maps - The Za-Khazi Run]&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10651</id>
		<title>Za-Khazi Run</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run&amp;diff=10651"/>
		<updated>2026-04-22T11:00:40Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Za-Khazi Run]], named after an ancient [[Vahnatai]] pillar, is a wild, isolated stretch of caves, running through the [[lower caves]].  It terminates at each end with [[human]] outposts, [[Fort Goodling]] and [[Fort Cavalier]].&lt;br /&gt;
&lt;br /&gt;
==Size==&lt;br /&gt;
The exact size of the Za-Khazi Run has not been fully mapped (due to how hazardous and sparsely populated it is), but the longitudinal span is approximately 250 miles.&lt;br /&gt;
==Location==&lt;br /&gt;
The Za-Khazi Run lies perpendicular to the [[Great Cave]] in the lower caverns, with Fort Cavalier closer to the Great Cave, and Fort Goodling the farthest apart. The Za-Khazi lies little more than two thousand feet below the Great Cave. The closest avernite city to Fort Cavalier is [[Dharmon]].&lt;br /&gt;
&lt;br /&gt;
==Population==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Affiliation: [[Kingdom of Avernum]]====&lt;br /&gt;
Approximately 200 souls across the Za-Khazi, distributed as follows:&lt;br /&gt;
* &#039;&#039;Fort Goodling&#039;&#039;: the fort is fully crewed with approximately 80 avernites, ranging from rank-and-file to trainers, a few wizards and a priest. Notably, it is from here that a brave band of couriers left to deliver the necessary equipment to defend Fort Cavalier from the [[Darkling|darkling]] hordes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Fort Cavalier&#039;&#039;: the fort held back the darkling hordes with a surprisingly small garrison, approximately with just less than a hundred avernites holding the line. The exact strength of the standing garrison whittled during the Second Slith War, but magical equipment delivered from Fort Goodling ensured that the fort held. During wartime, the fort had a priest and a wizard, both of whose magical aid was invaluable in maintaining the fort.&lt;br /&gt;
&lt;br /&gt;
====Affiliation: [[Empire|The Empire]]====&lt;br /&gt;
Population deceased, was approximately 50 souls between ~822 - 857 [[IE]].&lt;br /&gt;
* &#039;&#039;Opal Citadel&#039;&#039;: during the [[Empire-Avernum War]], a band of elite soldiers took to the waters of Za-Khazi under the orders of attempting a surprise raid on Avernum. However, the ferocity of the caverns took the imperials by surprise, and they got bogged down. The warband was painfully unaware of the ending of the war between Avernum and Empire. Furthermore, upon realizing that no aid was coming, the imperials established the Opal Citadel, had children and passed on the torch to the next generations. It is rumoured that their garrison was wiped out during the [[Second Slith War]]. The Opal Citadel is rumoured to have engaged in trade with the undead servants of [[Morog]].&lt;br /&gt;
&lt;br /&gt;
====[[Giants]]====&lt;br /&gt;
Population deceased, was approximately a small clan&#039;s worth.&lt;br /&gt;
* &#039;&#039;[[Blood Glee Clan]]&#039;&#039;: despite the clan&#039;s fixation on causing and - perhaps even more importantly - receiving pain, it seems they could not withstand the rigors of the Second Slith War. It is likely that they were wiped out either by the [[Za-Khazi Run Couriers]] on their way to Fort Cavalier, the darkling slith raiding parties, or perhaps even [[Broken Fang Clan]] raiders. Scholars have not been able to find conclusive evidence to the cause of the clan&#039;s extinction.&lt;br /&gt;
&lt;br /&gt;
====[[Troglodytes]]====&lt;br /&gt;
Population deceased, was approximately hardy 80 souls.&lt;br /&gt;
* &#039;&#039;[[Broken Fang Clan]]&#039;&#039;: the clan&#039;s blockade of a narrow choke in the Za-Khazi river was their downfall, as the Za-Khazi Run Couriers were forced to infiltrate the troglodyte fortress, and manually open the gates theirselves. For all their cunning, the troglodytes failed to realise that commandeering the only way to pass between the southern and northern portions of the upper parts of the Za-Khazi river system with a boat was a double-edged sword: it gave the troglodytes as much power as it made them a strategically vital and a compulsory target for anyone not on their good side.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Za-Khazi Run was important in reinforcing Fort Goodling and Fort Cavalier during the [[Second Slith War]].&lt;br /&gt;
