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Cities and Settlements of Ermarian
City of Almaria
Great Cave
Major Industries
Kingdom of Avernum
Trading, Farming, Wine

Almaria is one of the Six Cities of Exile. Sitting at the mouth of the Great Cave, atop the only bridge that connects it with the Honeycomb to the east, it is the most central settlement in Avernum.


Almaria was founded shortly after the Castle, during the First Slith War. It served to protect the eastern edge of the Great Cave, and was also a stopover between the Great Cave in the west, and Mertis and the Tower of Magi in the east. The caves east of Almaria, warmed by the nearby fumaroles, turned out to be the perfect place for a makeshift wine industry, for which Almaria gained great fame.

Almaria was the subject of a particularly bloody series of assaults during the latter part of that war, due to its strategic location, and its vulnerability to amphibious assaults by the slithzerikai. Cotra was equally vulnerable, but the location was useless to the sliths, whereas taking Almaria would both disrupt Avernite trade, and create a second front for the sliths to attack the Great Cave on. For this reason, many Almarians developed an insular, defensive mindset, which persisted for years to come.

During the Empire-Avernum War Almaria's central location led to its use as a military supply depot. Several attempts by the Empire to infiltrate, disrupt, or attack the supply handlers were foiled. After the war Almaria enjoyed years of peace and prosperity.

In 855 IE, as part of the vahnatai retribution, Almaria was afflicted with the Black Shade of Venom. Unlike the other Black Shades, this one never left Almaria, and the effects on its citizens were extreme. The entire town became paranoid and hostile, shutting out even men from the Castle, while Almarian citizens locked up and then tried to murder Olgai tribe ambassador Ghall-Ihrno. The Black Shade was eventually dispatched by adventurers.


Mayor sat on Council of Avernum.


  • Bevan