==Geography==&lt;br /&gt;
* [[Assikvas]]&lt;br /&gt;
* [[Blood Glee Clan]]&lt;br /&gt;
* [[Broken Fang Clan]]&lt;br /&gt;
* [[Citadel of Unicorns]]&lt;br /&gt;
* [[Fort Cavalier]]&lt;br /&gt;
* [[Fort Goodling]]&lt;br /&gt;
* [[Lair of Casser-Bok]]&lt;br /&gt;
* [[Morog&#039;s Castle]]&lt;br /&gt;
* [[Opal Citadel]]&lt;br /&gt;
* [[Palace of Khoth]]&lt;br /&gt;
&lt;br /&gt;
==Other Sources==&lt;br /&gt;
* [http://es.geocities.com/falcata2/maps/ZaKhazi.html Maps - The Za-Khazi Run]&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run_Couriers&amp;diff=10650</id>
		<title>Za-Khazi Run Couriers</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run_Couriers&amp;diff=10650"/>
		<updated>2026-04-22T10:40:30Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the [[Second Slith War]], [[Fort Cavalier]] was all that stood between the invading [[Darklings|darkling armies]] and the [[Great Cave]] of [[Kingdom of Avernum|the Kingdom of Avernum]]. The fort was all but destined to fall by the mid of [[Remembrance]] of 857 [[IE]], should the garrison not receive either relief infantry as reinforcements or magical aid. The avernite government promptly employed the services of a band of [[Adventurers|adventurers]] to provide the latter. The adventurers, later to be known as the Za-Khazi Run Couriers, started their journey at [[Fort Goodling]] in the southern end of the [[Za-Khazi Run]] at 4th of Remembrance, 857 IE, approximately two weeks prior to the critical point at which Fort Cavalier was projected to not withstand anymore.&lt;br /&gt;
&lt;br /&gt;
The Couriers managed to reach Fort Cavalier in due time, providing the defenders with about a dozen magical wands, which turned the tide of the battle in the [[Lower caves|lower caves]] to the avernites&#039; favour. The Couriers managed to return to the Great Cave, and were rewarded by both Fort Cavalier&#039;s and [[Dharmon|Dharmon&#039;s]] representatives for their bravery and heroic actions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Persons]]&lt;br /&gt;
[[Category:Adventurers]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run_Couriers&amp;diff=10649</id>
		<title>Za-Khazi Run Couriers</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run_Couriers&amp;diff=10649"/>
		<updated>2026-04-22T10:39:52Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the [[Second Slith War]], [[Fort Cavalier]] was all that stood between the invading [[Darklings|darkling armies]] and the [[Great Cave]] of [[Kingdom of Avernum|the Kingdom of Avernum]]. The fort was all but destined to fall by the mid of [[Remembrance]] of 857 [[IE]], should the garrison not receive either relief infantry as reinforcements or magical aid. The avernite government promptly employed the services of a band of [[Adventurers|adventurers]] to provide the latter. The adventurers, later to be known as the Za-Khazi Run Couriers, started their journey at [[Fort Goodling]] in the southern end of the [[Za-Khazi Run]] at 4th of Remembrance, 857 IE, approximately two weeks prior to the critical point at which Fort Cavalier was projected to not withstand anymore.&lt;br /&gt;
&lt;br /&gt;
The Couriers managed to reach Fort Cavalier in due time, providing the defenders with about a dozen magical wands, which turned the tide of the battle in the [[Lower caves|lower caves]] to the avernites&#039; favour. They managed to return to the Great Cave, and were rewarded by both Fort Cavalier&#039;s and [[Dharmon|Dharmon&#039;s]] representatives for their bravery and heroic actions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Persons]]&lt;br /&gt;
[[Category:Adventurers]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run_Couriers&amp;diff=10648</id>
		<title>Za-Khazi Run Couriers</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run_Couriers&amp;diff=10648"/>
		<updated>2026-04-22T10:39:00Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the [[Second Slith War]], [[Fort Cavalier]] was all that stood between the invading [[Darklings|darkling armies]] and the [[Great Cave]] of [[Kingdom of Avernum|the Kingdom of Avernum]]. The fort was all but destined to fall by the mid of [[Remembrance]] of 857 [[IE]], should the garrison not receive either relief infantry as reinforcements or magical aid. The avernite government promptly employed the services of a band of [[Adventurers|adventurers]] to provide the latter. The adventurers, later to be known as the Za-Khazi Run Couriers, started their journey at [[Fort Goodling]] in the southern end [[Za-Khazi Run]] at 4th of Remembrance, 857 IE, approximately two weeks prior to the critical point at which Fort Cavalier was projected to not withstand anymore.&lt;br /&gt;
&lt;br /&gt;
The Couriers managed to reach Fort Cavalier in due time, providing the defenders with about a dozen magical wands, which turned the tide of the battle in the [[Lower caves|lower caves]] to the avernites&#039; favour. They managed to return to the Great Cave, and were rewarded by both Fort Cavalier&#039;s and [[Dharmon|Dharmon&#039;s]] representatives for their bravery and heroic actions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Persons]]&lt;br /&gt;
[[Category:Adventurers]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run_Couriers&amp;diff=10647</id>
		<title>Za-Khazi Run Couriers</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Za-Khazi_Run_Couriers&amp;diff=10647"/>
		<updated>2026-04-22T10:38:21Z</updated>

		<summary type="html">&lt;p&gt;Zaego: Created page with &amp;quot;During the Second Slith War, Fort Cavalier was all that stood between the invading darkling armies and the Great Cave of the Kingdom of Avernum. The fort was all but destined to fall by the mid of Remembrance of 857 IE, should the garrison not receive either relief infantry as reinforcements or magical aid. The avernite government promptly employed the services of a band of adventurers to provide th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the [[Second Slith War]], [[Fort Cavalier]] was all that stood between the invading [[Darklings|darkling armies]] and the [[Great Cave]] of [[Kingdom of Avernum|the Kingdom of Avernum]]. The fort was all but destined to fall by the mid of [[Remembrance]] of 857 [[IE]], should the garrison not receive either relief infantry as reinforcements or magical aid. The avernite government promptly employed the services of a band of [[Adventurers|adventurers]] to provide the latter. The adventurers, later to be known as the Za-Khazi Run Couriers, started their journey at [[Fort Goodling]] in the southern end [[Za-Khazi Run]] at 4th of Remembrance, 857 IE, approximately two weeks prior to the critical point at which Fort Cavalier was projected to not withstand anymore.&lt;br /&gt;
&lt;br /&gt;
The Couriers managed to reach Fort Cavalier in due time, providing the defenders with about a dozen magical wands, which turned the tide of the battle in the [[Lower caves|lower caves]] to the avernites&#039; favour. They managed to return to the Great Cave, and were rewarded by both Fort Cavalier&#039;s and [[Dharmon|Dharmon&#039;s]] representatives for their bravery and heroic actions.&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Adventurers&amp;diff=10646</id>
		<title>Adventurers</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Adventurers&amp;diff=10646"/>
		<updated>2026-04-22T10:26:57Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Famous Adventurers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Adventurers]] are people who leave their homes in search of battle, treasure, and general adventure.  They are characterized by:&lt;br /&gt;
&lt;br /&gt;
# Ambitious, risky behavior&lt;br /&gt;
# Substantial independence from nations, armies, schools, and other organizations&lt;br /&gt;
# Eclectic combat training (often including battle [[magic]])&lt;br /&gt;
# Experience with stealth and skulduggery&lt;br /&gt;
&lt;br /&gt;
Some adventurers work as free agents in the service of some organization, but they generally do what they want, when they want, how they want, and are seen by others as &amp;quot;loose cannons.&amp;quot;  Accordingly, life expectancy for most adventurers is very short.&lt;br /&gt;
&lt;br /&gt;
==Goals and Ideology==&lt;br /&gt;
Some adventurers are motivated in part to help others.  All, however, are motivated to greater and lesser degrees by lust for power.  Adventurers covet [[magical items]] and other treasures that increase their power in combat.  This is understandable, since it increases both their capability as adventurers and their life expectancy.&lt;br /&gt;
&lt;br /&gt;
==Methods==&lt;br /&gt;
&amp;quot;What doesn&#039;t kill me, makes me stronger.&amp;quot;  Despite being well-suited for sneaky, covert raids, adventurers tend to attack every hostile creature in sight, and search out every nook and cranny of a cave or fortress, to hone their skills and better their equipment.  This is one of the reasons so many adventurers die, but it is also why the strongest are able to become so powerful.&lt;br /&gt;
&lt;br /&gt;
==Place in Society==&lt;br /&gt;
Although some are thrown into the adventuring life (for example, the [[Heroes of Brattaskar]]), most adventurers have made a conscious decision to step out of their communities and lead a dangerous and deviant life.  Most people consider them foolish for risking their lives so boldly.  Some find fault in their lack of organization and refusal to work with others.  As a result, adventuring tends to be restricted to those who are independent and nonconformist.&lt;br /&gt;
&lt;br /&gt;
===In Avernum===&lt;br /&gt;
Adventurers are viewed rather differently in [[Avernum]].  There are several reasons for this.  First, the sort of people who become adventurers are generally the sort of people who get into trouble in the [[Empire]]; many were [[exiled]].  In addition, the dangerous, largely unorganized life in the early days of the Kingdom was especially conducive to adventuring, since living in the cities wasn&#039;t particularly safe, and the [[Avernites]] had already been uprooted from their homes and families.  So adventurers have been overrepresented in Avernum from the beginning.&lt;br /&gt;
&lt;br /&gt;
Because Avernum was so reliant on its [[mages]], even in battle, many of its leaders came to favor small, powerful units: particularly King [[Micah]] and [[Erika]] the incantatrix.  Both of them repeatedly trusted adventurers with the most pressing tasks facing Avernum.  There was some contention over this from 817 - 823 [[IE]], after [[Hawthorne&#039;s Assassins]] defeated [[Sss-Thsss]] and [[Grah-Hoth]] on the one hand, and precipitated the [[Empire-Avernum War]] on the other.&lt;br /&gt;
&lt;br /&gt;
However, after the epic efforts of the [[Empire War Heroes]] turned the tides of the war, adventurers gained widespread popular acclaim.  Avernum even took the unprecedented step of &#039;&#039;officially&#039;&#039; incorporating adventurers into their army, creating the division of [[Unspecified Services]].  Since then, this popularity has been further reinforced by the successes of the [[Surface Explorers]] and the [[Shade-Killers]].&lt;br /&gt;
&lt;br /&gt;
==Famous Adventurers==&lt;br /&gt;
# Leaders of the [[First Expedition]]&lt;br /&gt;
# [[Hawthorne&#039;s Assassins]]&lt;br /&gt;
# [[Empire War Heroes]]&lt;br /&gt;
# [[Surface Explorers]]&lt;br /&gt;
# [[Za-Khazi Run Couriers]]&lt;br /&gt;
# [[Heroes of Brattaskar]]&lt;br /&gt;
# [[Shade-Killers]]&lt;br /&gt;
# [[Prazac Avengers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Persons]]&lt;br /&gt;
[[Category:Adventurers]]&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Broken_Fang_Clan&amp;diff=10645</id>
		<title>Broken Fang Clan</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Broken_Fang_Clan&amp;diff=10645"/>
		<updated>2026-04-22T10:24:49Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Za-Khazi Run Couriers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Broken Fang Clan was a [[Troglodytes|troglodyte]] tribe living on the shores of [[Za-Khazi Run|Za-Khazi]]. The tribe was cunning, strong and relatively sophisticated by the usual standards. The clan was exterminated by the [[Za-Khazi Run Couriers]], a band of [[Adventurers|adventurers]] on their way to bring supplies to [[Fort Cavalier]] during the [[Second Slith War]].&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
The clan was led by a chieftain, supported by a cadre of shamans and elite warriors. It can be presumed that the clan chieftain was more cunning than usual; the river fortress was strategically located and easily defensible. In addition the fortress boasted a [[Spine Beast|spine beast]] ranch, a bazaar and an alchemical laboratory. &lt;br /&gt;
&lt;br /&gt;
It was also reported by the [[Za-Khazi Run Couriers]] that the Broken Fang Clan chieftain had tucked away plans, contracts and mandates which proved that the clan had engaged in co-belligerent relations with the [[Darklings|darkling slith armies]] engaged in the Second Slith War. In other words, the darklings had bought conducts of safe passage from the troglodytes to get through Za-Khazi Run easily, on the grounds of their shared hatred for humanity. There were implications that the co-operation between the troglodytes and darklings might have deepened given more time, but fortunately for the defenders of Fort Cavalier, and furthermore the [[Kingdom of Avernum]], this alliance never got off the ground.&lt;br /&gt;
&lt;br /&gt;
==Ideology==&lt;br /&gt;
The Broken Fang Clan was led by a strong hatred of humanity, and (like all troglodytes) a fanatical hatred for [[Giants|giants]]. The tribe fled from the [[Surface]], fleeing the [[Empire|Empire&#039;s]] exterminations, which all but inflamed their view of humanity to a fever pitch. During their active years within the Za-Khazi Run, the troglodytes turned their fortress to a meeting point and a trading post for all who viewed humanity as an enemy. Coincidentally, this included darkling war parties.&lt;br /&gt;
&lt;br /&gt;
Concerning alliances and other ideological practices, the clan was not averse to employing [[Undead|undead]]. The innermost treasury was defended by four [[Undead#Spectre|spectres]]. This, in conjunction with their capability and will to go through the pain of subsuming spine beasts to their arsenal, shows that the clan was quite pragmatic, vicious and, above all, cunning in their world view.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Like most troglodyte clans or burrows, the Broken Fang Clan made extensive use of a dark altar dedicated to grim entities and powers to enhance their warriors&#039; combat prowess. While the altar nor the higher powers the troglodytes worshipped might not have been demonic per se, the altar reportedly retaliated by summoning three [[Demons|demons]] after it was consecrated by a [[Ritual of Sanctification|holy rite]].&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Kingdom of Avernum====&lt;br /&gt;
* Passively hostile: while actual battles never occurred between the two nation-states&#039; &#039;&#039;armies&#039;&#039;, the troglodyte clan actively pursued avenues that harmed, or would have harmed, the Kingdom of Avernum. (Za-Khazi Run Couriers, while employed by the Kingdom of Avernum, are not counted as an army for the sake of accuracy.)&lt;br /&gt;
&lt;br /&gt;
====Darkling slithzerikai====&lt;br /&gt;
* Co-belligerent: both parties were united by a common enemy (the Kingdom of Avernum), thus consummating the old adage&#039;&#039; &#039;The enemy of my enemy is my friend&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Za-Khazi Run Couriers====&lt;br /&gt;
* Actively hostile (during 857 [[IE]]) / cause of the clan&#039;s extinction: the Couriers infiltrated the clan fortress and neutralized the opposition on the grounds of proceeding with their task to provide relief supplies to Fort Cavalier.&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Broken_Fang_Clan&amp;diff=10644</id>
		<title>Broken Fang Clan</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Broken_Fang_Clan&amp;diff=10644"/>
		<updated>2026-04-22T10:23:54Z</updated>

		<summary type="html">&lt;p&gt;Zaego: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Broken Fang Clan was a [[Troglodytes|troglodyte]] tribe living on the shores of [[Za-Khazi Run|Za-Khazi]]. The tribe was cunning, strong and relatively sophisticated by the usual standards. The clan was exterminated by the [[Za-Khazi Run Couriers]], a band of [[Adventurers|adventurers]] on their way to bring supplies to [[Fort Cavalier]] during the [[Second Slith War]].&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
The clan was led by a chieftain, supported by a cadre of shamans and elite warriors. It can be presumed that the clan chieftain was more cunning than usual; the river fortress was strategically located and easily defensible. In addition the fortress boasted a [[Spine Beast|spine beast]] ranch, a bazaar and an alchemical laboratory. &lt;br /&gt;
&lt;br /&gt;
It was also reported by the [[Za-Khazi Run Couriers]] that the Broken Fang Clan chieftain had tucked away plans, contracts and mandates which proved that the clan had engaged in co-belligerent relations with the [[Darklings|darkling slith armies]] engaged in the Second Slith War. In other words, the darklings had bought conducts of safe passage from the troglodytes to get through Za-Khazi Run easily, on the grounds of their shared hatred for humanity. There were implications that the co-operation between the troglodytes and darklings might have deepened given more time, but fortunately for the defenders of Fort Cavalier, and furthermore the [[Kingdom of Avernum]], this alliance never got off the ground.&lt;br /&gt;
&lt;br /&gt;
==Ideology==&lt;br /&gt;
The Broken Fang Clan was led by a strong hatred of humanity, and (like all troglodytes) a fanatical hatred for [[Giants|giants]]. The tribe fled from the [[Surface]], fleeing the [[Empire|Empire&#039;s]] exterminations, which all but inflamed their view of humanity to a fever pitch. During their active years within the Za-Khazi Run, the troglodytes turned their fortress to a meeting point and a trading post for all who viewed humanity as an enemy. Coincidentally, this included darkling war parties.&lt;br /&gt;
&lt;br /&gt;
Concerning alliances and other ideological practices, the clan was not averse to employing [[Undead|undead]]. The innermost treasury was defended by four [[Undead#Spectre|spectres]]. This, in conjunction with their capability and will to go through the pain of subsuming spine beasts to their arsenal, shows that the clan was quite pragmatic, vicious and, above all, cunning in their world view.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Like most troglodyte clans or burrows, the Broken Fang Clan made extensive use of a dark altar dedicated to grim entities and powers to enhance their warriors&#039; combat prowess. While the altar nor the higher powers the troglodytes worshipped might not have been demonic per se, the altar reportedly retaliated by summoning three [[Demons|demons]] after it was consecrated by a [[Ritual of Sanctification|holy rite]].&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Kingdom of Avernum====&lt;br /&gt;
* Passively hostile: while actual battles never occurred between the two nation-states&#039; &#039;&#039;armies&#039;&#039;, the troglodyte clan actively pursued avenues that harmed, or would have harmed, the Kingdom of Avernum. (Za-Khazi Run Couriers, while employed by the Kingdom of Avernum, are not counted as an army for the sake of accuracy.)&lt;br /&gt;
&lt;br /&gt;
====Darkling slithzerikai====&lt;br /&gt;
* Co-belligerent: both parties were united by a common enemy (the Kingdom of Avernum), thus consummating the old adage&#039;&#039; &#039;The enemy of my enemy is my friend&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Za-Khazi Run Couriers====&lt;br /&gt;
* Actively hostile (during 857 [[IE]]): the Couriers infiltrated the clan fortress and neutralized the opposition on the grounds of proceeding with their task to provide relief supplies to Fort Cavalier.&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Broken_Fang_Clan&amp;diff=10643</id>
		<title>Broken Fang Clan</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Broken_Fang_Clan&amp;diff=10643"/>
		<updated>2026-04-22T10:21:09Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Relations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Broken Fang Clan was a [[Troglodytes|troglodyte]] tribe living on the shores of [[Za-Khazi Run|Za-Khazi]]. The tribe was cunning, strong and relatively sophisticated by the usual standards.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
The clan was led by a chieftain, supported by a cadre of shamans and elite warriors. It can be presumed that the clan chieftain was more cunning than usual; the river fortress was strategically located and easily defensible. In addition the fortress boasted a [[Spine Beast|spine beast]] ranch, a bazaar and an alchemical laboratory. &lt;br /&gt;
&lt;br /&gt;
It was also reported by the [[Za-Khazi Run Couriers]] that the Broken Fang Clan chieftain had tucked away plans, contracts and mandates which proved that the clan had engaged in co-belligerent relations with the [[Darklings|darkling slith armies]] engaged in the [[Second Slith War]]. In other words, the darklings had bought conducts of safe passage from the troglodytes to get through Za-Khazi Run easily, on the grounds of their shared hatred for humanity. There were implications that the co-operation between the troglodytes and darklings might have deepened given more time, but fortunately for the defenders of [[Fort Cavalier]], and furthermore the [[Kingdom of Avernum]], this alliance never got off the ground.&lt;br /&gt;
&lt;br /&gt;
==Ideology==&lt;br /&gt;
The Broken Fang Clan was led by a strong hatred of humanity, and (like all troglodytes) a fanatical hatred for [[Giants|giants]]. The tribe fled from the [[Surface]], fleeing the [[Empire|Empire&#039;s]] exterminations, which all but inflamed their view of humanity to a fever pitch. During their active years within the Za-Khazi Run, the troglodytes turned their fortress to a meeting point and a trading post for all who viewed humanity as an enemy. Coincidentally, this included darkling war parties.&lt;br /&gt;
&lt;br /&gt;
Concerning alliances and other ideological practices, the clan was not averse to employing [[Undead|undead]]. The innermost treasury was defended by four [[Undead#Spectre|spectres]]. This, in conjunction with their capability and will to go through the pain of subsuming spine beasts to their arsenal, shows that the clan was quite pragmatic, vicious and, above all, cunning in their world view.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Like most troglodyte clans or burrows, the Broken Fang Clan made extensive use of a dark altar dedicated to grim entities and powers to enhance their warriors&#039; combat prowess. While the altar nor the higher powers the troglodytes worshipped might not have been demonic per se, the altar reportedly retaliated by summoning three [[Demons|demons]] after it was consecrated by a [[Ritual of Sanctification|holy rite]].&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Kingdom of Avernum====&lt;br /&gt;
* Passively hostile: while actual battles never occurred between the two nation-states&#039; &#039;&#039;armies&#039;&#039;, the troglodyte clan actively pursued avenues that harmed, or would have harmed, the Kingdom of Avernum. (Za-Khazi Run Couriers, while employed by the Kingdom of Avernum, are not counted as an army for the sake of accuracy.)&lt;br /&gt;
&lt;br /&gt;
====Darkling slithzerikai====&lt;br /&gt;
* Co-belligerent: both parties were united by a common enemy (the Kingdom of Avernum), thus consummating the old adage&#039;&#039; &#039;The enemy of my enemy is my friend&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Za-Khazi Run Couriers====&lt;br /&gt;
* Actively hostile (during 857 [[IE]]): the Couriers infiltrated the clan fortress and neutralized the opposition on the grounds of proceeding with their task to provide relief supplies to Fort Cavalier.&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
	<entry>
		<id>https://encyclopedia.ermarian.net/w/index.php?title=Broken_Fang_Clan&amp;diff=10642</id>
		<title>Broken Fang Clan</title>
		<link rel="alternate" type="text/html" href="https://encyclopedia.ermarian.net/w/index.php?title=Broken_Fang_Clan&amp;diff=10642"/>
		<updated>2026-04-22T10:19:34Z</updated>

		<summary type="html">&lt;p&gt;Zaego: /* Ideology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Broken Fang Clan was a [[Troglodytes|troglodyte]] tribe living on the shores of [[Za-Khazi Run|Za-Khazi]]. The tribe was cunning, strong and relatively sophisticated by the usual standards.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
The clan was led by a chieftain, supported by a cadre of shamans and elite warriors. It can be presumed that the clan chieftain was more cunning than usual; the river fortress was strategically located and easily defensible. In addition the fortress boasted a [[Spine Beast|spine beast]] ranch, a bazaar and an alchemical laboratory. &lt;br /&gt;
&lt;br /&gt;
It was also reported by the [[Za-Khazi Run Couriers]] that the Broken Fang Clan chieftain had tucked away plans, contracts and mandates which proved that the clan had engaged in co-belligerent relations with the [[Darklings|darkling slith armies]] engaged in the [[Second Slith War]]. In other words, the darklings had bought conducts of safe passage from the troglodytes to get through Za-Khazi Run easily, on the grounds of their shared hatred for humanity. There were implications that the co-operation between the troglodytes and darklings might have deepened given more time, but fortunately for the defenders of [[Fort Cavalier]], and furthermore the [[Kingdom of Avernum]], this alliance never got off the ground.&lt;br /&gt;
&lt;br /&gt;
==Ideology==&lt;br /&gt;
The Broken Fang Clan was led by a strong hatred of humanity, and (like all troglodytes) a fanatical hatred for [[Giants|giants]]. The tribe fled from the [[Surface]], fleeing the [[Empire|Empire&#039;s]] exterminations, which all but inflamed their view of humanity to a fever pitch. During their active years within the Za-Khazi Run, the troglodytes turned their fortress to a meeting point and a trading post for all who viewed humanity as an enemy. Coincidentally, this included darkling war parties.&lt;br /&gt;
&lt;br /&gt;
Concerning alliances and other ideological practices, the clan was not averse to employing [[Undead|undead]]. The innermost treasury was defended by four [[Undead#Spectre|spectres]]. This, in conjunction with their capability and will to go through the pain of subsuming spine beasts to their arsenal, shows that the clan was quite pragmatic, vicious and, above all, cunning in their world view.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Like most troglodyte clans or burrows, the Broken Fang Clan made extensive use of a dark altar dedicated to grim entities and powers to enhance their warriors&#039; combat prowess. While the altar nor the higher powers the troglodytes worshipped might not have been demonic per se, the altar reportedly retaliated by summoning three [[Demons|demons]] after it was consecrated by a [[Ritual of Sanctification|holy rite]].&lt;br /&gt;
&lt;br /&gt;
==Relations==&lt;br /&gt;
Listed by affiliation:&lt;br /&gt;
====Kingdom of Avernum====&lt;br /&gt;
Passively hostile: while actual battles never occurred between the two nation-states&#039; &#039;&#039;armies&#039;&#039;, the troglodyte clan actively pursued avenues that harmed, or would have harmed, the Kingdom of Avernum. (Za-Khazi Run Couriers, while employed by the Kingdom of Avernum, are not counted as an army for the sake of accuracy.)&lt;br /&gt;
&lt;br /&gt;
====Darkling slithzerikai====&lt;br /&gt;
Co-belligerent: both parties were united by a common enemy (the Kingdom of Avernum), thus consummating the old adage&#039;&#039; &#039;The enemy of my enemy is my friend&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Za-Khazi Run Couriers====&lt;br /&gt;
Actively hostile (during 857 [[IE]]): the Couriers infiltrated the clan fortress and neutralized the opposition on the grounds of proceeding with their task to provide relief supplies to Fort Cavalier.&lt;/div&gt;</summary>
		<author><name>Zaego</name></author>
	</entry>
</feed>